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Anderwin help topic :P
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Anderwin
General


Joined: 16 May 2005

PostPosted: Mon May 01, 2006 4:54 pm    Post subject:  Anderwin help topic :P
Subject description: HELP
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The first problem is this Ore Purifier it will not show ingame.

2: Is the NAHAND the anim wont work when i build boris or ect..

Download the shps if it not rules or art problems.

I want this too work too my mod but i cant find out so mabye some1 want? Sad

Quote:

Rules=
; Cuba Ore Purifier
[NAOREP]
Name=Cuba Ore Processor
UIName=Name:NAOREP
Image=NAOREP
BuildCat=Resource
Prerequisite=NACNST
TechLevel=10
Strength=900
Adjacent=2
Points=30
Power=-250
Sight=5
Armor=wood
Cost=1; 3000
Soylent=1250
RequiredHouses=Confederation
Owner=Confederation
AIBasePlanningSide=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
HalfDamageSmokeLocation1=0,0,0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=410, 100, 165
ThreatPosed=0 ; This value MUST be 0 for all building addons
Capturable=false
Crewed=yes
Explodes=yes
DeathWeapon=OilExplosion
OrePurifier=yes
ProduceCashAmount=200
ProduceCashDelay=300
AIBuildThis=yes
TogglePower=no
Powered=true
BuildLimit=2

Art :
[NAOREP]
Remapable=yes
Cameo=gorep
Foundation=3x3
Height=4
Buildup=GAOREPMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
;ActiveAnim=GAOREP_A
;ActiveAnimDamaged=GAOREP_AD
,ActiveAnimZAdjust=-50
;ActiveAnimYSort=543
CanHideThings=True
CanBeHidden=False
OccupyHeight=1
DamageFireOffset0=-20,23
DamageFireOffset1=-12,34
DamageFireOffset2=6,25


The anim wont work #Mad !!
Quote:

[NAHAND]
Remapable=yes
Normalized=yes
Cameo=HANDICON
Foundation=2x2
Buildup=NAHANDMK
Height=9
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
CanHideThings=true
ProductionAnim=NAHAND_D
ProductionAnimDamaged=NAHAND_D
ProductionAnimZAdjust=-77
ProductionAnimYSort=543
CanBeHidden=false
OccupyHeight=4
AddOccupy1=-3,-3
RemoveOccupy1=-2,-1
RemoveOccupy2=-1,-2
DamageFireOffset0=-8,-7
DamageFireOffset1=17,40

[NAHAND_D]
Normalized=yes
Start=0
LoopStart=0
LoopEnd=16
LoopCount=1
Rate=200
Layer=ground
NewTheater=yes
;DetailLevel=1
Shadow=yes



SHP.rar
 Description:
Why?

Download
 Filename:  SHP.rar
 Filesize:  9.1 KB
 Downloaded:  104 Time(s)


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Anderwin
General


Joined: 16 May 2005

PostPosted: Tue May 02, 2006 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Nobody know why :S?

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Hyper@Work
Vehicle Driver


Joined: 26 Apr 2006
Location: Kent, England

PostPosted: Tue May 02, 2006 1:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

have you messed with the Z on NAHAND's art section?

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Anderwin
General


Joined: 16 May 2005

PostPosted: Tue May 02, 2006 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope dont i rember :S .

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Hyper@Work
Vehicle Driver


Joined: 26 Apr 2006
Location: Kent, England

PostPosted: Wed May 03, 2006 9:42 am    Post subject: Reply with quote  Mark this post and the followings unread

becasue playing with Z's and so in the art tells the game where to render the anim, so it might be playing under the buildings SHP.

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Anderwin
General


Joined: 16 May 2005

PostPosted: Wed May 03, 2006 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okey can u help me too find it right :S?

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