Joined: 22 Aug 2006 Location: somewhere south of the north pole
Posted: Sat Sep 30, 2006 9:11 pm Post subject:
remap is thoes colors that changes to yor team color. they are the red line of color is the left of VXL SE III. BTW a nice, simple plane you got there _________________ This is a signature QUICK_EDIT
It’s not long enough & it’s also too tall so it looks like it’s been squished. To edit the normals just select the view normals option (or whatever it’s called in the program you using). Editing them can be complex tho & I can’t explain it in a single post but there are several tutorials on the subject so have a look for them. _________________
It’s not long enough & it’s also too tall so it looks like it’s been squished. To edit the normals just select the view normals option (or whatever it’s called in the program you using). Editing them can be complex tho & I can’t explain it in a single post but there are several tutorials on the subject so have a look for them.
Thanks for the input, I'll work on it
Oh, I use VSEIII 1.2c. I also found the view normals mode, now where do I go from here? And what is the advantage over auto normals and manually doing this. QUICK_EDIT
Joined: 30 Jun 2006 Location: Oz, but near Melbourne, so its ok
Posted: Sun Oct 01, 2006 5:46 am Post subject:
As mentioned, remap is the red colors on the left of the palette, so to apply you paint them on as you would any color.
A normal is an imaginary line perpendicular to a surface used in geometry and waves, such as light. As such, the value or shade of the normal defines how the voxel its applied to will reflect the ingame lighting, and as such how well defined, clear, and colored it will appear. As autonormals just guess what the angles and facings are, they will suffer from the effects of bad normals, wheras when manually applied, each normal should be correct, thus the voxel should look spiffing. Example of manually applied normals Example of Auto-normals Notice light and dark voxels, and angles/rounded vs staircased areas.
EDIT: Better/less slack examples: AutoManual _________________
well, it looks good, but it's missing remap, like Duplexxx pointed out.
The remap colours are in the red scheme at the lower left corner of UNITEM pallete (the pallete where you're getting your colours from). The colours 16-31 are remap colours.
EDIT: Didn't see Jeeves' post... _________________
Ok, I manually normalled it, and put a remap on it. I also lowered it, and lengthend it. If you have any comments or suggestions please don't hesitate express them. Thanks again for all of your help.
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sun Oct 01, 2006 6:52 pm Post subject:
make sure the wings, tail fins and stablizers, and all other one voxel thick surfaces are doubled.. normals are really wierd when they are only one voxel thick...
Otherwise, it's a really brilliant design.. just... dont put the remap on the nose.. everywhere else is great!... other than those, rock on!! _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
I say overall the voxel is quite good. The texturing at the top side of the plane is good, but I feel you should do more of this, like around the nose and cockpit, as well on the underside.
A lot of people don't bother with detailing the underside, but this is just lazy, and you notice it when your plane crashes . _________________ If there is a problem on the forums, PM me. QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Tue Oct 03, 2006 12:33 am Post subject:
Muldrake...before you jump the gun and spotlight this, may I suggest Ingames be required of ALL voxels that are potential spotlights? People have this habit of taking VV shots that look OMG NICE and the voxel ends up looking like a clump of pubic hair. _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
it looks like it got caught in a sandstorm in Iraq _________________ "Those who want to live, let them fight, and those who do not want to fight in this world of eternal struggle do not deserve to live." QUICK_EDIT
I still dislike this version. You'd better be off using the public download f-22 and modifying it. _________________ "Those who want to live, let them fight, and those who do not want to fight in this world of eternal struggle do not deserve to live." QUICK_EDIT
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