Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Fri Oct 27, 2006 3:55 am Post subject:
wow CS.. that was incredibly childish.
Blubb, I really like the idea of only health bars, because it allows for larger units and doesn't look a lil... wierd. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
yea possibly i moved a dot too much from the black background line behind the health stages i gotta repair that
carni - i already have a remade cliffs of insanity
but you can send me yours for comparison
titan looks good, and mechs are better than tanks( the only tank whats better is the ticker )
i'm going to make at first a complete german version after that i will make a patch for an english version, i hope that's fair
additionally please don't spam here and make this to a talkshow -_-''
Actual Superweapon list -
Nod
-----
Multi Mussile
EMP
Chemical Missile
GDI
-----
Drop Pod Reinforcements
GDI - Hunter Seeker* (refined version see below)
Ion Cannon
Hunter Seeker (refined version)
Does no longer seek a random target
it actually get released, pops out as a special unit
and scatters automaticly as a guard drone the battlefield - when enemy units come in range it speeds up and detonated on the target automaticly, you also have the option to command the location of the unit itself and if it has to seek objects you want to blow up and all in the near random - that makes the Hunter Seeker to an intelligent sort of guarding mine, acting as a battlefield defense or as a fast hit unit.
And i'm trying at the moment to find a nod counterpart or get the ICBM to work properly i could need to have help at this point. _________________ Hydraw Art on Facebook QUICK_EDIT
yarrr i have almost nearly the whole maps of standart TS done except a few 4-5 snow maps, and i have to go on overworking the firestorm maps, and yes i will repair ai's or trying to, as i said these are not UBER maps that are just slight remakes/fixes not very uber much.
i need your opinions about my superweapons list so far and how they bvallance out, and nod's chem missile as a handycap so they should need a superweon more? yes or no?
yea possibly i moved a dot too much from the black background line behind the health stages i gotta repair that
Actually, blubb, you've done nothing wrong, the original westwood made health bars have that deffect and the missing black line underneath (even in FS). So fixing it would be a new feature of your mod. _________________
allright my lineup for the standart units is complete now, icbm is sadly not includet this time, but another cool feature is actually in, and a fair and absolute cool counter to the Hunter seeker mine.
Nod was always more on the tactical side and mean strategies, now i'll have another temple super unit what gives a GREAT combine with other units from nod, use it wise it could bring very much.
the Unit is the Scavenger - not as originally planned but as a name fitting role in the game, the Scavenger is a long range infantry unit what shuts down a one enemy vehicle, once it's shut down and defenseless it hacks the inner system and dismantles the unit totally that way until the units proceed with self damaging, the hacking process is a bit slow but reaches every time it's goal.
EDIT:
Scavenger - hacking animation
The Scavenger name comes from the animals what are attacking or eating dead or weak other animals, so does my scavenger, it shuts the unit down and makes it desperate until the unit is destroyed, you can have great combinations with this anti vehicle unit, combine with toxiner's and you got a great ground force, combine with mobile stealth's and you could have great trap's _________________ Hydraw Art on Facebook Last edited by blubb on Sat Oct 28, 2006 10:17 pm; edited 1 time in total QUICK_EDIT
cause of a bit stress the scavenger function is a bit tied up to 2
1 it shuts enemy vehicles down with an emp emission emerged from a virus
2 then it draws near and hacks the vehicle and overheats it
you can also use it to shut down enemy defenses or radar systems, i think thats a bit more fitting also for the name scavenger, however when i have a better method then i'm going to make the logics better, at this point i couldn't do it better, but it's still a unit you people have fun with, and it also looks very cool in my opinion. _________________ Hydraw Art on Facebook QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sun Oct 29, 2006 7:21 pm Post subject:
lol wow... the timing was perfect... I'm listening to the Ion Storm Ambience on Windows Media Player.. and I saw that screenshot...
Man it set the mood REAL fast... Looks pretty good _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 07 Mar 2006 Location: In ur BIOS, Steeln ur Megahurtz!
