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Harvester
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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Wed Oct 18, 2006 3:54 pm    Post subject:  Harvester
Subject description: No Back Full
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Just added some random crystals to the back. played it in game, and the light makes the green look bad though. here it is.



soader

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Wed Oct 18, 2006 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think you should put walls up around the tib, it looks li,ke it could just fall off

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Wed Oct 18, 2006 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks uh...insteresting, but I agree, needs something keep the Tiberium from falling off on a large bump. xD

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Wed Oct 18, 2006 4:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh ye lol didnt think of that!

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Wed Oct 18, 2006 7:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

idd... And also, the other question, how the tiberium doesn't fly away if it's harvested. It's harvesting from the ground without lifting arms etc., but it the tiberium sucks from beneath

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UltimoWOL
Cyborg Engineer


Joined: 03 Aug 2005
Location: The Netherlands

PostPosted: Wed Oct 18, 2006 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Didn't think? Lol you are funny Laughing
But I think we never came up with this idea, don't we?
But we do about the walls. Laughing Laughing Laughing
This is really cool but then we are always stuk when we use blue tiberium?
And about the liftings arm will be soader's secret.
I would love to see pics with an wall.
Make the walls a bit green, if you want to look like its used. Wink

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Team SomeGuy
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Joined: 18 Aug 2006

PostPosted: Wed Oct 18, 2006 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Did you work this to where it fills the exposed crystals as it works?

Yes I bloody know that may not be possible.

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Thu Oct 19, 2006 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I added the walls and removed the old forks at the front and im going to soon add arms. here is version 0.2



soader

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Fri Oct 20, 2006 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks good Smile

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Anderwin
General


Joined: 16 May 2005

PostPosted: Sat Oct 21, 2006 11:59 am    Post subject: Reply with quote  Mark this post and the followings unread

do the tiberum abit darker #Tongue.

or nice idea =).

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sun Nov 05, 2006 7:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the first one here...It dosen't need to be walled; it could very well be a glass trunk, where you'd see the stuff in it!

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Sun Nov 05, 2006 2:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice.

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Sun Nov 05, 2006 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:
I like the first one here...It dosen't need to be walled; it could very well be a glass trunk, where you'd see the stuff in it!


Ok so when a shotgun gets fired at it tiberium gets spewed...Great Idea!

The walled versions nice, IMHO.

But it looks like they overlap the wheels slightly.

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