Posted: Tue Oct 31, 2006 10:45 am Post subject:
Problem in editinng the art.ini
I just copied the code of an infantry (eg. the ghost hunter) and change the label in brackets into something else (eg. [GHOST]-->[TEST]). Then I expected that filling the image= field of an infantry unit with TEST would result into giving it the aperance of a ghost hunter yet it is invisible just like there is no section beginning by [TEST] in the art.ini .
What do you think I've forget to do ?? QUICK_EDIT
If you say Image=TEST, the game will, naturally, try to load test.shp as that unit's image, among other things. You should extract the ghost.shp and rename it to test.shp.
ok thanks. I thought Image= was just for the game to look a the proper block in art.ini and that it was the cameo and sequence things that matter for what is seen ingame. QUICK_EDIT
You're right about Image= being just a pointer for the game to the right art.ini entry. That said, DCoder's way is unneccesarily complicated, you can just put Image=GHOST and it will use the ghoststalkers image... QUICK_EDIT
Actually, I got that point, I just spoke about the ghost hunter as an exemple. In fact I want to clone the weedguy I saw in the mix file because when I use the tag already implemented in the art.ini file it is invisible in game QUICK_EDIT
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