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My first voxel [TS]
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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Mon Mar 27, 2006 1:47 pm    Post subject:  My first voxel [TS] Reply with quote  Mark this post and the followings unread

Its a bit blocky and i dont know how to make it remappable but it aint all bad is it?



arty2.0.vxl
 Description:
i made it a little better

Download
 Filename:  arty2.0.vxl
 Filesize:  32.77 KB
 Downloaded:  209 Time(s)


arty.vxl
 Description:
its blocky i know...

Download
 Filename:  arty.vxl
 Filesize:  31.48 KB
 Downloaded:  192 Time(s)


Last edited by SMT on Mon Mar 27, 2006 3:01 pm; edited 1 time in total

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon Mar 27, 2006 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

remap is the 16 red colors at the bottom left...
and to your voxel...it ehrm...sorry.. succks...
add tracks or atleast weels to it...make it less wide...just open WWs original voxels to see what they look like in the editor

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon Mar 27, 2006 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

This Thread Is Worthless Without Pictures

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Wed Mar 29, 2006 3:05 am    Post subject: Reply with quote  Mark this post and the followings unread

the backwards, no normals, nod arty!



arty.PNG
 Description:
 Filesize:  1.35 KB
 Viewed:  7078 Time(s)

arty.PNG



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ihateharriers
Rocket Infantry


Joined: 20 Sep 2005

PostPosted: Wed Mar 29, 2006 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

that's, errm, awful?

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Wed Mar 29, 2006 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol dont bash him like that Razz

hes a beginner and has to figure stuff out etc.. I bet many of you people were like him in the old days.

Constructive critism: try making tracks and much more detail. The Nod logo is a good start however.

grtz

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Mar 29, 2006 4:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

eugh, the barrel needs work, it's too square, and I give you advice:

take example from westwood voxels, and you'll get somewhere. Smile

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Fellshyun
Stealth Laser Trooper


Joined: 04 Apr 2005
Location: Harderwijk, NL

PostPosted: Thu Mar 30, 2006 2:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

And the crap keeps coming in.
We need somekind of crap awards
Tip: First take a look at how really nice voxels are made. Cause it looks you made this thing starting with a box.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Mar 30, 2006 3:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crap awards wouldn't be a bad idea Laughing

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SeySayux
Cyborg Specialist


Joined: 21 Jun 2005

PostPosted: Thu Mar 30, 2006 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can put one on my table then...
*Award for most stupid looking voxel*
Luckily i'm not making infanty SHP's jet... the sevelys shp...
*Award for the person that the most looks like an outdated visceroid*

- Sevelys

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sat May 13, 2006 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok i went back and made this voxel waaaaaaaaaay better, but it still aint
perfect.



arty.PNG
 Description:
a pic
 Filesize:  3.57 KB
 Viewed:  6872 Time(s)

arty.PNG



arty2.vxl
 Description:
here it is

Download
 Filename:  arty2.vxl
 Filesize:  21.66 KB
 Downloaded:  188 Time(s)


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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sat May 13, 2006 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

.

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Last edited by XxpeddyxX on Wed Jan 18, 2023 6:04 am; edited 1 time in total

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sat May 13, 2006 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep it needs tracks/wheels.

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UltimoWOL
Cyborg Engineer


Joined: 03 Aug 2005
Location: The Netherlands

PostPosted: Sat May 13, 2006 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry to say but it look poor.
Give it some wheels or tracks.
Also looks nice are some darker corners.
But is this a idea of you of how it looks?
Then I like to see a concept.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat May 13, 2006 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

it would make a decent turret, but not a tank

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sat May 13, 2006 6:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

At least its better than the origional right? ( by origional i mean my first
arty.vxl.)

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat May 13, 2006 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

better, but as a vehicle is sucks ass
just say its a turret and your modding skills look way better

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Sat May 13, 2006 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah that looks like a realy good turret Very Happy

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UltimoWOL
Cyborg Engineer


Joined: 03 Aug 2005
Location: The Netherlands

PostPosted: Sat May 13, 2006 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

The second is better its for me a bit dark but I think that will be oke.
By the way Mobile Artillerys are hard to make. (artys like yours or WW ones)

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but you got to KEEP THE FAITH.
What about all the things.
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The crying Earth the weeping shores.
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DuplExxx
Vehicle Drone


Joined: 09 Apr 2006
Location: Somewhere in the south of norway

PostPosted: Fri Jun 23, 2006 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work! If that truly are your FIRST voxel, you got it a bit better that i did. (it took about a year before a noticed the NORMALS Very Happy)

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UltimoWOL
Cyborg Engineer


Joined: 03 Aug 2005
Location: The Netherlands

PostPosted: Fri Jun 23, 2006 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why are you posting a reply to an old Topic.
It's really great to know what you wanna tell about it but check the date next time friend.
Sat May 13, 2006 10:11 pm

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You can be a winner,
but you got to KEEP THE FAITH.
What about all the things.
Did you ever stop to notice?
The crying Earth the weeping shores.
What have we done to the world?
Look what we've done!
What about all the PEACE?

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Jun 23, 2006 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol it's not too late to post new replies here...
Um... what was that topic again what's made by Banshee about bumping?

BTW, that your first looks very nice and you have nicely improved it. I think you should look example from other voxels (eg to look: wheels, tracks, body and turrets).
Your skills on voxel making improves every time you make voxel...

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Twizted772
Medic


Joined: 26 Jun 2006

PostPosted: Mon Jun 26, 2006 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

its better now, but it now looks like a voxellized building

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