Posted: Sun Oct 29, 2006 7:25 pm Post subject:
it doesnt really show anything that hasnt been shown before, but a nice shot nontheless _________________ Please, read the signature rules of the forum. QUICK_EDIT
idea input, i'm now on finishin the multimaps
next step then is waiting for ETS
any other changes i should make or inout what i could add graphically or change? _________________ Hydraw Art on Facebook QUICK_EDIT
noooo -_-'''' harvy is ok and TS
i mean things what touches up everything, like smoke for nod PP's just sadly i can't make this and i don't seem to find some fitting smke for them, and the smokland.shp is ugly
EDIT:
I hate the limited possibilities of TS...REALLY...scavenger like i told before has bugs so it remains as an emp virus only unit, still long range, but still usefull, sadly nothing really uber.
I'm sorry about that.
Any other conclusions or coding possibilities to get same or similar effect without bugs? i'm here.
EDIT² (irony i know) forget what i said, got the savy to work, here's the cameo, i know it's a bizarre unit with a weird double visor, one big and one smaller, looks just like a network freak _________________ Hydraw Art on Facebook QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Mon Oct 30, 2006 5:29 am Post subject:
arg... I'm sorry about the smoke.... I seriously have problems with that.... I will try and find a suitable smoke anim for it.... Actually, to be perfectly honest... There's a good possiblity RA2 or YR might have a good smoke animation. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
The only time I have ever seen somebody hack into a tank was in xXx2: The Next Level.
But that was totally bullsh!t, there is no way a small jack can lift a M1A2 Abrams tank. Nor can a bunch of idiots actually cut their way through the top of the turret and control it and load the shells to fire it!
But anyway, so far I like everything I see. And I have not touched TS until this mod is out, because the Titans are rubbish compared to the ones here! _________________ My name is Shadow... I am Lord of the Shadows! NOD rules!!!!
regarding to the "hacking" i've had to make a few changes, he only shuts down energy sources from the distance, to destroy a vehicle it draws right to the stopped vehicle and uses the defenseless state of the unit to link directly into the tank control system, it's not a poor concept in my opinion and it's a very useful unit you can use in many ways.
A: anti vehicle unit alone/with backup nod forces of course VERY useful.
base assaults/shut down radar/lights other critical base buildings except component towers.
i don't think i make anything wrong with it, yes it's made from the engie, as i said before i haven't finished the shp, his main standing frames are kneeing on the ground that makes him some different, also the backpack looks now very different, and the visors. _________________ Hydraw Art on Facebook QUICK_EDIT
next feature what i have on list, and what i tested last weekend with fabulus sucsess is building garrisoning ^^ next weekend i will show screens of that, that takes cityslaughters to a next level and brings cool new strategies to the game _________________ Hydraw Art on Facebook QUICK_EDIT
that orange dot is supposed to be there on the scavy, and the laser turret, voxel turret is just fixed, nothing else at the moment _________________ Hydraw Art on Facebook QUICK_EDIT
i hope this is a simple and nice explanation how i garrison buildings,
engineers are now more important then before, they secure and prepare buildings for your troops, and when a building is secured and obtained by him a garrison icon option appears in your build list, now click on "garisson" and drop it on the secured building and your building is hold by 3 bazooka troopers (nod specific garisson).
Note: the only bug in this logic is that you ONLY can 1 of a building type, not 2 of the same buildings EVER.
But i don't think that is so tragic, there a still a few different buildings, so have fun with preparing traps and have city slaughters
EDIT:
So i decidet to keep the building garrison option ONLY for nod, nod is the only faction what comes to my mind when i think of obtaining ruthlessly buildings for warfare and traps, that is greatly fitting theyr style, however, GDI on the other hand with allies in the captured/secured buildings on the same way, secure a building, and when you got luck you will find strong friends in form of Mutant Resistance forces. _________________ Hydraw Art on Facebook QUICK_EDIT
really awsome stuff you got here dude...but one thing....
blubb wrote:
any more ideas & suggestions are very welcome
EDIT:
Another teasing screen, an orca squad rides through the night above a city, isn't it sexy?
see those cars in the un-identified areas?i think you u have some bug or some thing,cause all i see are mini flying cars of death try to kill those orca dudes. _________________
Now, you won't see anymore updates in this threat because i got an own forum on ppm
all stuff what belongs to TS² will be discussed there!
have fun _________________ Hydraw Art on Facebook QUICK_EDIT
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