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Problem in editinng the art.ini
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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Tue Oct 31, 2006 10:45 am    Post subject:  Problem in editinng the art.ini Reply with quote  Mark this post and the followings unread

I just copied the code of an infantry (eg. the ghost hunter) and change the label in brackets into something else (eg. [GHOST]-->[TEST]). Then I expected that filling the image= field of an infantry unit with TEST would result into giving it the aperance of a ghost hunter yet it is invisible just like there is no section beginning by [TEST] in the art.ini .
What do you think I've forget to do ??

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John Galt
Commander


Joined: 01 Aug 2003
Location: Galt's Gulch

PostPosted: Tue Oct 31, 2006 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread


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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Tue Oct 31, 2006 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

ok thanks. I thought Image= was just for the game to look a the proper block in art.ini and that it was the cameo and sequence things that matter for what is seen ingame.

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Tue Oct 31, 2006 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

actually it is much more complicated but well explained in the site you gave me the link. Thanks mate.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Oct 31, 2006 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

You're right about Image= being just a pointer for the game to the right art.ini entry. That said, DCoder's way is unneccesarily complicated, you can just put Image=GHOST and it will use the ghoststalkers image...

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Tue Oct 31, 2006 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually, I got that point, I just spoke about the ghost hunter as an exemple. In fact I want to clone the weedguy I saw in the mix file because when I use the tag already implemented in the art.ini file it is invisible in game

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Oct 31, 2006 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

The weedguy needs new infantry Sequence to work properly.. there was a tutorial somewhere, but i can't find it..

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Wed Nov 01, 2006 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow I know something the DvD can't remember! the tutorial is on Deezire.net but you have to register in order to view it.

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Wed Nov 01, 2006 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok I'll check it. But maybe ghost hunter with a few color changes could do.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Nov 09, 2006 9:11 am    Post subject: Reply with quote  Mark this post and the followings unread

i took the weedguy too. i renamed his shp into toxman.shp for my toxin soldier
here my art.ini entrys, if you are interested.

Code:

[TOXMAN]
Cameo=WEATICON
Sequence=ToxinSequence
Crawls=yes
Remapable=yes
FireUp=2
PrimaryFireFLH=80,0,85

[ToxinSequence]
Ready=0,1,1
Guard=0,1,1
Prone=96,1,6   ;first crawl frame = prone frame
Walk=8,6,6
FireUp=56,5,5
Down=0,1,1
Crawl=96,6,6
Up=144,2,2
FireProne=96,2,6
Idle1=160,8,0,E
Idle2=168,16,0,S
Die1=184,8,0
Die2=192,6,0
Die3=198,11,0
Die4=229,5,0
Die5=209,20,0
Struggle=0,6,0

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Thu Nov 09, 2006 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I eventually used

Ready=0,1,1
Guard=56,1,1
Prone=64,1,6
Walk=8,6,6
FireUp=56,1,1
Down=125,2,0
Crawl=64,6,6
Up=114,2,0
FireProne=116,1,1
Idle1=128,8,0,E
Idle2=136,15,0,W
Die1=152,8,0
Die2=197,5,0
Die3=160,6,0
Die4=166,11,0
Die5=177,20,0

what is the struggle tag for ??

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Thu Nov 09, 2006 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

For use in FS when it's caught by the Cyborg Reaper's web IIRC..

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::TSR Home-Grown Vxl Maker::

http://www.tiberiumsun.com/tsr/

Damn...Tutorials Links Doesnt Works Anymore

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Thu Nov 09, 2006 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok right. I haven't FS.
I remarked several variations between my anim set and LKO's one. I'll check that when I'll be less busy.

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