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NOD battle tank
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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Wed Nov 29, 2006 10:20 pm    Post subject:  NOD battle tank Reply with quote  Mark this post and the followings unread

here is my nod battle tank. It's mainly a colour conversion of 1tnk with little modifications. It's a cheap, light armoured, fast laser tank designed to get rid of small units and harrass the heavy but slow GDI mechs.



btltnk sc.jpg
 Description:
Nod battle tank (red player)
 Filesize:  76.57 KB
 Viewed:  2059 Time(s)

btltnk sc.jpg



Last edited by bonzy_buddy on Wed Nov 29, 2006 10:40 pm; edited 1 time in total

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Disruptor
Grenadier


Joined: 09 May 2006
Location: Maryland

PostPosted: Wed Nov 29, 2006 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its very good looking, but maybe you could make it a little larger, but still its very impressive. Smile

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Wed Nov 29, 2006 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm also thinking it's a bit small but I'm don't know a simple method to resize voxel (it always screw the hva and so on) so I might keep it tiny.

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Wed Nov 29, 2006 11:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

here is my NOD demolition tank. you might rekognize a 2tnk basis). It's heavier and slower than the precedent but has a long range canon to siege enemy base. It is mostly effective against buildings. For the momment, it has also a machinegun but I think I'll remove it.



demtnk sc.jpg
 Description:
NOD demolition tank
 Filesize:  94.47 KB
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demtnk sc.jpg



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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Thu Nov 30, 2006 12:33 am    Post subject: Reply with quote  Mark this post and the followings unread

make them bigger! they look good now: good details and nice shapes, but leaving them small would worsen further the infantry vs. vehicle perspective inherent to all C&C games Laughing . making small tanks would make them appear 8' tall.

you might want to consider the voxel borders when you initiate making a new voxel: when making 1-personnel light tanks I set the borders to be: x=42, y=20, z=15 (note that in VXSLE 3 this is x=42, z=20, y=15 because the coordinate labels are mixed up) a tank with length 42 is medium sized, suitable for a 1-personnel tank. my battle tanks have a length equal to 50 to 55.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Thu Nov 30, 2006 12:44 am    Post subject: Reply with quote  Mark this post and the followings unread

It's just a reskin of 2TNK.

A good Nod one, nevertheless, but just a reskin.

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Thu Nov 30, 2006 10:45 am    Post subject: Reply with quote  Mark this post and the followings unread

yup, it's just a reskin (I only made a few tweaks on the voxel itself) and that's the reason why they are tiny.

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Wed Dec 06, 2006 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

one more reskined tank for th nod armada. This one is a medium speed tank design to be in the heart of he battle, deling with gdi mechs. It has a machine gun in addition of its two heavy short range cannon.



btltnk sc.jpg
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 Filesize:  124.98 KB
 Viewed:  1956 Time(s)

btltnk sc.jpg



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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Thu Dec 07, 2006 11:10 am    Post subject: Reply with quote  Mark this post and the followings unread

i like those reskins there awesome

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