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some of new ROS building
Moderators: Holy_Master
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Sep 02, 2006 7:55 pm    Post subject:  some of new ROS building Reply with quote  Mark this post and the followings unread

ok. remember this building design finish only 90% when the mod complete i'm sure it'll have more detail.this pic show archidtecture of both side.( i post it to guide my concept atist Wink )

and i understand i cant do all ppl like my design but this's final design i'll bring for my mod...

about nod building,i insprise from c&c3 Nod building and tiberian sun temple of nod...



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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Sat Sep 02, 2006 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Holy MAMA!!!
ehem... those looks fantastic! great job!

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sat Sep 02, 2006 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice indeed.

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006

PostPosted: Sat Sep 02, 2006 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

great, but why a red GDI logo instead of yellow/gold/brown/whatever?

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Rebelmoon
Rocket Infantry


Joined: 23 Jun 2006
Location: 3rd Rock from the Tiberian Sun

PostPosted: Sat Sep 02, 2006 10:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

PERFECT!!!!

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reborn23
Soldier


Joined: 27 Aug 2006
Location: Temple of Nod

PostPosted: Sat Sep 02, 2006 11:10 pm    Post subject: Looks like the CnC 3 Conyards BUT Reply with quote  Mark this post and the followings unread

HOLY SHIT Excellent Job!!!!!!!!!!!! Crowded

But could you get a buildup?AND A RELEASE OF THIS MOD!!Plz

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Sep 03, 2006 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Reborn, Rome wasn't built in a day. Mods demand a lot of work and can't be released instantaneously. So, do not ask this kind of thing again, ever. It will be done when it's done. Period.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Sep 03, 2006 1:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Red Dragon wrote:
great, but why a red GDI logo instead of yellow/gold/brown/whatever?


because it's remap color. Wink

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Sun Sep 03, 2006 3:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Great!

But didn't westwood decide not to use remappable logos in TD, because of captured buildings?

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Sep 03, 2006 6:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Excellent buildings, great style love them, they really do fit the sides well, I don't really see a massive problem with the remapable logo's mice, but I do see where your coming from.

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Sun Sep 03, 2006 6:20 am    Post subject: Reply with quote  Mark this post and the followings unread

You really must mod generals, holymaster.

Then I can play it without guilt.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Sep 03, 2006 6:46 am    Post subject: Reply with quote  Mark this post and the followings unread

lol. first this mod has to be ported to ETS, then to generals, then to C&C3 and if possible renegade.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Sep 03, 2006 8:52 am    Post subject: Reply with quote  Mark this post and the followings unread

hey! i just say you before,if i mod renegade i'll going to mod on UT will better. #Tongue

ok,Classifile Nod Unit...no info yet. Wink



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Sep 03, 2006 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

mice16 wrote:
Great!

But didn't westwood decide not to use remappable logos in TD, because of captured buildings?


umn...they did usse them in Tiberian Sun, so...well, they won't bug me...

Great scott! those buildings are a\/\/some! Oh, btw, any change that that "classified" Nod unit is similar to the C&C3 Avatar mech? Wink

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Sep 03, 2006 11:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy_Master wrote:
hey! i just say you before,if i mod renegade i'll going to mod on UT will better. #Tongue

ok,Classifile Nod Unit...no info yet. Wink


UT2007 I hope...

looks nice.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Sep 03, 2006 1:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

ChielScape wrote:
Holy_Master wrote:
hey! i just say you before,if i mod renegade i'll going to mod on UT will better. #Tongue

ok,Classifile Nod Unit...no info yet. Wink


UT2007 I hope...

looks nice.


yes you hope i mod ut2007 but i hope my machine can play it. #Tongue

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sun Sep 03, 2006 11:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

OWNAGE! THAT is way better than all so far! Although the NOD conyard should be rather a scorpion face than a snake face, they are not the Ordos from dune after all...And the GDI power plant looks like the TW+TS one, which is pretty nice. However, I'd ask you to release the older buildings and vehicles/units which are now unused, instead of deleting them. They are a great piece of work too. So release them to public and use these instead.

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TS
Energy Commando


Joined: 23 Aug 2002
Location: California

PostPosted: Mon Sep 04, 2006 12:04 am    Post subject: Reply with quote  Mark this post and the followings unread



Yeah! Finally a NOD walker Smile. Cant wait to see what it looks like when its finished.

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