Posted: Fri Sep 01, 2006 12:32 am Post subject:
New Unit-Based Airstrikes
Subject description: Having a wee bit of trouble
so i was thinkin that it would be cool to give the SEAL an airstrike instead of C4 so i copied boris's airstrike stuff and it worked alright until the planes appeared, and then i got bitch slapped with an IE. i tried renaming the voxels and editing out boris's code, and afaik all of the stuff for the voxel is there - code, voxel, hva - so i am somewhat confused as to why it does this. i am using RP 1.08 and putting all of the files in that expandmd.mix (or whatever) it is because i can never seem to get expandmd and ecachemd files to work, which is something else i would like full and intelligetnly explained. any intelligent help is appreciated
Code for SEAL with airstrike -
Code:
[GHOST]
UIName=Name:GHOST
Name=SEAL
Image=SEAL
Category=Soldier
Prerequisite=GAPILE,RADAR
PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D; SJM: any Pentagon building sufficient to build SEAL
Primary=MP5
Secondary=Flare
;Secondary=Sapper
OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
NavalTargeting=4
LeadershipRating=8
AlternateArcticArt=yes; ie SEALA for arctic maps
Assaulter=no; I clear out UC buildings
CrushSound=InfantrySquish
Crushable=yes
TiberiumProof=yes
Strength=125
Armor=flak
TechLevel=9
Pip=red
Sight=8
Speed=5
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=50
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
DetectDisguise=no
ElitePrimary=MP5E
IFVMode=4
UseOwnName=true
;Airstrike stuff
;How many planes to call in
AirstrikeTeam=2;
EliteAirstrikeTeam=4;
;What type of planes to call in
AirstrikeTeamType=WHOG
EliteAirstrikeTeamType=WHOG
;How long after the planes either leave the map or are destroyed will the next team of planes be ready?
AirstrikeRechargeTime=100;500
EliteAirstrikeRechargeTime=50;250
BuildLimit=1
SelfHealing=yes
Code For Boris:
Code:
;Boris
[BORIS]
UIName=Name:Boris
Name=Boris
;Image=TANY
Category=Soldier
Prerequisite=NAHAND,NATECH
Primary=AKM
Secondary=Flare
OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
NavalTargeting=4
LeadershipRating=8
Assaulter=no; I clear out UC buildings
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=200
Armor=flak
TechLevel=9
Pip=red
Sight=9
Speed=5
Owner=Russians,Confederation,Africans,Arabs
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=BorisSelect
VoiceMove=BorisMove
VoiceAttack=BorisAttackCommand
;VoiceAttack=BorisAttackCommand
VoiceFeedback=BorisFear
VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
;VoiceSecondaryWeaponAttack=BorisAirstrikeVoice
DieSound=BorisDie
CreateSound=BorisCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=25; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=no
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
;DetectDisguise=yes
ElitePrimary=AKME
IFVMode=4
UseOwnName=true
;Airstrike stuff
;How many planes to call in
;AirstrikeTeam=2;
;EliteAirstrikeTeam=4;
;What type of planes to call in
;AirstrikeTeamType=BPLN
;EliteAirstrikeTeamType=BPLN
;How long after the planes either leave the map or are destroyed will the next team of planes be ready?
;AirstrikeRechargeTime=100;500
;EliteAirstrikeRechargeTime=50;250
;BuildLimit=1
;SelfHealing=yes
Code for Warthogs (Airstrike Planes)
Code:
[WHOG]
UIName=Name:HOG
Name=A10 Warthog
Strength=500
Category=AirLift
Armor=light
TechLevel=-1
Primary=HogRocket
;Primary=ParaDropWeapon; Doesn't really fire it; dummy weapon
Spawned=yes; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0; default is 20 degrees
Speed=16; 18
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=MigMoveLoop
DieSound=
VoiceCrashing=MigVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=Maverick3E
Trainable=no
DeathWeapon=BlimpBomb
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage. This gives control
FlyBy=true;GEF Don't slow down over your target
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri Sep 01, 2006 12:44 am Post subject:
[AircraftTypes]
1=APACHE
2=ORCA ;F22 Raptor
3=HORNET
4=V3ROCKET
5=ASW
And so on...
Is WHOG listed here?
Is the weapon properly coded(probably not problem but should be checked) _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
i fixed the problem and it wasn't a coding a thing - it was that when i renamed the voxel to whog i forgot to add the .vxl for the filetype, so that's why the game would go nuts on me, not because i had bad oding or anything. just goes to show how a dot and three letters can cause a whole lot trouble if ignored _________________
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