Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Jun 25, 2026 6:21 am
All times are UTC + 0
Invisible Voxel Projectiles
Moderators: Global Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Aug 09, 2006 1:40 pm    Post subject:  Invisible Voxel Projectiles Reply with quote  Mark this post and the followings unread

I'm not in a mood to write long sentences, so I'll put this nice and short:

Earlier today I enabled the two voxels, MISLORCA, and MISLSAM that were unused in TS. I gave the AAHeatSeeker2 - projectile's image MISLORCA, and
MISLSAM to AAHeatSeeker - projectile's image. Both are, however, invisible ingame. I have tweaked the rules/art/artfs/firestrm inis, andtested ingame for couple of hours now. I tried INI checker, but it can't find anything that could affect this. I have even checked the HVA's many times, and made new ones twice. What is wrong?

Codes that are necesary in my mind:

ART in the Projectile statitics - part:

Quote:

[MISLSAM]
Trailer=SREDSMK1

[MISLORCA]
Trailer=SREDSMK1



Rules, also in projectiles part:

Quote:

; aircraft and ground heatseeker
[AAHeatSeeker2]
Arm=2
High=yes
;Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=yes
Image=MISLORCA
ROT=8
Acceleration=80
Color=DarkGreen

; aircraft-only heatseeker
[AAHeatSeeker]
Arm=2
High=yes
;Shadow=no
Proximity=yes
Ranged=yes
AA=yes
AG=no
Image=MISLSAM
ROT=5
Acceleration=80
Color=DarkGreen

_________________


Back to top
View user's profile Send private message
Tratos
General


Joined: 01 Jan 2003

PostPosted: Wed Aug 09, 2006 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Won't they need voxel=yes in the art or it willl hust search for an SHP and not find it.

Back to top
View user's profile Send private message Send e-mail
DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Aug 09, 2006 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Own3d! I was thinking that it was missing something...

Back to top
View user's profile Send private message
Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Wed Aug 09, 2006 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Voxel=yes

AND

Remapable=yes(or Colour=XXXXXXX for example, if you want the fins a certain colour. neon Green for Tiberium missles, ect.)

_________________
PPM's Reichstrollfuherer, 236th Trollenparties brigade.

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Aug 10, 2006 4:59 am    Post subject: Reply with quote  Mark this post and the followings unread

well, how come MISLCHEM and MISLMLTI work wihtout the tag voxel=yes, and the whole part "projectiles" has no such tag mentioned in the list! however, I can try that...

EDIT: OMG!!!! OMG!!!! I just checked the art ini file, and there were the tag voxel=yes beneath MISLCHEM and MLTI!!!! LOL!!! How come I have missed it!? Laughing

_________________


Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1649s ][ Queries: 11 (0.0096s) ][ Debug on ]