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MCV deploy
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Nov 19, 2006 3:41 pm    Post subject:  MCV deploy Reply with quote  Mark this post and the followings unread

Is it possible to make the computer deploy a MCV other than the ones with the game. Like, the none of the MCVs I add will deploy. I think I've tried every possible deploy option in the Rules INI. Could it be in the AI ini?

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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Sun Nov 19, 2006 4:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is this as for such things as making additional techtrees?

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Nov 19, 2006 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I made all the buildings, power plants, barracks,etc, but like if I have the computer be the side with the new mcv, the comp doesn't deploy it.

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Jeeves
Cyborg Soldier


Joined: 30 Jun 2006
Location: Oz, but near Melbourne, so its ok

PostPosted: Sun Nov 19, 2006 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd;
a) Use the RP
b) Read the RP documentation
c) Clone one of the other MCV's and do a search for anywhere in the .ini its mentioned.

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon Nov 20, 2006 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread

if it's in the rules.ini properly and replacing a side then you will have to a lot of AI coding

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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Sun Nov 26, 2006 5:28 am    Post subject: Reply with quote  Mark this post and the followings unread

You could look at CNC Reloaded how they did. I'm pretty sure it's in there Wink

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Suiseiseki
Commander


Joined: 06 Oct 2003

PostPosted: Sun Nov 26, 2006 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

-tr8er8- wrote:
You could look at CNC Reloaded how they did. I'm pretty sure it's in there Wink


iirc it used the forbidden house logic to sort out the stuff not new MCVs.

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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Mon Nov 27, 2006 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

You mea like you have an MCV and it doesn't deploy right. If thats what you mean, then do this:

[AI]
BuildConst=xxxx,xxxx

xxxx = UIName of the Construction yard.

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Nov 28, 2006 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

very buggy code that .. rock patch needed

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