Posted: Mon Nov 06, 2006 7:34 am Post subject:
My eyes are deceiving me
Subject description: strange prism tank..bug thing.
Ok, In my mod i have introduced my new prism tank posted here in the forums and since it has no special turret animations like westwoods I have commented out some no longer needed tags..
Code im using: and note I have done nothing to any part of the tanks weapons.
Code:
[SREF]
UIName=Name:SREF
Name=Prism Tank
Prerequisite=GAWEAP,GATECH
Image=SREF1
; SJM removed; see abusive section below...
Primary=Comet
ElitePrimary=SuperComet ; Elite Weapon
Strength=150
Category=AFV
Armor=light
; SJM: begin abuse of turret-changing code ----
Turret=yes
;TurretCount=4
;WeaponCount=1
;Weapon1=Comet
;EliteWeapon1=SuperComet ; Elite Weapon
;IsChargeTurret=true
; SJM: end abuse ------------------------------
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=8
Sight=8
Speed=4
CrateGoodie=yes
Crusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Points=55
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
well ok here comes the strangest thing to me, with only commenting out parts of the tanks code the weapon has taken on Mirage tank characteristics (remember i did nothing to the weapon code) and it makes the sounds that a mirage tank makes when firing destroys an apoc in just a few hits and does little or no damage to buildings at all. QUICK_EDIT
This isn't Charmed, magic just doesn't happen. You have some sort of a glitch in your INIs and since int's not in the tank code, it can only be in the weapon code. But instead of posting that, post the whole rules zipped, it makes debugging easier. QUICK_EDIT
Edit: Attachment Deleted......3 downloads when only DCoder should have. Last edited by Tony on Wed Nov 08, 2006 7:12 am; edited 1 time in total QUICK_EDIT
I did, meaning "magic doesn't happen, there IS an explanation for this".
Find "//" and replace all instances of it with ";". XCC Mod Launcher doesn't understand // thus the whole line it is on gets deleted. Thus, from your rules,
[MirageWH] // Supposed to be a heat ray.
Verses=100%,100%,80%,100%,100%,100%,30%,20%,20%,100%,100% ; Needs balancing by designers
AnimList=IRONFX ; temp, should have flash-o-light
InfDeath=4 ; Burn death
Bright=true ; This says there should be Combat Lighting. It's ignored, but we'll say it anyway.
CLDisableBlue=true ; This says the Combat Light should be red. (1)
CLDisableGreen=true ; This says the Combat Light should be red. (2)
the header [MirageWH] gets deleted by xcc and voila, crazy prism. And your mirages should either crash the game or kill everything very quickly, since their WH doesn't exist. QUICK_EDIT
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