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How do you do AI production triggers for multiplayer?
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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Sat Aug 05, 2006 3:37 am    Post subject:  How do you do AI production triggers for multiplayer? Reply with quote  Mark this post and the followings unread

I tried it once and the map got an error can someone help?

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Styledatol
Flamethrower


Joined: 23 Jul 2006
Location: Toronto, Canada

PostPosted: Mon Aug 07, 2006 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

AI production triggers for multiplayer games?!?
... You don't...
In multiplayer games the AI is supposed to to trigger production by itself when you lunch the game.
Only in singleplayer maps you gotta set it manualy
(triggers: base building begins, autocreation begins, production begins, or something like that).
If you're building a multiplayer map, just leave the AI alone, it should work fine, unlease you got something screwed up.

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Wed Sep 06, 2006 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here is the thing, it was the neutral team I was trying to make auto produce, but it crashed when I tried a timer-triggered auto-production for neutral team. I could still make the harvisters/weeders harvist.

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