Red Alert has...
-Working air transport=automatic win
-Helicoptors have spinning rotors
-Boats (yes you can have boats in tib sun but not as good as in RA)
-Iron Curtin/Chronosphere/Chronotanks
-Demolition Truck
-Fixed winged aircraft
-Spy plane
-Nuclear bombs!
-Volkov=unstopabol robot (not cyborg)
-Tonya
Tib sun has...
-Retarted pilots who cant transport people frome place to place
-Magic helicoptors flying with no rotors
-Day and night
-Money hurts infantry so how do they carry it to buy stuff? _________________ (b^_^)b=[)====d(o.0)b==>
-Money hurts infantry so how do they carry it to buy stuff?
That's one of the most lame arguments I ever heard.
They have a invention called the harvester to carry tiberium you retard. _________________ QUICK_EDIT
Heavy tank rush is worse. You can get it up MUCH quicker and the tanks are faster. Also, in RA, if you made but then lost your tech centre you would keep the ability to make all the high tech stuff, as long as you kept at least one barracks, WF and Sub pen...
TS is more strategic, i i enjoy it more i think, but only at the moment because of TSD, but i do enjoy RA, a lot. _________________ Organised Rules.ini by Judeau QUICK_EDIT
-Money hurts infantry so how do they carry it to buy stuff?
That's one of the most lame arguments I ever heard.
They have a invention called the harvester to carry tiberium you retard.
Well you cant drive a harvister into the grocery store to buy candy/soda can you? You have to hold the tiberian! _________________ (b^_^)b=[)====d(o.0)b==>
Excuse me, but what the hell has Tiberian Sun got to do with buying candy/soda at a grocery store.
That post completely fails if you were trying to be funny, I can't find another sort of logic in it.
And MR.Pokey Tib Sun has the same thing with the tech centre, if you build it you can make orca bombers. But if you sell it then you can still make the bombers as long as you keep your helipad. _________________ QUICK_EDIT
Joined: 28 Sep 2005 Location: Mixing psilocybin in your drinks.
Posted: Sat Jul 29, 2006 1:15 am Post subject:
idjit626 wrote:
Red Alert has...
-Working air transport=automatic win
I've explained to you that the Orca Transport can work and can transport infantry, while the Carryall airlifts vehicles.
idjit626 wrote:
-Demolition Truck
You can have demo trucks in TS, as well, which I have also told you.
idjit626 wrote:
-Fixed winged aircraft
#1 - What does that have to do with anything? #2 - The Orcas (except maybe the Transport) technically have fixed wings.
idjit626 wrote:
-Tanya
TS has the (near) equivelant. 2, actually - Umagon and the Ghoststalker.
idjit626 wrote:
-Day and night
Day-to-night transitions are better than just having all-daylight scenarios. 'Nuff said.
idjit626 wrote:
-Money hurts infantry so how do they carry it to buy stuff?
Fellshyun, I believe he means that Tiberium harms most infantry here. Idjit, your point is invalid here because Tiberium isn't money. It's refined so it's worth something, and that something is what you use to buy stuff ingame. _________________
Destiny: You can cancel a unit queued by right clicking on any of the type of unit/building, a nifty feature TS.. failed to have. _________________ "Banned" RP here QUICK_EDIT
1. It uses voxels, which makes it to look 3Dish.
2. Weapons and unit speeds balanced (RA1 light tank drives 2 times faster than a humvee?)
3. Easier, a lot easier, and more fun to mod.
4. Excelent story. Deep, and spooky. The top things I love in TS (OMG, The greek general is suffocating Stalin with a rock!!!)
5. No more time-traveling! woot
6. Yippee, I can build clone Tanyas!!! 1,000,000 Tanyas sitting next to me...sounds wonderfull? nope *pinches the dream off*
7. Kane
8. Nod
9. Tiberium
10. Umagon...erm, I mean, Ion storm!
11. CABAL!!!
12. Scrin ship...the bad thing was, that there's only the ship! no more :,(
13. Last but not least...OBELISKS!!!! ZTYP U TESLA COILS! U RUXORZZ
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue Aug 01, 2006 5:51 pm Post subject:
Tyler Adams wrote:
*THWACK*
Please.. be quiet..
We know you like RA1. That's all we need to know.
And Nyerguds posts ALL THE TIME at PPM.
Whereas you post and spam in any topic in existance and bash the 'newbs'. Just cause you SPAM everwhere gives you no right to have an emowar or emorape or emohurt the non-spammers... _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Quit spamming. Red Alert 1 prawns Tiberian Sun with its retro feeling of Light tanks versus Mammoth tanks. Thank you all very much. _________________ ... QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Tue Aug 01, 2006 6:15 pm Post subject:
Tiberian Sun
1. Tiberium Odyssey. 'nuff said.
2. Voxels... You can ACTUALLY have 3d stuff on a shit computer.
3. Alot easier to mod as well as alot more versatile.
4. Tiberium Universe anyone? It's original, spiffy, and quite captivating... Cold war shit.. well it's unoriginal.
5. Anything with Joseph Kucan playing as a villian is kickass.
Contradictions:
So what RA has naval units. Thanks to Morpher, so can TS.
Air transports will be pretty cool in TS, if Extended TS is finished. so RA is matched there.
TS For the win. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Fri Aug 04, 2006 1:14 pm Post subject:
Carnotaurus wrote:
Whereas you post and spam in any topic in existance and bash the 'newbs'. Just cause you SPAM everwhere gives you no right to have an emowar or emorape or emohurt the non-spammers...
