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As shocking as it seems, MIT tiberium is not that wrong.
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Banshee
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Also Known As: banshee_revora (Steam)
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PostPosted: Mon Jun 05, 2006 4:53 am    Post subject:  As shocking as it seems, MIT tiberium is not that wrong.
Subject description: Tiberian Sun shows that tiberium does not need pods.
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Do you remember how tiberium looked like on infested creatures? This picture from cnc source may remind you (look at Umagon):






I've seen a lot of people complaining at the lack of pods. But there is no plausible explanation for the presence of pods on tiberium. And Tiberian Sun shows that tiberium does not need pods to grow... Take your conclusions.

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Zodiac
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PostPosted: Mon Jun 05, 2006 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

No!! Tiberium needs pods to grow!!!

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ChielScape
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PostPosted: Mon Jun 05, 2006 8:12 am    Post subject: Reply with quote  Mark this post and the followings unread

and keyboards need cola over them so they can work

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Red Dragon
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PostPosted: Mon Jun 05, 2006 8:40 am    Post subject: Reply with quote  Mark this post and the followings unread

F*ck off Chielscape!

Maybe Tiberium only need pods to grow on the ground, but on a body not. Maybe it's possible that the body functions like a pod? But that would be strange, because the Tiberium Fiends has pods on there backs

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Clarkson
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PostPosted: Mon Jun 05, 2006 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Why the hell would you look at that crappy ass sprite for help on determining if tiberium needs pods? That sprite is just horrid.

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Ackron
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PostPosted: Mon Jun 05, 2006 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

that explaination is stupid, Mutants are MUTATED by tiberium experiments, tiberium grows out of them due to their mutations.

Basicly Tiberium crystals need an organic base to form, cells that have been mutated into tiberium producing ones are an organic base. MIT tiberium IS that wrong.

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Suiseiseki
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PostPosted: Mon Jun 05, 2006 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

As ackron says it shows nothing other than Tiberium can grow on subjects who have altered DNA by Tiberium - likely changing their genetic make up to be similiar to that of one of the pods which is the organic base from which teh crystals develop.

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ORCACommander
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PostPosted: Mon Jun 05, 2006 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pods=Unnecesary and ugly they can have a rcoklike base like regular crystels but these pods are wrong they are unnecesary if I remember right they were in fan art

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Ackron
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PostPosted: Mon Jun 05, 2006 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

no, you are wrong, entierly, that is an offical picture as far as i am aware, also in all cinematics and offical pictures where tiberium is shown it has the pods, also in one particular TD cinematic it SHOWS how tiberium spreads its roots and grows, the roots CLEARLY spread from the pod and NOT the crystal.

Tiberium growing in dirt needs pods, in animals it dosent because they are mutated.

what you absoloutley must remember is that tiberium IS NOT a crystal it is a life form the crystal is part of that animal and is created by the leaching process. the crystal is not the life form.

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Alex06
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PostPosted: Mon Jun 05, 2006 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thus meaning scientifically that a Tiberium field should no longer be hazardous in C&C3? lol

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Ackron
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PostPosted: Mon Jun 05, 2006 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

You are stupid, shut up.

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Alex06
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PostPosted: Mon Jun 05, 2006 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

WTH is wrong with you, Ackron?
I said that if it has no pods (the living part of it), it can't take over other life then....because crystals aren't alive, just like metal or rocks. The worst it could cause is radiation, but it couldn't mutate anymore...the pods were meant to create the mutative gas that was released from the crystals when the crystals are broken in pieces...And that Tiberium growing in the human bodies surely isn't crystals, but it's a heavy metal alloy that merges with the skin and the bone (like Victor Von Doom from Fantastic 4, or similiar to that), it dosen't even look like crystals, take a look at Tratos' face, his front is all metallic, not crystallin.

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Ackron
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PostPosted: Mon Jun 05, 2006 10:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh right, i thought you were just talking arse.

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mice16
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PostPosted: Tue Jun 06, 2006 4:44 am    Post subject: Reply with quote  Mark this post and the followings unread


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k212
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PostPosted: Tue Jun 06, 2006 7:53 am    Post subject: Reply with quote  Mark this post and the followings unread

maybe the pods are underground now lol

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Titan
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PostPosted: Tue Jun 06, 2006 8:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Ackron wrote:
You are stupid, shut up.

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Alex06
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PostPosted: Tue Jun 06, 2006 9:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

He might be right...look at that one to the most left in the pic Mice16 posted. It IS underground, but it still dosen't explain why ALL of them are underground, although it does look nice...Maybe they didn't model or code the pods yet, thus th reasons why some of those crystals look odd in the C&C3 screenshot. (looks like they're floating?)

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Ackron
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PostPosted: Tue Jun 06, 2006 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

dont be stupid, look at the picture, there are clearly no pods of any kind, the tiberium shown there is entierly crystaline, this is apparent from the green crystal veins in the ground the Tiberium shown in the picture is clearly EAs nonsense MIT tiberium, which in the end will probably what EA go with thus destroying command and conquer once and for all.

