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Change ROS Plan...
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Aug 24, 2006 10:57 am    Post subject:  Change ROS Plan... Reply with quote  Mark this post and the followings unread

i plan to remake the most building and replan for Unit list on ROS,dont worry i dont want to delay the mod but i try to make it better than this time.ok new ROS building will look more like TS and new unit list will make all side have different than old plan.

but i comfirm ROS 1.0 will Release with 2 side GDI,Nod...
Some of change...
*GDI*
- Remove Titan & Cyclopse
- GDI will have Tank as MBT but they still have Mech as Advance Battle Vehicle. [new mech...]
- GDI Still have Mammoth Mech Same ROS
- Aircraft like orca need to landing on base to re-ammo same Ra2..
- Redesign the MLRS [but still hover]

*Nod*
- most of nod vehicle will have redesign
- Nod'll have light Tank
- Nod have SSM Launcher as Uber Unit
- Well... they have 1 mech...[in consider]
- Nod color theme change, [Gray--->Black]

--BTW all design still different TW #Tongue GDI color theme still have TS Gold--

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Aug 24, 2006 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those news are great.
But I have a question - now that you'll remake the buildings and some of the units - will you release the old designs? Some resource sites really need stuff like that (Editing Source).

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Aug 24, 2006 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Those news are great.
But I have a question - now that you'll remake the buildings and some of the units - will you release the old designs? Some resource sites really need stuff like that (Editing Source).


i'll release it for public when i have all new building enough to replace it.or may be ROS will release with 2 version in same time.
- Old Concept version & New Concept Version [because all of old concept building have nearly done (i need only 3 to finish it ) ] but now i dont have infantry unit and not finish on many unit

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Thu Aug 24, 2006 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sounds sweet, i like the idea of having mechs as more advanced units for GDI.
And w00t! SSM and light tank ^_^

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Thu Aug 24, 2006 2:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm too bad I liked the titan and the cyclopse :/

Can you release them maybe?.. because you aint doing anything with them.

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Rebelmoon
Rocket Infantry


Joined: 23 Jun 2006
Location: 3rd Rock from the Tiberian Sun

PostPosted: Thu Aug 24, 2006 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm sorry to hear that. I personally liked the direction you were going. I guess I'm in the minority, but your mod fit the RA2 universe and still retained it's strong link with the tiberium universe. While I have no doubt the new direction will be just as good in looks, it was nice to see a new take on GDI/NOD. Bummer...

Too bad you couldn't just release this version and then have the next with your changes. I had to mention that....couldn't help myself. Laughing


Cheers

Rebelmoon

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Thu Aug 24, 2006 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm...how do you thing?



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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Aug 24, 2006 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sexy.

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Thu Aug 24, 2006 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

very nice now, TS style

but why do remove those GDI mechs anyway? that was so cool, are you gonna make them public or use them in next verion?

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Thu Aug 24, 2006 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I totally love that GDI Construction Yard! Very Happy

And I'm sorry to hear you're loosing the mechs as the MBT for GDI, thats what I liked about GDI in ROTS.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Aug 25, 2006 4:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Gaffel wrote:
very nice now, TS style

but why do remove those GDI mechs anyway? that was so cool, are you gonna make them public or use them in next verion?


Titan&cyclopse is possible to applier on "Country unit"but i have reason to cut it out from it old position,
- New Mech Consept like Titan+Cyclopse [it'll have cannon and rocket]
- Cyclopse Make the MLRS look like Crap...

*This's change the most thing not all thing* #Tongue
this change because i want to bring more interesting weapon in to ROS and making all side have more different not only change graphic but same weapon like first...

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Aug 25, 2006 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

If you say your new work makes your old work look like crap...OMG, what have you planned for us :p

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Aug 25, 2006 11:35 am    Post subject: Reply with quote  Mark this post and the followings unread

RAGosho wrote:
If you say your new work makes your old work look like crap...OMG, what have you planned for us :p


i dont mean new work making old look crap,i mean some of unit from old have same position and new concept will correct it...