Yeah, he's like that on the forum where I usually see him too... he's kind of annoying but not too annoying, so we tolerate him _________________ QUICK_EDIT
Whereas you post and spam in any topic in existance and bash the 'newbs'. Just cause you SPAM everwhere gives you no right to have an emowar or emorape or emohurt the non-spammers...
Yeah, he's like that on the forum where I usually see him too... he's kind of annoying but not too annoying, so we tolerate him
o_O
This IS the forum I see you the most at.. unless you've got some other name you go as.. or you're talking about someone else..
And again, Dustbin.. that was needless flaming. _________________ "Banned" RP here QUICK_EDIT
Oh, one thing in TS that pwns RA1 is the AI, you have time to build a base even if the AI is the hardest, unlike RA1, when the AI attacks, you're doomed, unless you like making 10 Tesla Coils and 100 A.P.
Plants...
EDIT: Besides, RA1 AI always attacks first your Harvesters, so 10 Tesla Coils could not much help, unless you have all Ore areas right next your base. _________________ QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Sat Aug 05, 2006 11:00 am Post subject:
Tyler, I was talking about idjit. Whom I met at the RA Techcenter forum. _________________ Last edited by Nyerguds on Sun Aug 06, 2006 7:01 am; edited 1 time in total QUICK_EDIT
I choose TS because:
1)It have better graphic
2)It have better engine
3)It not use code from DOS with DOS4GW
4)Have a customize INI files
5)Faster _________________ ARM forever - x86 sucks QUICK_EDIT
I choose TS because:
1)It have better graphic
2)It have better engine
3)It not use code from DOS with DOS4GW
4)Have a customize INI files
5)Faster
That, I agree.
1. Yes, it's not cartoonish like RA.
2. And I agree with this too.
3. It's correct.
4. It's way better than RA's.
5. It's really fast on a XP, but on my 98, it's average. RA on XP is nowhere near TS's XP Speed! _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Sat Aug 05, 2006 2:08 pm Post subject:
never been a real fan of RA.its always been inferior to TD, and then TS. due to feeling. RA doesnt have as much of the C&C feeling, RA2 not at all, and generals, lets not go there. but as this is only RA and TS: its the tiberium, Nod and GDI versus boring ore, lame soviets, and noob allies. (seriously, they suck) _________________ Please, read the signature rules of the forum. QUICK_EDIT
This was NOT cartoony in teh slightest. It had the same graphics, basically, as TD... It is not a cartoony looking game. _________________ Organised Rules.ini by Judeau QUICK_EDIT
I don't really know how to explain it, but it's like a cartoon-ish thing or a hand-drawn thing...it's not realistic, unlike TS's umm... (I can't explain it in words!) _________________ Please, read the signature rules of the forum. QUICK_EDIT
I don't really know how to explain it, but it's like a cartoon-ish thing or a hand-drawn thing...it's not realistic, unlike TS's umm... (I can't explain it in words!)
Buildings don't quite fit on the terrain. _________________ "Banned" RP here QUICK_EDIT
well, if not that, they are in wrong angle. You know that you can see the back of the cliffs in RA1 or TD right? if so, every unit and building and tree should be faced straight from the top. Or then the "back" cliffs should be changed. _________________ QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue Aug 08, 2006 12:37 am Post subject:
Calling me dustbin seems like 'needless flaming' to me, yet you can flame Idjit freely? Seems pretty backwards, imo.
IMO, I think TD is entertaining, but the idea of a full out war between NATO and the Warsaw pact is insane(ly enjoyable). TS I like, but It definatly has flaws. It was toted for its 'Dynamic' lighting, 'Weather'(Ion/Meteor storms), and voxels, all of which had pretty pathetic useage in Multiplayer. (How many maps have decent lighting in FS, honestly? I an count the maps with Ions/Meteors on my hand, and voxel debris was used only for a stupid tire. Yay for effort, Westwood!) _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Oh, one thing in TS that pwns RA1 is the AI, you have time to build a base even if the AI is the hardest, unlike RA1, when the AI attacks, you're doomed, unless you like making 10 Tesla Coils and 100 A.P.
Plants...
EDIT: Besides, RA1 AI always attacks first your Harvesters, so 10 Tesla Coils could not much help, unless you have all Ore areas right next your base.
i dont really see any difrence between the both of the games AI.besides the fact that TS AI all ways rebuilds buildings faster and is able to rebuild another mcv quicker then you are able to destroy the weapons factory.as for RA1,they just sit there like a bump on a log,waiting to be finished off OR they just sell all the other buildings and have a usless infantry rush lol.
one thing is that both AI in TS and RA1,when first starting a game,they are always able to build 4-5 structures at the same time and also having a quick start with units.if you dont believe me,play a game with an enemy Ai right beside your base and watch him work it out.
and RA1 Ai will not just rush you right away,they give you a chance to rally your defence THEN RUSH THE SHIT.ALSO,the AI do not attack the harvester unless it is in enemy range,its possible if you just move the harvester away,it wont end up blowing up =).
now we have to start rating by story line wich no of you have done!although TS has a complex story line,its praticly the same as RA1(kinda).you rush enemy territory at the begining(a city or town),destroy enemy base at second,YOU figure out a traitor is coming in the game,you defeat the traitor and his alliace,infilltrate some crap and destroy mane base.just like that lol =).also the scenes in TS are.......well......kinda.....crapy.dont flame my ass for this but its only true.no expression is expressed lol.as for RA1,there are rainting,tantrums and PIECE OF SHIT!
okay my finaly verdict is RA1. _________________ QUICK_EDIT
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