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RA1 to RA2 MOD WIP-thread!
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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Sat Aug 05, 2006 11:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

The tesla coil is revised, and I will make a new ore miner, this one still sucks.
Has no one something to say because of the chrono tank? -.-

Curs home:

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Mon Aug 07, 2006 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice one ReFlex! -Start posting in .png, though! Wink

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon Aug 07, 2006 7:59 am    Post subject: Reply with quote  Mark this post and the followings unread

lets beam #Tongue

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Aug 07, 2006 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Ohhhhhhh, dancing lights! ^^

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Mon Aug 07, 2006 8:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Can't see it. BTW The kennel is wonderful! Very Happy

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Mon Aug 07, 2006 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ore miner reporting!

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ShadowLord
Grenadier


Joined: 07 May 2006
Location: ENGLAND!!!! UK

PostPosted: Mon Aug 07, 2006 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow! I like it, can't wait for other buildings!

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Mon Aug 07, 2006 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't like the refinery, it's too tall.

Make it lower and ditch the vertical stripes & it'll be a whole lot better.

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Aug 07, 2006 7:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

the refinery doesnt really look like the RA1 ref, but i like it better somehow. (tallness rules ^^)

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Anderwin
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Joined: 16 May 2005

PostPosted: Tue Aug 08, 2006 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I start #Tongue.

Bunker: Is too low and too small.
Building up for Bunker: I dont like is flip make it raise from the ground.

Ore Silo: How will u get it too work ingame in RA 2?
is good.

chrono tank: The front is too big or the box is good.

Kennel: IS good but i dont like the white thing on it. The name thing desotry it =S.

carniwhore ? wtf did u post?

Refinery: Is too small is too dark yeah.
Ore miner: Is too small make it larger and is alot for dark. The ore is care is too dark too. And is dump the ore wrong way :S.

Now i have say what i mean.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Aug 08, 2006 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oooh boy..

I smell a mini AircraftKiller in the making..

Anyways..

All I say about the Ore Refinery is ditch the vertical remap stripes, maybe lighten it a bit, and make it lower.

Then it'll be better.

Or, at the least.. ditch the vertical stripes..

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Tue Aug 08, 2006 8:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

no, the vertical stripes rock!

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Tue Aug 08, 2006 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

ReFlex, watch it.

Yes, this is your thread showing your work, but its still in this forum, so don't use that attitude.
Anderwin was only expressing his opinions, and he explained what he felt needed work on rather than just saying "1t5 5uck5!!!11!".

Any good artist will accept critism, both good and bad, equally. Just because someone doesn't quite like your work doesn't mean you go flame them.
Your work is quite good, but don't get cocky.

Clean up your attitude, or your work will have no place in this forum.

Anderwin, no need for you to jump back at him.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Wed Aug 09, 2006 7:10 am    Post subject: Reply with quote  Mark this post and the followings unread

ok...everyone is calmed down...
i post something "new" #Tongue

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Aug 09, 2006 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

weird sh!t colors?
and you're proud of that?

nah, they're not bad, but kinda boring.
black would be nice, white too.
orange, (hup, holland, hup!) toxic green, darksky (as it appears in VViewer)
instead of the usual colors...

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Wed Aug 09, 2006 10:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Methinks they're the colours from RA1...

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Aug 09, 2006 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread

HOLY CHEESECAKES, yes they are! havent played RA for years though

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Wed Aug 09, 2006 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not cheesecakes;
Rich chocolate cake, with gelato on the side.

Oh, and chocolate sprinkles...





I love chocolate sprinkles...

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Thu Aug 10, 2006 6:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Also, alittle idea is to have the tesla coils with electricity running through them like the tesla power plant.

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Anderwin
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Joined: 16 May 2005

PostPosted: Fri Aug 11, 2006 1:19 am    Post subject: Reply with quote  Mark this post and the followings unread


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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Fri Aug 11, 2006 7:09 am    Post subject: Reply with quote  Mark this post and the followings unread

i´ll take a look at it
thx

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Anderwin
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Joined: 16 May 2005

PostPosted: Fri Aug 11, 2006 4:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did it help abit?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Aug 11, 2006 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

your work verges excelency! good work so far, I like the chrono tank. Btw, don't you think you should move the harvester more to the back when it's "dumping"?

