Posted: Wed Aug 09, 2006 1:40 pm Post subject:
Invisible Voxel Projectiles
I'm not in a mood to write long sentences, so I'll put this nice and short:
Earlier today I enabled the two voxels, MISLORCA, and MISLSAM that were unused in TS. I gave the AAHeatSeeker2 - projectile's image MISLORCA, and
MISLSAM to AAHeatSeeker - projectile's image. Both are, however, invisible ingame. I have tweaked the rules/art/artfs/firestrm inis, andtested ingame for couple of hours now. I tried INI checker, but it can't find anything that could affect this. I have even checked the HVA's many times, and made new ones twice. What is wrong?
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Wed Aug 09, 2006 5:49 pm Post subject:
Voxel=yes
AND
Remapable=yes(or Colour=XXXXXXX for example, if you want the fins a certain colour. neon Green for Tiberium missles, ect.) _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
well, how come MISLCHEM and MISLMLTI work wihtout the tag voxel=yes, and the whole part "projectiles" has no such tag mentioned in the list! however, I can try that...
EDIT: OMG!!!! OMG!!!! I just checked the art ini file, and there were the tag voxel=yes beneath MISLCHEM and MLTI!!!! LOL!!! How come I have missed it!? _________________ QUICK_EDIT
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