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Straight From The Labs!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Aug 31, 2006 3:25 pm    Post subject:  Straight From The Labs!
Subject description: Random VXLSE III news
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Once in a while, I use a bit of my free time to play with VXLSE III. Recently, I've playing with the render of the program. It was very outdated compared to OS: Voxel Viewer. My test voxel is Kirov Airship, as usual. With its 35k voxels, it makes a good use of your video card.

I've managed to speed it up considerably:

- Kirov on VXLSE III 1.2c: between 11 and 12 fps
- Kirov on OS: Voxel Viewer: between 19 and 20 fps
- Kirov on current VXLSE III alpha: between 59 and 60 fps (which is the maximum limit of my screen on 1152 x 864 resolution)





Is that good enough, dispite the usage adition of 9 mb of RAM during the experience? But don't expect any release anytime soon. I have a lot of things to do on it.

Last edited by Banshee on Fri Sep 01, 2006 3:12 am; edited 1 time in total

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Thu Aug 31, 2006 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

is this renderer using squares or cubes for each voxel?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Aug 31, 2006 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

one cube per voxel.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Thu Aug 31, 2006 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

how is it so fast then? it's because the 3d view window is so small isn't it?

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Aug 31, 2006 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

60 FPS for Kirov Airship?


You are God.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Sep 01, 2006 3:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Stucuk added an absurd ammount of glRotate and glTranslatef. I've removed all of them. I rotate and translate the whole shape once instead of using it for each block...

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Sep 01, 2006 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

great! after this, please integrate it into HVA Builder ASAP.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Sep 01, 2006 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've implemented this thing in an alpha OS: Voxel Viewer that I have here. Now Kirov is also at 60 fps on it Smile.

The rotation and hierarchy matrix of the program is kinda wrong. So, I need to work out a solution for it before releasing anything. OS: HVA Builder uses the same 'Global Units' files from OS: Voxel Viewer, so passing it to the HVA Builder is just a matter of copy and paste a HVA Builder directory to my pen drive.

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