Posted: Sat Aug 19, 2006 8:05 am Post subject:
newbie need help with a super weapon
Subject description: plasma missile is not firing :x HELP !!
the unit CAN biuld and depoly ...but the weapon
deos show on the sidebar ...but it doen't charge or fire....
what am i doing worng ?
Code:
SuperWeapons=5 ;was 4
[SuperWeaponTypes]
7=PlasmaSpecial
[building]
250=GAICBM2
[vehicle]
56=ICBM2
[warhead]
20=PlasmaWH
; ICBM launcher
[ICBM2]
Image=ICBM
Name=Plasma Missile Launcher
Category=Support
Prerequisite=BTPYRA,BATECH ;pyrimid and techcentre
Strength=500
Armor=heavy
TechLevel=10
Sight=7
Speed=6
Owner=BSL ;new side (bule star legion)
AllowedToStartInMultiplayer=no
Turret=no
Cost=2000
Points=30
ROT=5
DeploysInto=GAICBM2
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DebrisTypes=TIRE
DebrisMaximums=4
ZFudgeColumn=18
ZFudgeTunnel=18
BuildLimit=1
[GAICBM2]
Image=GAICBM
Name=Deployed Misslie paltfrom
TechLevel=-1
Strength=400
Points=50
Power=0
Armor=wood
ICBMLauncher=yes
SuperWeapon=PlasmaSpecial
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
UndeploysInto=ICBM2
BaseNormal=no
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=500, 500, 400
TogglePower=no
;fake infatry to make the weapon work
; Hack to make PlasmaMissile work! Don't change data!
[WEEDGUY2]
Image=WEEDGUY
Name=Chem Spray Infantry
Category=Soldier
Primary=MultiEMP
Prerequisite=BARRACKS
TiberiumProof=yes
CrushSound=SQUISHY2
Strength=130
Storage=7
Pip=green
Fearless=yes
Armor=none
TechLevel=-1
Sight=4
Speed=3
Owner=BSL
AllowedToStartInMultiplayer=no
Cost=300
Points=5
VoiceSelect=15-I000,15-I006,15-I040,15-I042
VoiceMove=15-I024,15-I044
VoiceAttack=15-I006,15-I046
VoiceFeedback=15-I058,15-I064
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons
_________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
The NukeSilo=yes, tag is the problem. Unless you want us to discard the Nod Missile Silo and use the ICBM Launcher as the Missile Silo. And you can only have ONE NukeSilo= tag in the rules or: Crash. _________________ Please, read the signature rules of the forum. QUICK_EDIT
True that. Trying to create a super weapon which is similar to Cain's world changing missle. Using the waste fecility for it.... so far, not much progress. QUICK_EDIT
my super weapon works ....i will post it at ppm as a tutorial
but i lost my EMP weapon in the process
now my wepon can emp at 11 range and destory objects at 4 range
thanks for the help i guess i found out my self how to do it
ok banshee you may lock the topic now im done with this _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
if super wepons were simple i whoud have my own mobile ion cannon in the game(the blast ant from space its from the tank) _________________ y was my sig was to big y did it have to be in a limited size outher form sites let me have huge sigs QUICK_EDIT
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