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Missing Cameo and Changing unit names
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amartin99
Light Infantry


Joined: 06 Dec 2006

PostPosted: Fri Dec 08, 2006 8:52 pm    Post subject:  Missing Cameo and Changing unit names Reply with quote  Mark this post and the followings unread

I have added a new building (well altered an unused one)
But it has no Cameo
I want it to use the normal Gap gen one
But I can’t figure out how to set it to

Also it’s name
Setting that should be a simple matter of changing the (Name=) line
But that seems to change nothing in game

Changing (UIName=SUPPER GAP)
Works
But then I get (missing: SUPPER GAP)

I am out of ideas
Can someone please help ?

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Jeeves
Cyborg Soldier


Joined: 30 Jun 2006
Location: Oz, but near Melbourne, so its ok

PostPosted: Fri Dec 08, 2006 11:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

The UIName= is like the Image= tag, its a reference to a set of information rather than the data itself. You want to edit the .csf file (XCC has a string editor), and create a string corrisponding with your UIName, "SUPER GAP" because it can't find the string, it says "missing: X"
For the cameo, just copy the tag from the gapgen...

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amartin99
Light Infantry


Joined: 06 Dec 2006

PostPosted: Sat Dec 09, 2006 12:23 am    Post subject: Reply with quote  Mark this post and the followings unread

im editing maps for playing online
I can't use other files to do it

which is the cameo tag ?

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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Sat Dec 09, 2006 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

The cameo tag for the original gap generator is Cameo=Gapicon

Although you have to put the in the art.ini under what ever the name of your buildings UIName= is.

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amartin99
Light Infantry


Joined: 06 Dec 2006

PostPosted: Sat Dec 09, 2006 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then im guessing there is no way to get rid of the missing cameo icons
In a multy player game
Short of sending the other players the art.ini file

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sun Dec 10, 2006 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

you are correct in that assumption

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