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the xcc mod creator
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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Sun Apr 23, 2006 1:58 pm    Post subject:  the xcc mod creator
Subject description: how do you use it?
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ok im trying to put my mod into a xcc mod creator file and i dont know all the files i need i tryed puting in the ini's,shp's,vxl's,hav's,andwav files but i got the error mesage saying this.



erroryr.JPG
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erroryr.JPG



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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Apr 23, 2006 5:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's called Sun.exe

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Apr 23, 2006 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

...wha?!


Ux2, I honestly have no clue how to use XCC Mod creator(Thats the thing that gives mods a launcher, right? Like CannisRules?)...I suggest using the Mixer and Mix Editor.(or TibEd if you really get bored.)

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THE Protagonist
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Joined: 19 Apr 2006
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PostPosted: Sun Apr 23, 2006 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

what do i put the exe file under?

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Ackron
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Joined: 19 May 2004

PostPosted: Sun Apr 23, 2006 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

the first google result for XCC mod creator is a freaking guide. the lack of a field for game executable files is a pretty damn clear indicator that XCC mod creator dosent support custom game executables.

see the guide for more information on supported file types and a bunch of other crap

Basicly if you want to use a custom executable you arent going to want to be using XCC mod creator, either that or you can go recomend the feature to olaf van der spek, but as far as i remember he is currently in the habbit of being an asshole so dont expect anything magic.

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THE Protagonist
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Joined: 19 Apr 2006
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PostPosted: Sun Apr 23, 2006 10:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

that guide doesint help me with my problem i looked their befor i posted

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THE Protagonist
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Joined: 19 Apr 2006
Location: The Etto

PostPosted: Tue Apr 25, 2006 5:38 am    Post subject: Reply with quote  Mark this post and the followings unread

my mod is a Y.R. mod so should i put the ra2md file in? and what do i put it under?

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Tue Apr 25, 2006 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did you even set the mod properties properly? Do you have it launching a YR mod, using the right names, etc? It's under "Mod" then select "Options."

The XCCML isn't that difficult to understand or use.

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Tue Apr 25, 2006 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah thats what i screwed up on its fixed now

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Jdeadevil
Cyborg Engineer


Joined: 05 Jun 2006

PostPosted: Sun Jun 11, 2006 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ackron wrote:
the first google result for XCC mod creator is a freaking guide. the lack of a field for game executable files is a pretty damn clear indicator that XCC mod creator dosent support custom game executables.

see the guide for more information on supported file types and a bunch of other crap

Basicly if you want to use a custom executable you arent going to want to be using XCC mod creator, either that or you can go recomend the feature to olaf van der spek, but as far as i remember he is currently in the habbit of being an asshole so dont expect anything magic.


you learn summit new everyday Laughing

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