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Aug 25, 2006 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still, you're saying your improving your work - which is great.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Fri Aug 25, 2006 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bleh, I love that Con Yard, but the other 2 ones were much much better to be honest.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Aug 25, 2006 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

this looks too TS-ish to be RotS

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Aug 25, 2006 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

hmm.... How this.



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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Aug 25, 2006 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

much better

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Fri Aug 25, 2006 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Content edited], I like your work #Tongue

Last edited by DonutArnold on Sun Aug 27, 2006 12:51 pm; edited 1 time in total

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Aug 26, 2006 5:05 am    Post subject: Reply with quote  Mark this post and the followings unread

DA, dont post when you dont know what you are saying, this CY rocks.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Aug 26, 2006 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes it rocks. But it doesn't feel like it's facing the right side...

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Aug 26, 2006 10:29 am    Post subject: Reply with quote  Mark this post and the followings unread

damn guys, isnt it facing a different side for a change a GOOD thing?

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error
Medic


Joined: 17 Aug 2006
Location: Thailand

PostPosted: Sat Aug 26, 2006 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well... I like the old RA2 style ones.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sat Aug 26, 2006 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

me too. If it ain't broken, don't fix it. There's nothing to fix if it isn't broken. I tottally concur with Error.

Although this latest CY is better than the rather TS-ish one, I STILL prefer the original RA2-style one. Don't bother redesigning this stuff. It's good already, you'll just waste your time for nothing...

Although I'd love if you finish and release the C&C3-style Conyard as a public SHP, it's good. But for ROS, stick to the plan. Keep the original things for ROS, no changing.

Keep old MRLS, titan and Cyclops. KEEP EVERYTHING. Everything in this topic should not go in ROS, it'd ruin it tbh. I don't want a TS or C&C3 clone, else I'd play those games, I want something new, and what you had done was perfect already AND new!

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Rebelmoon
Rocket Infantry


Joined: 23 Jun 2006
Location: 3rd Rock from the Tiberian Sun

PostPosted: Sat Aug 26, 2006 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, you already know I liked the original design you were going with the best. But I have to admit that c-yard does kick some serious butt big time. If that is what you're going to go with, I think it should face the original direction. It looks weird reversed.

Cheers

Rebelmoon

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Aug 26, 2006 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

well hose design is a alpha stage,it can give me many of idea and now i consider to mixed that TS-CY Style and CC3 style for final design...

i try to make new building look more real building from old ROS.

- ROS Nod Still having Subterranean Tank
- i'll Mix both Cy to be finally design i'm sure i'll original look.
- it possible i'll modify the second CY to be Refinery. #Tongue

yes.i have some insprise from cc3 too, but this'll be ROS not TS or CC3. Smile

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Aug 26, 2006 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Stick with the Tiberian Sun idea or CC3. RA2's conyards passed off as gigantic silly monoliths...this one is sleek...smaller...more fitting to the style's you established. But anyways, im kinda glad to see the other teams scrapped. Closer to release. Razz

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ShDwBoRn
Vehicle Driver


Joined: 03 Sep 2006
Location: CANADA

PostPosted: Sat Sep 16, 2006 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

these are awesome, much better then the RA2 conyards

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SMT
Flamethrower


Joined: 06 Mar 2006
Location: On the battlefield destroying GDI and Nod

PostPosted: Sat Sep 16, 2006 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

NO TITAN!!!!!!!!! GRRRRRRRRRRRRRRRRRRRRRR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Sep 16, 2006 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Titan still on finish ROS. :\ but i'll be midrange artillery not MBT same old.

about ros rules i seperate artillery unit with 3 type
- Mid range Artillery (range 8-10 high damage)
- Long Range Artillery (range 11-18 poor accurate)
- Tactical (Range 18+ extreme damage)

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