Posted: Sat Oct 28, 2006 10:11 am Post subject:
It's been awhile...
Subject description: OH MY! COULD IT BE?!
Came to visit and I posted this at TiberiumWeb's new forum page. Except this one's a bit shorter. So if there's anythinig that doesn't make much sense, I apologize because it's 3 AM and I need sleep.
Yes, in case you were all wondering. This is the actual Yoshi II (KrNMaPPeR, or however I put it in broken caps) who was the proclaimed mapping god from way back then. I came here to check up and catch up on things ya'know? Though probably many of you don't know me but perhaps, a lot of the oldies remember me haha. From way back when I mapped in what.. 8th or 9th grade? My oh my, those were the good old times.
I don't know if this will cause a commotion among the mapping community, but BRING IT ON!
For those who do not know me, I'll give you guys a brief "biography" about my life--I mean mapping times. If you see anything missing, it's probably because I lack sleep. >.>
I have worked with final sun for quite some time. I started out originally building these wacky single player maps for my own use and skill improvement (I need to look for the CD of my Tiberian Sun "time capsule" to bring up the maps). Eventually, I started building minor mods for TS and all that fun stuff. Very basic, very newbie-like. Then I sort of wanted to apply an artistic feel to my map, make them a lot more detailed and complex. Therefore, I started building more detailed, more complex-triggered single player maps. Most of you have probably heard of Tiberian Sun: Firepower I assume? The demo that was released ages ago. That was supposively going to be the campaign that I wished to work on and finish, but simply never did. Some may have gone to my, now defunct, website that hosts my files, even today, along with some screenshots of the campaign and even the mapping tutorial that was never completed. If you were to look at the progress I did for some unreleased maps for TS: FP, you'd see that I LOVED to work with complex triggers using attached triggers, local variables, and all that good stuff, along with trying to make my maps as hard and dynamic as possible. However, I was never satisfied with some of my campaign maps and usually redesigned them over and over, which eventually brought me to bringing the whole project down.
Over the course of building missions, I realized that some of the objects in TS were missing in Final Sun, the all famed map editor built by Matze. Trees 01-03 were missing and some triggers were screwy, so I had to go into the .ini files and correct some things and share them to the world.
I've always loved making TS maps because I tend to sit back and enjoy the beautiful scenery (using the Reveal All trigger haha) that was produced with TS's game engine. But in the first mission in my campaign, the map was, yep, you guessed right, inspired by the first GDI mission in the original TS. But right now, I work in 3DSMAX currently, developing models and the like. I'll show you my works in progress at the bottom of this post. But back to the story, eh? Well let's see here... OH RIGHT! I was modding and mapping until one day... life came and slapped me hard and eventually, I, yeah, this seems impossible, lost interest in Tiberian Sun (GASP!). I put all my work into one CD as a little time capsule and I have yet to open it. However, from viewing my own screenshots, I appear to be a little inspired to map make again. Unfortunately, I still have "life" to deal with and I don't remember where my TS CDs went, so I can't start again till I get all the things I had, again.
But what have I been doing for 4 years, you ask? Simple. MMORPGs. Yes, more no-life in my life to equalize it. I've been playing a small assortment of MMORPGs. All Korean made, hahahah. How ironic, I'm Korean and I play Korean-made MMORPGs only. But anyways, I've been playing (in order) Ragnarok Online (iRO and private servers), MapleStory (Bera), Mabinogi, Silk Road, and Yogurting. I've even had my own private server for RO too haha (it got shut down though). Currently, I'm taking community college classes so I can transfer off to a UC (UC Irvine for those in California) to get my Bachelor's in Computer Science and eventually work with a gaming company until I'm ready to build... my MMORPG, the backbone of Korea's gaming industry. But I'm starting to get bored of playing MMORPGs instead of developing, so I began building my animating, modeling, and programming skills lately so I can at least be ready for a job. But right now, I'm pretty much bored of a lot of things, so maybe I COULD give mapping another try. All I have to do is observe my old maps and soon enough, it'll all come back to me.
So here I am, struck by life, I have a girlfriend, I'm getting a part time job, and I'm in school. Okay so maybe I shifted a lot between the subjects in this post, but what can I say? It's 3:16 AM and I lack tremendous amounts of sleep. But as promised, here's the model that I've been building for a long time now (a couple weeks to a month I think), and yes, this is my 3rd model that I'm building (that's most recent because the other 2 models were built 4 years ago when I had a really old version of 3DSMAX) :
( I'll let you guess the polygon count )
Experiment with cellshading:
For those who have not seen who I really am with pictures, I'll be glad to show you... THE REAL YOSHI! O_O
I'm on the right side, and yes, I'm 18 in this picture. The kid on the left and behind are my cousins, the one in front is my cousin's friend.
And for those who knew me when I was 14, here's how I was WAY back then:
Well guys, it's been nice visiting you all. Leave posts if you want haha, I'll start coming here often (by often, I mean every day, if possible), and who knows, maybe I may be mapping again.
- Mitchell Kim
- Yoshi - The "Mapping God" _________________ Creator of Tiberian Sun: Firepower QUICK_EDIT
Wow, you honestly never heard of Yoshi? Yoshi is THE mapping god of TS. I guess Yoshi wasn't as active here. _________________ Webmaster of TiberiumWeb.com Formerly TiberiumSun.com QUICK_EDIT
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