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Beam cannon tank [TS]
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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Jun 05, 2006 10:37 am    Post subject:  Beam cannon tank [TS] Reply with quote  Mark this post and the followings unread

GDI beamcannon tank. IT IS NOT FINISHED YET, i just want to hear reactions about the primary design. the only remap it currently has is on the barrel, THAT IS GOING TO CHANGE! as well as the lack of details. (except for the barrel, it should remain plain). id like someone to take an ingame screenie, as my TS doesnt work ATM. (ackron, your advice is welcome too, but do it like everyone else instead of ranting again) Very Happy
id like you ppl to help a bit on where to put what kind of details.



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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Jun 05, 2006 10:42 am    Post subject: Reply with quote  Mark this post and the followings unread

You fail.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jun 05, 2006 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Me like so far, I would suggest moving the tracks closer too the hull tho & maybe giving it a bit more ground clearance.

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Jun 05, 2006 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Ackron wrote:
You fail.


You suck.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Jun 05, 2006 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is a good one. But I thought the GDI uses Mechs than tanks. You should link the Tracks together.

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Ackron
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Joined: 19 May 2004

PostPosted: Mon Jun 05, 2006 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

chielscape wrote:
Ackron wrote:
You fail.


You suck.


your post is irrlevant, posting of incomplete voxels in the voxel section of the media hut is a violation of the section rules. this thread is thus misplaced and should be moved.

thus you fail.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jun 05, 2006 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

You are correct this should have been posted in the RA2 editing forum really but that is no reason for you to act like such a jerk Ackron. Where are the moderators when you need them! Confused

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RA2FREAK
Rocket Infantry


Joined: 16 Mar 2006
Location: usa

PostPosted: Mon Jun 05, 2006 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

y dont ppl get, that you have to put it in MEDIA HUT if it is nto completed! is it that hard to read the forum rules??

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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Mon Jun 05, 2006 1:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

so thats what i did. ackron YOU fail, and your post was irrelevant too

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Fellshyun
Stealth Laser Trooper


Joined: 04 Apr 2005
Location: Harderwijk, NL

PostPosted: Mon Jun 05, 2006 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ra2freak Shut up, you don't have to repeat what Ackron says.

And Mig eater you shut up too, Ackron is only pointing people at their mistakes. And if you can't take a little critism get lost.
Chielscape you stop b*tching too, you made a mistake admit it.

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Mon Jun 05, 2006 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

The tank is too blocky.

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Mon Jun 05, 2006 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

put the tracks under the tank

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Jun 05, 2006 2:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fellshyun wrote:
Ra2freak Shut up, you don't have to repeat what Ackron says.

And Mig eater you shut up too, Ackron is only pointing people at their mistakes. And if you can't take a little critism get lost.
Chielscape you stop b*tching too, you made a mistake admit it.


he just said you should put unfinished voxels in the media hut, which i did.
EDIT: after checking the topic is indeed in the wrong forum. i guess both RA2FREAK and i were wrong. (mod plz move) no need to bitch about it. (why does this happen only at PPM?)
anway, here's an updated version:
it still lacks something...



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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Mon Jun 05, 2006 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Surprised Surprised Surprised /\ Me likes. It needs Gdi's Logo.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jun 05, 2006 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

What’s with all the negativity here, I’ve never seen someone get pissed from something so petty.

Well anyway the voxel is looking much better, that does seam to be a bit too much remap tho but then again I don’t like putting any remap on vxls #Tongue

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Mon Jun 05, 2006 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ackron wrote:
You fail.

XD

The reincarnation looks better.

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Ackron
Commander


Joined: 19 May 2004

PostPosted: Mon Jun 05, 2006 5:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

the Remap is placed a tad oddly too, underneath details rather than ontop, highly iregular, Also just about everything is brown. tanks tend to have the occasional different coloured bit. The gun could use a few more details on the box end bit.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Jun 05, 2006 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

OMG i asked for ingame screenies and nobody noticed i didnt upload the voxel.

@ackron: i said i would leave the gun undetailed. everything "unusual" is part of my style as i am unusual myself. that doesnt mean i dont consider every piece of advice given though.



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Jun 05, 2006 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you mind if I mess around with it a bit? I have some ideas for improvements.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Jun 06, 2006 7:55 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm...it looks ok, and has a nice desing, thought I agree with Ackron about remap and colours...

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue Jun 06, 2006 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

sure, mod it as much as you want

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Wed Jun 07, 2006 12:12 am    Post subject: Reply with quote  Mark this post and the followings unread

the color scheme isn't well how do u say it that great.

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Wed Jun 07, 2006 3:39 am    Post subject: Reply with quote  Mark this post and the followings unread

No one has said that the barrel looks too long? Is it just me? It seems unballanced

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed Jun 07, 2006 5:17 am    Post subject: Reply with quote  Mark this post and the followings unread

chielscape thats a nice tank...hummm i like tanks

.. but the tail fin is ratter useless since tanks don't use'em

still its a great voxel but its in RA2 colours which is kinda ..err missleading and the RA2 grass background doesn't help O_o

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Jun 07, 2006 8:24 am    Post subject: Reply with quote  Mark this post and the followings unread

its an antenna

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed Jun 07, 2006 12:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

deon't look anything like a antenna
make it black then chielscape and smaller
then i'll change my judement on the antenna

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Jun 07, 2006 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

its an armored antenna

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Jun 09, 2006 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

*bump* as i asked before, can anyone get an ingame screenie?

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Fri Jun 09, 2006 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

i will do it anyway i need a new unit for my mod so consider it done

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Wed Jun 14, 2006 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

GDI MCV? Very Happy
Remade Nod Artillery?
That barrel is TOO long, dude. Nicely done though...

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Jun 15, 2006 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

... Is it just me or is that tank going to do a back flip when fired? I mean.. when the barrel weighs more than the tank chassis... yeah. You get my point.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Jun 15, 2006 5:44 am    Post subject: Reply with quote  Mark this post and the followings unread

and since when do photons have enough mass to cause noticable recoil?

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Sun Jun 25, 2006 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

chielscape wrote:
and since when do photons have enough mass to cause noticable recoil?


well they have no "mass" in the literary meaning of the word
seeing as mass means the weight of an object at rest

and photons are never at rest

meh, i digress, emitting enough protons should get you propelled backwards just a teensy bit *if you were in space*

so, by all means, yes recoil would be near nothing

on the voxel :
i don't really like that singular color scheme, aiming the thing also seems quite troublesome

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Jun 25, 2006 5:42 am    Post subject: Reply with quote  Mark this post and the followings unread

i have changed it in the meantime, as when i put it ingame (TS works agian since yesterday) it was green and pink all over. (and i didnt even use the RA2 palette, it was #215 doing it)
but it didnt get to look better from it. i might change that later.
i also finally found out how i could get the barrel horizontal. (i got this brilliant idea of reading the tag list in art.ini)

BTW, what do the 3 numbers stand for in PrimaryFire-(or something like that)-FLH?

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Jun 25, 2006 7:09 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it's the direction they fire or something. I'm not a good coder.

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