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ROS Sidebar
Moderators: Holy_Master
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Aug 27, 2006 6:38 pm    Post subject:  ROS Sidebar Reply with quote  Mark this post and the followings unread

this's side bar on ROS but it not finish yet [need work only on lower bar to finish it]
1 first version all side will using this sidebar as same.but i'll turn it to be the Good Guy sidebar on next version.

this's plan about sidebar
GDI/FED --same
Nod/Cyber --same
Punk --3th bar

and i'll keep all old ROS building and concept until next version.but some building i need to change is GDI factory,GDI Refinery,Nod Refinery and GDI Tech Center,and some unit is recon car and GDI harvester and graphic of stealth tank... Wink

and meet other new design building on next version if i'm not too lazy to do it #Tongue .



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Cadre
Laser Commando


Joined: 29 Mar 2006
Location: Classified

PostPosted: Sun Aug 27, 2006 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

*Dies*

Hot damn! That is nice!

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Aug 27, 2006 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

indeed nice. one little thing though, where there are no cameo's, the mechanical background looks too repetitive. RA2 solved it by filling the background with empty cameos. however, i can understand you would not want that. what i suggest is something that looks like a rail, (vertical 'course.) or at least have the right side be the mirror image of the left side. the power bar looks a little off too. i suggest you make it theinner to solve that. (cut off 1/3 from the right. using the TS bar might look good too.)

Holy_Master wrote:
and i'll keep all old ROS building and concept until next version.but some building i need to change is GDI factory,GDI Refinery,Nod Refinery and GDI Tech Center,and some unit is recon car and GDI harvester and graphic of stealth tank...


if you improve the war factory any further, it will either be worse, or make the rest look like crap. the war factory you have now is the best looking building for GDI so far. however, the radar might need a remake, as well as the powerplant, which does look good, but isnt as boxy as the rest. it's also a little bit large.
last thing are the chimneys on the conyard. ive got no doubts left they look totally out of place. (they're thin, round, and allied-blue.....) if the tech center is the building currently under construction, dont be too quick with changing it.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Aug 27, 2006 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

chielscape wrote:
if you improve the war factory any further, it will either be worse, or make the rest look like crap.


well. i know and i like this Factory too but i need to fix it remap at it base and adding new Factory gate.. that'll make it look better. Wink and thank for comment the side bar i agreed and already have idea for it. Very Happy

new gdi refinery i'll modify from new CY2 in previous topic... Rolling Eyes

GDI power plan ntot already finish,it need the upgrade module to finish.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Aug 27, 2006 8:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

for remap locations i could suggest the 3 extruded parts at the right-hand side of the roof.

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reborn23
Soldier


Joined: 27 Aug 2006
Location: Temple of Nod

PostPosted: Sun Aug 27, 2006 9:13 pm    Post subject:  RELEASE THIS MOD Reply with quote  Mark this post and the followings unread

ITs LOOKS Great

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Rebelmoon
Rocket Infantry


Joined: 23 Jun 2006
Location: 3rd Rock from the Tiberian Sun

PostPosted: Sun Aug 27, 2006 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reborn23/Obeliskoflight,

While I can't wait to play this mod as well, it'll be released when Holy Master is satisfied with it. A mod of this caliber has alot of time, effort and personal vision put into it. While any delays are agonizing for the anticipating players, it'll definately be worth it.

Cheers

Rebelmoon

PS: LOVE the sidebar design! Another kick-ass design!

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Mon Aug 28, 2006 11:32 am    Post subject: Reply with quote  Mark this post and the followings unread

i accept only on the interesting idea btw i'm owner of ROS,finally ROS still working follow my vision not whole idea people want.and i already have new idea about remap.

all building will have Side Logo and those logo act as remap color no other remap place on building.but unit still have remap in part same old.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Aug 28, 2006 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

i'll have tow arn you for that. remappable logos looks like a fresh dogs turd on a monday morning.

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Tue Aug 29, 2006 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

It's great! Respect! Very Happy

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DeathRay2K
Commander


Joined: 01 Sep 2002
Location: Canada

PostPosted: Tue Aug 29, 2006 8:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, awesome sidebar!
The only negative I can spot is that some parts of it are a bit too noisy and/or aliased.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Aug 29, 2006 9:45 am    Post subject: Reply with quote  Mark this post and the followings unread

DeathRay2K wrote:
Wow, awesome sidebar!
The only negative I can spot is that some parts of it are a bit too noisy and/or aliased.


yes because i cut and past by ms-paint. Razz

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ShDwBoRn
Vehicle Driver


Joined: 03 Sep 2006
Location: CANADA

PostPosted: Mon Sep 04, 2006 4:58 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the sidebar, but i don't like that wall around the conyard...it looks...out of place

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Mon Sep 04, 2006 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Because the wall is built after the construction yard.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Mon Sep 04, 2006 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zodiac wrote:
Because the wall is built after the construction yard.

Wrong, it's the wrong wall. He's playing as GDI and using RA2 Allied walls that have yet to be modified.

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Wed Sep 06, 2006 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

very nice, the only thing i dont like is the blank cameo sections, it just looks a bit messy.
i though those two titans standing in a line were one long 2 legged mech :p weird

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NiGhtPiSH
Cyborg Soldier


Joined: 19 Aug 2006
Location: Sofia, Bulgaria, Yellow Zone

PostPosted: Thu Sep 14, 2006 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks great Smile

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