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Suiseiseki
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PostPosted: Tue Jun 06, 2006 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:
He might be right...look at that one to the most left in the pic Mice16 posted. It IS underground, but it still dosen't explain why ALL of them are underground, although it does look nice...Maybe they didn't model or code the pods yet, thus th reasons why some of those crystals look odd in the C&C3 screenshot. (looks like they're floating?)


It's a plant - think of what happens when you plant a bulb in the ground - it gradually exposes itself to the surface. Exactly like Tiberium does - except instead of a bulb it sprouts from existing Tiberium roots at high speeds, which is how it managed to multiply enough to become the dominant plant / resource on earth with so much ease...

They're floating as it's a fake render and EA don't have very high standards as far as I can see - I mean the second humvee on the Tiberium render appears to have tiberium lodged in it and is in the exact same position as the first. Rolling Eyes

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Cadre
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PostPosted: Tue Jun 06, 2006 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Speaking of EA's standards, how exactly did they get a hold of the CnC franchise? It really makes no sense, Westwood wouldn't want their franchise in the heartless grasp of Disney...Erm EA. And they couldn't have needed the money, why'd they do it? I just can't wrap my head around it.

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mice16
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PostPosted: Tue Jun 06, 2006 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cast your eyes on the new podless tiberium.

(From pc gamer)

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Ackron
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PostPosted: Tue Jun 06, 2006 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

We have all seen and understand that picture but what we are saying is that that ISNT how tiberium works and that Tiberium is more than a simple resource, it is in fact the driving force behind Command and conquer.

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Cadre
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PostPosted: Tue Jun 06, 2006 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

I could care less about the pods. They weren't in Renegade, so why use them here. All I see that they need to do is make is look like it grew up from the ground.

OC: I'd hate to have little Tiberium shards in my forehead, that's gotta itch like hell.

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Ackron
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PostPosted: Tue Jun 06, 2006 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

in that case you fail at being a C&C fan.

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Tyler Adams
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PostPosted: Tue Jun 06, 2006 11:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cadre wrote:
I could care less about the pods. They weren't in Renegade, so why use them here. All I see that they need to do is make is look like it grew up from the ground.


Confused

Idiot, there was nothing in Tiberium Fields in Renegade.

Just greenish brownish ground.

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Cadre
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PostPosted: Tue Jun 06, 2006 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well you got a point there, I just don't like the look of the pods. I think they would look incredibly stupid in generals.

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mice16
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PostPosted: Tue Jun 06, 2006 11:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ackron wrote:
We have all seen and understand that picture but what we are saying is that that ISNT how tiberium works and that Tiberium is more than a simple resource, it is in fact the driving force behind Command and conquer.

Yes, I was just reposting the pic to illustrate that EA is killing CnC... Who do they hire to design these sequels anyway? TW is sounding more and more like a stand-alone spinoff...

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Ackron
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PostPosted: Tue Jun 06, 2006 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

i agree, it dosent seem At all like a sequel to any C&C game and to be honest i would prefer it if it was.

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Alex06
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PostPosted: Thu Jun 08, 2006 4:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Wait...this seems to be...right...remember the red and green Viniferas in the TS mod called TSTW, made by DvD? Well, I believe those crystals are biggreen (like bigblue) vinifera-alike crystals, which now can be harvested!

Look:
http://www.cnc-source.com/content/ts/fs/tiberium/bigblue.gif
http://www.cnc-source.com/gallery/data/media/86/TAS_introcopy.jpg
http://img431.imageshack.us/img431/6902/stage1b5df.png
http://img487.imageshack.us/img487/9610/stage2a6bk.png
http://img431.imageshack.us/img431/5584/stage3a4zb.png

And look at that intro pic from the old version of C&C3, the Tiberium still had no pods, and look at that overworld map photo taken by a satellite, it looks just like in the 3 images following it! EA is just following what Westwood wanted to do...at least it looks like that, and we all HOPE IT IS. Besides, why would they redesign Tiberium? Not unless there's a story behind it (in the game)...I think we've only seen the tip of the iceberg concerning Tiberium, and that these crystals might just be one of the harvestable Tiberium forms in C&C3, think Vinifera and Bigblue (Cruentus?) in green, that's what it is, it just needs more nutrients to turn into a blueish color, maybe?

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mice16
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PostPosted: Thu Jun 08, 2006 6:08 am    Post subject: Reply with quote  Mark this post and the followings unread

That 'mission breifing' was a quickie, and a conept, obviously many things hadn't been designed yet - It was probably the artist, not an accepted premise.

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Anderwin
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PostPosted: Thu Jun 08, 2006 6:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Or is it becous Tiberium death out #Tongue.

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Alex06
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PostPosted: Thu Jun 08, 2006 11:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eh? What you say!!! Speak properly, dude...

