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jumpjet Q
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THE Protagonist
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Joined: 19 Apr 2006
Location: The Etto

PostPosted: Wed Sep 20, 2006 9:54 pm    Post subject:  jumpjet Q Reply with quote  Mark this post and the followings unread

i want to make a harvester with the ts jumpjet rules in it so it can fly to the ore zone and land colect the ore and fly back to the factory, so my Q is.
is it posable to have TS jumpjet rules in YR?
if it is how do you do it?

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THE Protagonist
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Joined: 19 Apr 2006
Location: The Etto

PostPosted: Wed Sep 20, 2006 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

does anyone know?
this Q has haulted my mod.

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John Galt
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Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Thu Sep 21, 2006 4:52 am    Post subject: Reply with quote  Mark this post and the followings unread

The only difference between the TS Jumpjet and RA2 Rocketeer is that the Rocketeer doesn't land. That would be because of BalloonHover=yes. That idea is very similar to the chinook harvester, which is detailed in the tutorial forum, btw.

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THE Protagonist
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Joined: 19 Apr 2006
Location: The Etto

PostPosted: Thu Sep 21, 2006 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

well how come the ts jumpjet can walk around a little?

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John Galt
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PostPosted: Thu Sep 21, 2006 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

He can walk because he can land... How much he can walk without jumping is hardcoded, though.

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THE Protagonist
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Joined: 19 Apr 2006
Location: The Etto

PostPosted: Thu Sep 21, 2006 4:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

its hardcoded to be that he cant walk. what program is needed to change the hardcoded stuff?

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Dreadlord
AA Infantry


Joined: 19 Oct 2005

PostPosted: Thu Sep 21, 2006 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

jumpjet units walk instead of flying if you send them to a place that is not very far, or there are no cliffs/water in their way.

Changing hardcoded stuff is impossible without hacking gamemd.exe Smile)

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THE Protagonist
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Joined: 19 Apr 2006
Location: The Etto

PostPosted: Thu Sep 21, 2006 6:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dreadlord wrote:
Changing hardcoded stuff is impossible without hacking gamemd.exe Smile


yeah thats what im asking how you do

and the jumpjet in ra2 can not walk at all even if he lands

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Dreadlord
AA Infantry


Joined: 19 Oct 2005

PostPosted: Thu Sep 21, 2006 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

-Ux2- wrote:
yeah thats what im asking how you do

and the jumpjet in ra2 can not walk at all even if he lands


how could this be? for example, in Secrets Revealed a jumpjet unit - Yuri Parasite - can walk.

code, this is an infantry unit
(I've thrown out different stuff that doesn't go with jumpjet things):

Code:

JumpJet=yes
Crushable=no
NotHuman=yes
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
SpeedType=Hover
ConsideredAircraft=yes
JumpjetSpeed=25
JumpjetClimb=15
JumpjetCrash=15
JumpjetHeight=600
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes
Crashable=yes
DeployToLand=yes
JumpJetTurn=yes

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THE Protagonist
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Joined: 19 Apr 2006
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PostPosted: Thu Sep 21, 2006 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

that wouldent work with the because the ai wouldent use it.

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John Galt
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Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Fri Sep 22, 2006 5:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
how could this be? for example, in Secrets Revealed a jumpjet unit - Yuri Parasite - can walk.
Correct. It *does* work.

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THE Protagonist
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Joined: 19 Apr 2006
Location: The Etto

PostPosted: Fri Sep 22, 2006 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think that code is only for infantry

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THE Protagonist
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Joined: 19 Apr 2006
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PostPosted: Fri Sep 22, 2006 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

so can anyone tell me where i can find the tool to hack the gamemd.exe?

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John Galt
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PostPosted: Fri Sep 22, 2006 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you have to ask, you can't have it.

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THE Protagonist
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Joined: 19 Apr 2006
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PostPosted: Fri Sep 22, 2006 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

why?

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Anderwin
General


Joined: 16 May 2005

PostPosted: Fri Sep 22, 2006 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread


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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Fri Sep 22, 2006 11:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol good luck trying to edit the .exe.. Rolling Eyes

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sat Sep 23, 2006 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

is like hell ^^

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THE Protagonist
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Joined: 19 Apr 2006
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PostPosted: Sat Sep 23, 2006 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah i know, all io want to shange is the jumpjet walk rate Very Happy

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THE Protagonist
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Joined: 19 Apr 2006
Location: The Etto

PostPosted: Sat Sep 23, 2006 5:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok just looking at that code makes me sick X( i will just have the harvester do somthing else. or maybe i can just have it fly realy low

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THE Protagonist
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Joined: 19 Apr 2006
Location: The Etto

PostPosted: Sat Sep 23, 2006 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

how do you change how high the jumpjet flys?
i tryed the jumpjethight= thing but it don't change.

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