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sun Aug 13, 2006 10:07 am    Post subject: Reply with quote  Mark this post and the followings unread

2 new screens
you just can see some units i originally made for RAlike in it including some work of reflex

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Sun Aug 13, 2006 1:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Low power, build more power plants!

wip:


and the big one:

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Anderwin
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Joined: 16 May 2005

PostPosted: Sun Aug 13, 2006 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

The missile unit ( dont rember the name Embarassed ) is small.

btw ReFlex the power plants are good.
Advance power plant 10/10
power plant why is it black on a pipe? going too be that? or is nice.

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Sun Aug 13, 2006 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin wrote:

power plant why is it black on a pipe? going too be that? or is nice.


You mean the shadow? oO

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Anderwin
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Joined: 16 May 2005

PostPosted: Sun Aug 13, 2006 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah the shadow go 3 ways. the first pipe too the left the shadow got too the door. The back pipe go another way but then the all shadow go --> =S. OR is it just me`?

PS: i dont going too blam u just wounder. Smile.

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Aug 13, 2006 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

smallPP should have windowns in the front too. as far as i remember the RA one had them too.

but still...

ChielScape wrote:

havent played RA for years though

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Sun Aug 13, 2006 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anderwin wrote:
yeah the shadow go 3 ways.


There are 3 light sources. Embarassed
I used the flyby ra2 script for 3dsmax.

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sun Aug 13, 2006 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Disable shadow casting on them then?

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Von Kriplespac
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Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Mon Aug 14, 2006 7:03 am    Post subject: Reply with quote  Mark this post and the followings unread



^ WTF Ander? Confused

Anyway, excellent work overall IMHO, and, lets see this mod pwn. Very Happy

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Tue Aug 15, 2006 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

that´s not the problem...
i think this "shadow" iss caused by the texture...
but it is fine as it is Wink

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Anderwin
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Joined: 16 May 2005

PostPosted: Tue Aug 15, 2006 1:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Von Kriplespac

what is it ?

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Wed Aug 16, 2006 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

some new stuff for you to take a look at #Tongue

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ChielScape
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Joined: 07 Mar 2006
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PostPosted: Wed Aug 16, 2006 2:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

the servicedepot i foocked up
Wink
it looks nice. can find anything actually (apart from the SD of course)

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Wed Aug 16, 2006 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Now, the new Buldings for RA1toRA2. ^^



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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Aug 16, 2006 5:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

the radar dome has 2 odd white dots next to the door. and plz use PNG, or JPG with 100% quality (not the MSPaint kind)
thats the only thing about it, keep up the good work

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Von Kriplespac
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Joined: 01 Sep 2004
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PostPosted: Wed Aug 16, 2006 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Chiel...maybe its a pannle to open the door? O_o

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Wed Aug 16, 2006 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

chielscape wrote:
the radar dome has 2 odd white dots next to the door. and plz use PNG, or JPG with 100% quality (not the MSPaint kind)
thats the only thing about it, keep up the good work


JPG is good enough for the forum. Razz

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Aug 16, 2006 7:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

could be, but GFX shouldnt have usefull detail. they have to look cool

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Anderwin
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Joined: 16 May 2005

PostPosted: Wed Aug 16, 2006 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice conyard. U got a anim for it or?
The radar dome is kickass. Yeah is pannel too open the door.

U going too add Soviet and Allied ikon on the conyard or?

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Wed Aug 16, 2006 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

we will see...
but first we want a "complete" set of all buildings...

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Anderwin
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Joined: 16 May 2005

PostPosted: Thu Aug 17, 2006 11:32 am    Post subject: Reply with quote  Mark this post and the followings unread

1 Q: i just ask myself

I think going this people too add new texture?
So there going too add new terrain?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Aug 17, 2006 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

ReFlex wrote:
JPG is good enough for the forum. Razz


The forum?
Yes, I suppose.

The people?
Nope.

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Von Kriplespac
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Joined: 01 Sep 2004
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PostPosted: Thu Aug 17, 2006 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Indeed, I prefer .Gif...feels more seckzy.

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Fri Aug 18, 2006 11:31 am    Post subject: Reply with quote  Mark this post and the followings unread

jpg, or nothing... no leeching!

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Aug 18, 2006 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

scrooge :/

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ReFlex
Disk Thrower


Joined: 18 Jul 2006
Location: Austria

PostPosted: Sun Aug 20, 2006 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeehaw, fist baseshot!

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Tratos
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Joined: 01 Jan 2003

PostPosted: Sun Aug 20, 2006 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thats pretty damn cool, i like the MCV. Warfactory looks like a shed though.

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