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Sim City 3000 buildings in TS
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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sat Sep 16, 2006 10:08 am    Post subject:  Sim City 3000 buildings in TS Reply with quote  Mark this post and the followings unread

Hi! To me, the SHP [[Anthony]] made was good. Although the original design wasn't his, the animation he did was OK. I got inspired to make conversions too! Smile

Sim City buildings are very well crafted and I thought that converting some of them to TS will improve the City theme of TS EXPONENTIALLY. Laughing

I'm saying that because with the dearth of buildings WW provided us, creating city maps is a bore. Buildings get repeated so often, the city map doesn't feel realistic at all! Sad

But now, I added 6 high rise apartments, 6 townhomes, 12 commercial enterprises and 9 industrial enterprises. Wink

Please note that ALL these buildings are from Maxis' SIM CITY 3000. I'm not taking credit for these buildings at all (except for the damaged frames which I'm currently making for each of the buildings!! Very Happy )

Note: the Nod Enforcer's SHP is by Denmon



Residential Block D23-C12, Sector 1, New Xiao Mei.PNG
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Residential Block D23-C11, Sector 1, New Xiao Mei.PNG
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Residential Block D23-C4, Sector 1, New Xiao Mei.PNG
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Commercial Block D23-C5, Sector 1, New Xiao Mei.PNG
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Commercial Block D23-C3, Sector 1, New Xiao Mei.PNG
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Last edited by IVI on Sat Sep 16, 2006 10:44 am; edited 2 times in total

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ShadowLord
Grenadier


Joined: 07 May 2006
Location: ENGLAND!!!! UK

PostPosted: Sat Sep 16, 2006 10:10 am    Post subject: Reply with quote  Mark this post and the followings unread

That is true, if they provided alot of buildigs then making a city map would be great!

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sat Sep 16, 2006 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

by the way, I'm making my own buildings too! SIM CITY 3000 Unlimited comes with a Voxel editor too or something like it.. I'll use that to make extra buildings with Chinese scema... Idea

well, gotta find the SC3k unlimited somewhere! my SC3k doesn't have that editor Sad



Industrial Block D24-A2, Sector 1, New Xiao Mei.PNG
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High Residential Block D23-C8, Sector 1, New Xiao Mei.PNG
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ShadowLord
Grenadier


Joined: 07 May 2006
Location: ENGLAND!!!! UK

PostPosted: Sat Sep 16, 2006 11:01 am    Post subject: Reply with quote  Mark this post and the followings unread

YUes, I got that with Simcity 3000 UK edtion. it is quite good.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sat Sep 16, 2006 12:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well done, it's just a shame they don't fit in too well since they're far too cartoony. They'd need a bit of heavy editing to blend in well, probably.

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sat Sep 16, 2006 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes the colors are definetly to bright

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sat Sep 16, 2006 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, the high rise buildings are a bit cartoony.. I tried fixing that by trying to eliminate the squarish baseplate that all simcity buildings have but some buildings can't be helped because they themselves ARE squares to start with. Confused

the commercial buildings fit somewhat tho... dont you agree? I'll try to edit them some more to make them look less cartoony. and I'm still trying to create damaged frames for all of these things #Crazy

And frankly, Im pretty happy with the way it turned out because now my new map 'New Xiao Mei' looks like a real city now unlike other cities I previously made Very Happy

Guys, any more suggestions on the SC3K buildings?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Sep 16, 2006 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Doesnt actually look that bad, maybe if it was an un tiberium effected city anyway.

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Stingerr
Stealth Laser Trooper


Joined: 11 Jan 2005
Location: The Netherlands

PostPosted: Sat Sep 16, 2006 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

no it looks too fuzzy Imho Laughing. Try to make it more real in photoshop

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sat Sep 16, 2006 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ack, now that's a problem... I'm good at making things and texturing them in MS Paint, SHP builder and Voxel editor but Im an utter NOOB at photoshop! I can't make heads or tails in it!! Embarassed . Strange huh?

I might ask my girlfriend to do it for me but she's not interested in these things. Confused Tell you what, I'll finish the damaged states then post these for DL, then anyone of you guys can DL it and improve it as you like! Wink .

I'll see what I can do about improvements but, that depends on what my MS Paint and SHP builder skills will take me Confused

BTW, Thanks for the constructive criticisms! Smile

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Sat Sep 16, 2006 2:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

i would suggest removing all the trees from the building, they dont fit into TS. They are way to small and cartoony compared with the default TS trees... Smile

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Sat Sep 16, 2006 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

some of the buildings are way to tall, you need to put the, at the top of the screen

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ShadowLord
Grenadier


Joined: 07 May 2006
Location: ENGLAND!!!! UK

PostPosted: Sat Sep 16, 2006 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Colud somebody tell me what the name of the car that IVI has downloaded in his first picture? I'm sure its on here but I can't find it Sad

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sun Sep 17, 2006 4:50 am    Post subject: Reply with quote  Mark this post and the followings unread

in the first pic there are two cars shown: there's the IVI LC-300 Calyxta which I included in my first Vehicle Pack Smile and the default Automobile that came with TS Idea

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ShadowLord
Grenadier


Joined: 07 May 2006
Location: ENGLAND!!!! UK

PostPosted: Sun Sep 17, 2006 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Laughing So thats were I saw that voexl lol! I'm off to redownload your voxel pack now Very Happy

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Mon Sep 18, 2006 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

The industrial ones fit in the best. The others are out of scale with the normal buildings and a bit too cartoony to fit in. I'd lay off placement of the skyscrapers so close together too, if I were you.

