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Revora Cameo Competition - Final Weekend!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jul 15, 2006 6:30 am    Post subject:  Revora Cameo Competition - Final Weekend!
Subject description: Send your cameo to Jeeves, until July 17th.
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Just a final reminder that for those who want to participate from the Revora Cameo Competition is that you have few days left finish your submission.


During these weeks, I've been posting some tips:

-> Week 1: Few tips on how to use the OS SHP Builder's cameo generator to help you on building your cameo.

-> Week 2: Few tips on all steps needed to build your cameo.



Now, I have some final tips on cameos:

1) If your cameo is based in a voxel and you are getting screenshots with OS: Voxel Viewer, make sure you don't take screenshots from close distances, otherwise, your screenshot will be too blocky.


2) If you quickly observe TS Westwood cameos, you'll notice the following things:

-> Infantry is faced left or bottom (but not both).
-> GDI mechs are faced bottom left.
-> Nod vehicles are either faced bottom left or top right.
-> The camera from building and superweapon cameos are also on bottom left.


The game keep a good consistence, although you may find one or other exception.


3) Unlike TS, RA2 cameos doesn't have this kind of consistence. They are fully based on renders.


4) If you use the cameo generator from OS SHP Builder, you may notice that the game uses the Blade way of making cameos (even if Kravvitz 2 looks a bit better). The points in the border really use colour #0. This colour shouldn't be used in the center of the cameo.



And finally, remember to test your cameo ingame. If your cameo is based on a voxel or infantry for RA2, don't forget the veteran version. And good luck!


And more tutorial links:

-> Adding Cameos to the Game (RA2 or YR) (For TS you don't need AltCameo=)
-> Cameo Making with Photoshop

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