Posted: Tue Dec 20, 2005 9:42 pm Post subject:
[WiP] TS Unit Remakes
Hi Guys
I am remaking some GDI units for Denmon0728s Secret Project and i would like to know what people think about my disruptor. Its not finished, i need to add some details on it
disruptor4.jpg
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Last edited by Stygs on Sun Dec 25, 2005 3:07 pm; edited 2 times in total QUICK_EDIT
GAHAHAHAH!!! AND HE IS MINE! MINE! MIIINNNEEE!!!! lol, i cant wait untill you finished it chriz. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Beautiful texturing, fantastic detailing, and just the right about of remap, in the right places. I think its perfect.
Without a doubt, this is one of the best TS disruptors I have ever seen.
And yes, Chriz is definitely making his name in the voxel department, I can't wait to see more! _________________ If there is a problem on the forums, PM me. QUICK_EDIT
I am seriously surprised, how much you people like the disruptor.
To be completely honest, the voxel is quite simple, the forms are very geometrical, the color pattern has only about approx. 10 colors and the normals are simple Cube Normals, therefore actually it is a very simple model.
The only problem were the turret and a few good looking details for the chassis
@ carniwhore
i allready have resized it, this version is a bit shorter then the one i showed you on ICQ
@ Muldrake
It makes me quite happy that you like it and I hope, my other voxel will not disappoint your expectations
@ daTSchikinhed
Thats a secret... so dont tell it anyone or you may disappear from the earth....
@ Yuri 05
There still much to learn befor i would call myself "good", i am still a newb when it comes to normals and hva stuff QUICK_EDIT
HVA is simple! ive animated a mech that i made as a test once. i made the legs in 8 sections! i even animated its "toes" to adjust after the steps. Though that spider mech ackron made is impossible to animate correctly! stupid ackron mech _________________ Please, read the signature rules of the forum. QUICK_EDIT
I'd like to it in-game. Here, the voxel looks fine, but I want to see the potentially mind-blowing in-game.
The color: A little more metallic grey on some parts. And why is the cockpit like that? _________________ If the world didn't suck, we'd all fall into space... QUICK_EDIT
I think the unit looks great ingame.
I, personally do not like the idea of huge amounts of remap. I think a little more could be needed, but not the whole turret as remap. Perhaps add a rectange of remap on top of each missile rack, but not too much, it'll ruin the detail and style of the unit.
But thats just my opinion, I know there are a lot of people here who love remap. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
Dark Blue + GDI colour scheme = Wrong. Blue sticks out like a sore thumb on GDI schemes. Its too noticable. Doesn't 'blend' into the rest of the model.
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Tue Sep 05, 2006 1:25 pm Post subject:
sweet. but, whatever you do, always include all versions of the voxels you made. other people like other versions. _________________ Please, read the signature rules of the forum. QUICK_EDIT
nice, I assume you're continuing this...emn...project, though SP is dead. Nice work. Oh, btw...if you're planning to re-do the Tick Tank, plz, follow the concpets, not the crappy version WW established later...it was even missing the barrel(s)...shooted from cockpit, yeah _________________
Nice but I think the bike is a tad too small, perhaps make it a bit bigger? I think you have the colouring dead on though well done. _________________ QUICK_EDIT
The coloring isnt finished (i just used about 5 colors to make the basic model and the most important details), so i may make the units more black and use a grey or black cockpit
Heres the next model, the Nod Rapair Vehicle.
(i may need to redo the turret)
Looking good, love the schemes of the units, much like the original concepts of the Nod units, which is great to see!
All of the units are shaping up nicely, looking forward to seeing more! _________________ If there is a problem on the forums, PM me. QUICK_EDIT
The turret will be seperate, but i doubt that a seperate barrel would be noticeable... :p
Btw, has anyone found concept arts or ofical pictures from Nod artillery (the one in the cinmatics is just black without much details), the harvester, underground apc and tick tank (found some pictures, but i dont know which concept was used in the end)
I am also fixing up my old GDI units (found a lot of bugs and mistakes) and making a new mammoth tank (basec on a design made bei Golan)[/u]
Golan gave me his 3ds model, so i used 3ds2vxl and then recolored it to GDI style.
I still need to modify it, its a bit to long for a TS unit (its either longer than a disruptor or the turret looks way to small), so there will be no ingame picture in the next time... _________________
Well, the only way you truly learn to back something up, is when you loose it.
The voxel looks like its coming along nicely, but needs some more detail and contrast.
And I never was a fan of the TS Stealth Tank design. I liked the one seen in the concept art, and the one developed for Renegade, love that design. _________________ If there is a problem on the forums, PM me. QUICK_EDIT
me too, but i have to admit that I started to like the TS stealth tank while remaking it - it hase a lot in common with its TD counterpart.
I may use the renegade/old TS concept for a CABAL unit oder some special unit.... If can fix that damn savegame bug...
here the final stealth tank... ingame picture will follow later
note: i seperated the turret - didn't like the idea of an hit'n'run unit without a turret...
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