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ok you guys you can pick
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which you like more?
1
25%
 25%  [ 2 ]
2
25%
 25%  [ 2 ]
3
0%
 0%  [ 0 ]
4
0%
 0%  [ 0 ]
5
0%
 0%  [ 0 ]
6
50%
 50%  [ 4 ]
Total Votes : 8

Author Message
THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Sat May 06, 2006 12:41 am    Post subject:  ok you guys you can pick Reply with quote  Mark this post and the followings unread

ok you guys dont like my gate so i made some different versions which do you like best?



manygates.PNG
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manygates.PNG



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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Sat May 06, 2006 7:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Niether.

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Sat May 06, 2006 7:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, but they don't look diferent to me

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Red Dragon

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Sat May 06, 2006 10:26 am    Post subject: Reply with quote  Mark this post and the followings unread

the problem is you cant have those end bits, because the units will just drive over them anyway.

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Sat May 06, 2006 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

well ppl said i had the end of the gate 2 high so i made some with little path like things and 2 where you ccan see alot more of the wall itself

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat May 06, 2006 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gate 6. Looks much fuller.

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Sat May 06, 2006 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

christophski the great wrote:
the problem is you cant have those end bits, because the units will just drive over them anyway.


Actually, in RA2 units drive under the gate SHP so they have to practically be invisible when they are lowered/raised or whatever.

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The Killer
Light Infantry


Joined: 18 Feb 2006

PostPosted: Mon May 08, 2006 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gate 6 Is Good

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon May 08, 2006 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

whats the difference beteen #6 and #3?

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Mon May 08, 2006 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

3 looks a little more repeded pattern on the main gate part

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Disruptor
Grenadier


Joined: 09 May 2006
Location: Maryland

PostPosted: Tue May 09, 2006 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think 6

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