The time now is Sat May 09, 2026 11:03 am
All times are UTC + 0
Author
Message
Anderwin
GeneralJoined : 16 May 2005
Posted: Mon May 01, 2006 4:54 pm Post subject:
Anderwin help topic :P
Subject description: HELP
The first problem is this Ore Purifier it will not show ingame.
2: Is the NAHAND the anim wont work when i build boris or ect..
Download the shps if it not rules or art problems.
I want this too work too my mod but i cant find out so mabye some1 want?
Quote:
Rules=
; Cuba Ore Purifier
[NAOREP]
Name=Cuba Ore Processor
UIName=Name:NAOREP
Image=NAOREP
BuildCat=Resource
Prerequisite=NACNST
TechLevel=10
Strength=900
Adjacent=2
Points=30
Power=-250
Sight=5
Armor=wood
Cost=1; 3000
Soylent=1250
RequiredHouses=Confederation
Owner=Confederation
AIBasePlanningSide=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
HalfDamageSmokeLocation1=0,0,0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
ThreatPosed=0 ; This value MUST be 0 for all building addons
Capturable=false
Crewed=yes
Explodes=yes
DeathWeapon=OilExplosion
OrePurifier=yes
ProduceCashAmount=200
ProduceCashDelay=300
AIBuildThis=yes
TogglePower=no
Powered=true
BuildLimit=2
Art :
[NAOREP]
Remapable=yes
Cameo=gorep
Foundation=3x3
Height=4
Buildup=GAOREPMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
;ActiveAnim=GAOREP_A
;ActiveAnimDamaged=GAOREP_AD
,ActiveAnimZAdjust=-50
;ActiveAnimYSort=543
CanHideThings=True
CanBeHidden=False
OccupyHeight=1
DamageFireOffset0=-20,23
DamageFireOffset1=-12,34
DamageFireOffset2=6,25
The anim wont work !!
Quote:
[NAHAND]
Remapable=yes
Normalized=yes
Cameo=HANDICON
Foundation=2x2
Buildup=NAHANDMK
Height=9
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
CanHideThings=true
ProductionAnim=NAHAND_D
ProductionAnimDamaged=NAHAND_D
ProductionAnimZAdjust=-77
ProductionAnimYSort=543
CanBeHidden=false
OccupyHeight=4
AddOccupy1=-3,-3
RemoveOccupy1=-2,-1
RemoveOccupy2=-1,-2
DamageFireOffset0=-8,-7
DamageFireOffset1=17,40
[NAHAND_D]
Normalized=yes
Start=0
LoopStart=0
LoopEnd=16
LoopCount=1
Rate=200
Layer=ground
NewTheater=yes
;DetailLevel=1
Shadow=yes
Description:
Download
Filename:
SHP.rar
Filesize:
9.1 KB
Downloaded:
104 Time(s)
QUICK_EDIT
Back to top
Anderwin
GeneralJoined : 16 May 2005
Back to top
Hyper@Work
Vehicle DriverJoined : 26 Apr 2006Location : Kent, England
Back to top
Anderwin
GeneralJoined : 16 May 2005
Back to top
Hyper@Work
Vehicle DriverJoined : 26 Apr 2006Location : Kent, England
Back to top
Anderwin
GeneralJoined : 16 May 2005
Back to top
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
Powered by phpBB © phpBB Group
[ Time: 0.1867s ][ Queries: 14 (0.0096s) ][ Debug on ]