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[RA2]Dread Zone[2-3]
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squidinator
Vehicle Drone


Joined: 31 Aug 2006
Location: Where ever I wanna be

PostPosted: Sat Oct 07, 2006 9:36 pm    Post subject:  [RA2]Dread Zone[2-3] Reply with quote  Mark this post and the followings unread

This is a 3 player temperate map and set in the evening. Theres lots of detail and trees on this map and a lot of elevation too. Theres 2 oil derecks and an airport.



minimap 5.JPG
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minimap 5.JPG



dreadzone.zip
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squidinator
Vehicle Drone


Joined: 31 Aug 2006
Location: Where ever I wanna be

PostPosted: Wed Oct 18, 2006 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is anyone going to reply Question

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Oct 19, 2006 11:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't have RA2 installed atm. But this looks pretty detailed Smile

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Oct 19, 2006 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

could you get some ingame shots?

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squidinator
Vehicle Drone


Joined: 31 Aug 2006
Location: Where ever I wanna be

PostPosted: Thu Oct 19, 2006 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sure. Here some ingame ss.



ss5.JPG
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ss5.JPG



ss4.JPG
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ss4.JPG



ss3.JPG
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ss3.JPG



ss2.JPG
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ss2.JPG



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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Oct 20, 2006 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very high level of detail. An open plain like this should have a bit more structures btw.

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Von Kriplespac
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Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Fri Oct 20, 2006 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it based upon the screenshots, nice work m8.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Oct 20, 2006 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

not bad. not bad at all.

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truefeel
Rocket Cyborg


Joined: 02 May 2006

PostPosted: Sun Oct 22, 2006 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gosho wrote:
Very high level of detail. An open plain like this should have a bit more structures btw.


nah. detailing is good, but not high.

It also doesn't need structures. It's a temperate map with forest as team. One small village is ebough
This is a good map though. Not a turtle map and many tactics are open. I would consider this one as a featured map. Only 2 thing could be fixed:
1. the naval yards disabled. If player 2 is able to basewalk from the derrick to the water and there builds a siege ship, player 1 is dead. So just disables the naval yards. The second thing is that the water tiles overlap. While not a real problem, it should be fixed due it looks unprofessional.

Maybe also some more texture is wished, but that's not a must. The basic of this map is very good and it would be an excellent map to play online Smile .

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Oct 23, 2006 2:38 am    Post subject: Reply with quote  Mark this post and the followings unread

The minimap is attractive, although I didn't had time to play it.

When posting screenshots, try to value the cool parts of the map instead of your base Wink (and use higher screen resolutions if possible).

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truefeel
Rocket Cyborg


Joined: 02 May 2006

PostPosted: Mon Oct 23, 2006 5:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I only checked it in FA2. I will play it later when I have the time, but I know already that's it a good map Smile . 10/10 from me when the water is fixed, naval yards are disabled and the texture is a bit better Smile

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squidinator
Vehicle Drone


Joined: 31 Aug 2006
Location: Where ever I wanna be

PostPosted: Mon Oct 23, 2006 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok. I disbled naval yards, put some more textures on (not much tho), and (sorry if i sound a little noobish) but i didnt get wut u meant by the water tiles are overlaping truefeel, but i did make the shores seem a little less boxy.



dreadzone.mpr
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truefeel
Rocket Cyborg


Joined: 02 May 2006

PostPosted: Tue Oct 24, 2006 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Go into the framework mode and look to the water. You'll see the water tiles (not the shore tiles) are overlapping (you'll see that most of them will have broken numbers). There's a special tile set to fix this; it's in the terrain/ground drop menu. Use that.

Now something that doesn't really has to do with the map, but the water itself. In the future, when you're making maps with medium to large water places, you use the normal way to paint water, BUT in framework mode and you should lay the water cells down next to eachother and that they don't overlap. overlapping water doesn't make errors and glitches, but it should be done to let the map look neat and professional; that little extra effort to make it look tidy gives the impression that you really made work of the map. Now with or without the fixed water, it's a fine map. It just that little extra.

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squidinator
Vehicle Drone


Joined: 31 Aug 2006
Location: Where ever I wanna be

PostPosted: Tue Oct 24, 2006 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok i see what ur sayin. so the water should look like this rite.



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truefeel
Rocket Cyborg


Joined: 02 May 2006

PostPosted: Wed Oct 25, 2006 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes, it's like that. Thougth it's still not completely done. The numbers in the water cells near the shore tiles and the edge of the map are still broken. There are 1x1 cell water tiles (you find them in the water tileset in the ground/terrain drop menu.

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squidinator
Vehicle Drone


Joined: 31 Aug 2006
Location: Where ever I wanna be

PostPosted: Wed Oct 25, 2006 6:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok. fixed it. heres the updated version.



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truefeel
Rocket Cyborg


Joined: 02 May 2006

PostPosted: Fri Oct 27, 2006 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, it's fine now Smile .

I like this map alot; and excellent map. There's really nothing IMO that could be enhanced on it on the moment; maybe some anti-cheat tags to let the people be assured that they can always play fair a nice.

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