Also the building editor is really clunky and tends to make bad looking stuff.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Mon Sep 18, 2006 11:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok, but I already did a damaged state for one of the high residential buildings.. Now take it easy: I know it's grainy but I did this with paint ok? Im still not good at 3d modelling but I promise to study it thoroughly when I get my studies right (hopefully next semester).

Is it ok? can it pass as a damaged state?



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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Sep 18, 2006 11:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Not bad.

But why not make these buildings for RA2? The cartoony style will fit better. Plus, in RA2 you can garison buildings Wink

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Mon Sep 18, 2006 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

For an MS paint job, thats a brilliant damage stage in my opinion.

I still don't think the style is quite TS style, but for what you've achieved, its good.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Mon Sep 18, 2006 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey thanks for the positive response! I was kinda reluctant to post MS Paint jobs because of the kind of reception reborn23's work got Confused .

Yeah, you're right: the residential buildings are too bright and vividly colored to fit in TS perfectly Confused .

But my goal here is to provide dozens of SC3k to TS building conversions (with all due respect to Maxis™ and Sim City™) for modders to use. Smile

Making realistic cities is a bore due to the lack of building variations so I'll do my best to make SC3k transitions, post them for DL and photoshop veterans can improve them as they like. Wink

@ RAgosho

I'll do just that when I mod RA2 Smile .

You know, I don't know what it is with C&C series but somehow, I feel more inclined to the C&C series (with GDI, Nod and Kane canon) rather than to RA (especially with the story deviations brought about by RA2 canon) Idea

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Mon Sep 18, 2006 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow, thats awesome!

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Mon Sep 18, 2006 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

here's another one: took me some time to do. Damn, I tried to install Photoshop 6.0 to make my life easier Very Happy but it seems that the CD's broke. oh well... Mad

The fallen tower extends to other buildings but with correct placing it wont overlap Smile



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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Sep 18, 2006 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, IVI AFV-factory (how can I call you for short?), RA2 has it's own charm. Plus, new buildings won't hurt Kane #Tongue

Oh, and this is great for MS Paint. I could never do such a thing Smile

Last edited by Oshog on Mon Sep 18, 2006 4:01 pm; edited 1 time in total

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Mon Sep 18, 2006 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I for one definitely would like to have new buildings in ra2 the benefits are just overwhelming.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Mon Sep 18, 2006 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually my name's Israel (my father named me that after he became a baptist) it's my gf who gave me the name Isserel and I've been using it as a handle ever since. Laughing

Anyway, can't we just plug in TS buildings into RA2? is it a complicated proces? I haven't tried it before and I dunno what will happen if I do. I mean, TS shps and RA2 shps aren't different from each other aside from the size right?

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ShadowLord
Grenadier


Joined: 07 May 2006
Location: ENGLAND!!!! UK

PostPosted: Mon Sep 18, 2006 4:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ooo! Your going to mod RA2? I'll have to join you there. I am already doing a tank which you guys WILL reconise Wink

That building is amazing IVI! Or Isserel Very Happy

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Sep 18, 2006 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just the size. And the pallette, but I'm not really sure about the pallete itself. But it won't be that much work as creating a new building.

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Mon Sep 18, 2006 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those damaged states are pretty good.

Also, if you want to edit their contrasts and whatnot but don't get photoshop, use a freeware program called 'Photoimpressions' instead. Very easy to learn, albeit far less powerful than PS.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Sep 18, 2006 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

You may have some problems with putting them in RA2 because TS uses a larger pallet then RA2, so some of the colours might not be displayed properly. RA2 also uses a larger cell/foundation size so they probably wouldn’t fit in the selection box correctly too.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Mon Sep 18, 2006 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually.. some of the Industrial Buildings aren't bad in TS...

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MarioInfantry
Civilian


Joined: 04 Oct 2006

PostPosted: Wed Oct 04, 2006 5:18 am    Post subject: Reply with quote  Mark this post and the followings unread

This is actually a really cool idea. If the buildings were bigger. lmao. SimCity gone wartorn.

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Fri Oct 13, 2006 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol TS does need alot more civilian buildings i mean yeah the world has been infested with deadly tiberian fumes and is crumbling 2 bits, but still like 60 buildings for the whole planet? lol I like this, its wikid

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