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Japanese Torii
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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Dec 01, 2006 9:54 am    Post subject:  Japanese Torii
Subject description: for good luck! (and warding of evil spirits :P)
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here you go people, a japanese Torii for all! be careful not to vandalise it or else a Kyubi no Yoko will come out of the gate! Laughing

feel free to use it in your mods just don't forget to credit me guys Smile



isserel torii (simple version) beta.PNG
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isserel torii (simple version) beta.PNG



Isserel TORII (pale red).rar
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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Fri Dec 01, 2006 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Is that in the right angle?

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Dec 01, 2006 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

well, I tried it in game and it looks ok. It's a bit hard to do because of the bend near the edge of the roof. it might appear a bit rotated about the normal axis but in-game it fairly ok. Smile

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Fri Dec 01, 2006 11:02 am    Post subject: Reply with quote  Mark this post and the followings unread

the damage state is a bit weird. I thinj you should shorten the left part of the "roof". It seems a bit heavy to stand in such an unstable equilibrium

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Fri Dec 01, 2006 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't see any issues, slightly pixilated on the stand however, but otherwise, full of win.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Dec 01, 2006 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you mind if I edit it?

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Fri Dec 01, 2006 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it looks more like a voxel than SHP...

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Dec 02, 2006 2:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Asian structures for C&C are long overdue. But I just think the Toriii should have more of a crimson red then a pale red tint to it, no?

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Dec 02, 2006 2:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, considering the TS palettes are rather.. limited.. that's not an option.. sadly.

And yes, I know about making it remap red & remapable=no

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Sat Dec 02, 2006 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Do you mind if I edit it?


not at all, feel free to do so just dont forget me! #Tongue

@ Desu, originally, the Torii was remap red but I can't find a way to make the red stay that way when owned by civies. it always turns in shades of grey Sad

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Dec 02, 2006 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

There are four shades of red in the pal. not used by civvies I think....Try using them?

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sat Dec 02, 2006 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

IVI AFV-factory use a 220,230 or 7,8 red in the TS pallet they can't be remap'd that should help matters to make your Isserel TORII look better. #Tongue

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Dec 03, 2006 5:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, needs to be darker and a bit sharper to look better ingame. Otherwise it a very good piece of work Smile

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