EDIT:
Different Harvestable Tiberium Types (DHTT!) FTW!:
1. Tiberium Vinifera:
These huge crystals, have evolved and are growing out of the ground, with all that it needs to spread or start being the acidic liquid Tiberium form. Blue forms (having absorbed higher nutrients) have never been seen again since shortly after Operation: Lazarus (TS:FS)...It can grow on anything, even creatures.

2. Tiberium Veins:
These veins are useful for creating strong chemicals to use as a weapon against the enemy. Nod harvests it for use in a chemical missile. Has only one orange form. Spreads from a mouth/veinhole monster.

3. Classic Tiberium:
This is the original form of Tiberium, it spreads over like a plant, it can mutate anything alive to evolve it into a Tiberium-based life-form version of it. It has blue and green forms, the blue form being the one that absorbed higher nutrients. This type of tiberium grows slowly by itself, but spreads fast with a mutated tree...The blue form is highly explosive and toxiec, while the green one being highly mutagenic.

How's that sound? This way, everyone's happy! We have the original Tiberium back, and we have that cool-looking new one! Problem Solved, guys! EA should follow this idea...

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SMIFFGIG
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PostPosted: Thu Jun 15, 2006 11:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:
EA is just following what Westwood wanted to do...at least it looks like that, and we all HOPE IT IS. Besides, why would they redesign Tiberium?


Wow Alex, you really do have a great deal of (blind) faith in EA

However your sense of understanding in the situation is fundementally flawed

For example you say
Alex06 wrote:
Besides, why would they redesign Tiberium?

Why would they... you tell me
Why would they REMOVE features from prequals (like blue tiberium)
Why would they change the entire look and feel (based on screenies) of the GDI side with generic looking vehicles and dare I say, stupid and ilogical designs (look at the mech suite thingy with the giant should pads

There are certain things that should not need to be debated and certain things that should come as standard to a sequal.... for instance not removing key features

EA will do want they can to make maximum revenue at the cost of other things
If this means sacrificing key features whilst appealing to a larger audience, then it will be done

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Dreadlord
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PostPosted: Sat Jun 24, 2006 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Why would they REMOVE features from prequals (like blue tiberium)

I wonder what will be an EA excuse for removing blue tiberium. In 2030 it infested the planet together with green tiberium, but in 2047 it completely disappeared. That's stupid Smile

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Nyerguds
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PostPosted: Wed Jun 28, 2006 6:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:
http://www.cnc-source.com/gallery/data/media/86/TAS_introcopy.jpg

And look at that intro pic from the old version of C&C3, the Tiberium still had no pods, and look at that overworld map photo taken by a satellite, it looks just like in the 3 images following it!

umm wtf... if you actually SAW the briefing you'd know that that sample shown there was from a meteorite CONTAINING tiberium... not of tiberium growing from the ground.

That upper left image in the TAS picture is a METEORITE CRATER, you know...

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Alex06
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PostPosted: Thu Jun 29, 2006 4:55 am    Post subject: Reply with quote  Mark this post and the followings unread


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Nyerguds
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PostPosted: Thu Jun 29, 2006 7:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:
Yeah, just like in that Concept art that came with the MIT's explanation to Tiberium, Nyerguds. The one I just posted a couple of posts up...
http://img389.imageshack.us/img389/3844/newtiberium1up.png


THAT pic shows the STAGES OF GROWTH of Tiberium. The other is just a crater from a meteorite that landed. The fact the meteorite happens to contain Tiberium has nothing to do with it, it's still just a meteorite crater. Any crater would look like that.

There is no connection whatsoever between the two images.

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Von Kriplespac
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PostPosted: Thu Jun 29, 2006 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK People, lets turn to Westwood...Oh right, Westwoods gone. Confused

So YOU explain how we are going to settle it once and for all? We don't have e-mail accounts to every blasted person that worked with Westwood to ask. Even if we did, they may have forgotten about it since then. With this down, YOU tell me how we get it straightend out without being Pompus idiots running around screaming "OMG NO PODS OMG OMG OMG" or "OMG INFANTRY BIG SHRINK! LOL!1!!!!1" Because you people are starting to remind me of the Mingebags from PHW's comics. Seriously. Confused

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Alex06
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PostPosted: Thu Jun 29, 2006 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's what i've been trying to tell them, Jason. I say you shouldn't bother, they won't listen. Heck, some guys and I did the same over at the EA forums and people went worse...We'll just have to wait for the game to come out and tell them the whole story. You'll see, they'll regret they never trusted EA for no reason...

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Tyler Adams
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PostPosted: Fri Jun 30, 2006 12:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:
You'll see, they'll regret they never trusted EA for no reason...


Alex..

I NEVER trust EA.

Red Alert 2/Yuri's Revenge: So coated in cheese I can almost taste it. A *fun* game, tho.

Renegade: Not a bad game altogether, but some of the stuff that was SUPPOSED to be in it were ditched. Like CTF.

Generals/Zero Hour: Same, just if they had NOT put the C&C name on it it wouldn't have come under such major flaming.

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