Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Fri Nov 17, 2006 3:46 pm Post subject:
Let the party begin: Extended Tiberian Sun!
Subject description: Expanding Tiberian Sun modding limits!
Ladies and gentlemen, the revolution has began. A new generation of Tiberian Sun mods will rise and grow. Limits will be broken, walls will be demolished! A new vision, a new purpose and a prosperous tiberium future is finally opened for us.
After 7 years, since the release of the Tiberian Sun, non-TFD Tiberian Sun players will be able to experience the Extended Tiberian Sun 3.10. However, it's important to warn you that this is a test version only and it may have bugs.
So, here's the features (many of them also seen on Rock Patch):
- AACombat tag
- Cursor on Drop Ship Load Out screen now shown always
- Tertiary, Quaternary, EliteTertiary, EliteQuaternary are supported now!
(including TertiaryFileFLH, QuaternaryFireFLH, TBarrelLength,
QBarrelLength, QBarrelThickness, TBarrelThickness)
- MeteorShower new SW type
- MeteorsNumber=[int] - number of meteors
- Upgrade new SW type
- UpgradeType=[int] (ARMOR, CLOAK, SPEED, VETERAN, FIREPOWER)
- UpgradeRadius=[int] in cells
- MultiMissile SW update
(now you can use any WeaponType=, different for different SW's)
- DropPod SW Update
- DropPodMaximum=[int]
- DropPodMinimum=[int]
- DropPodObjectFirst=[infantry, aircraft, unit]
- DropPodObjectSecond=[infantry, aircraft, unit]
- 200 unit limit instead of 100
So, new superweapons, more units with AI to bug us, air combat (as long as you order your unit to attack the flying enemy) and tertiary and quaternary weapons for units. That's gonna be cool, won't it.
And I repeat, this patch was created for Tiberian Sun 2.03 original (non The First Decade) only. It is unknown if Tiberian Sun Mod Fixer will work on it.
I think we've all waited for this for a long time, and its here Brilliant!
Hopefully bringing with it an added boost to the modding community!
I'm going to be a bit of a bugger though and say, I can't wait for the next release with more stuff! _________________ If there is a problem on the forums, PM me. QUICK_EDIT
haha first bug found, even when i uninstalled all my mod files nod has EVA voice instead of cabal... _________________ Hydraw Art on Facebook QUICK_EDIT
Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Fri Nov 17, 2006 8:11 pm Post subject:
Back to the lab for C&CVK, sadly. =\ I wish a TFD compatable version would come out... _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Tue Nov 21, 2006 11:55 am Post subject:
Re: Let the party begin: Extended Tiberian Sun!
Banshee wrote:
And I repeat, this patch was created for Tiberian Sun 2.03 original (non The First Decade) only. It is unknown if Tiberian Sun Mod Fixer will work on it.
I fear that it will seem like it'll work but actually screw up data. I can make a new one though, but I will probably have to do that for every different version of the ETS exe that will be released then.
I'll get working on it right away ^_^ _________________ QUICK_EDIT
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