Posted: Sun Aug 20, 2006 12:01 am Post subject:
Tutorial how to make a Plasma missile by DUBZAC58
Subject description: Superweapon that can EMP and do Plasma Damage all in One
My first Tutorial
Well guys i was playing around with the code and found a way to make a ranged super weapon that has emp and plasma effects
this weapon uses a deplyable ICBM to launch the missile
you MUST depoly the ICBM to work
ive used this in my mod and it works ...however it is ranged to 40 the same as the old EMP
=======negitives==============
1.you can't use your EMP cannon any more
2. you will need to make another emp weapon in order to stop the moblie emp form error'ing on you (if you have FS)
===========================
[warheads]
range of emp is 11
range of plasma effect is 4
Code:
; ICBM launcher
[ICBM2]
Image=ICBM
Name=Plasma Missile Launcher
Category=Support
Prerequisite=BTPYRA,BATECH ;pryimard and tech centre ; change this if you wish
Strength=500
Armor=heavy
TechLevel=10
Sight=7
Speed=6
Owner=BSL ; new side (blue star legion) ; change this if you wish
AllowedToStartInMultiplayer=no ;this must be no
Turret=no
Cost=2000 ;high cost to prvent people biulding this too quickly
Points=30
ROT=5
DeploysInto=GAICBM2
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DebrisTypes=TIRE
DebrisMaximums=4
ZFudgeColumn=18
ZFudgeTunnel=18
BuildLimit=1
;ICBM vehicle/biuling to launch the missile
[GAICBM2]
Image=GAICBM
Name=Deployed Plasma Misslie paltfrom
TechLevel=-1
Strength=400
Points=50
Power=1
Armor=wood
SuperWeapon=EMPulseSpecial
Primary=EMPulseWeapon
EMPulseCannon=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
UndeploysInto=ICBM2
BaseNormal=no
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=500, 500, 400
TogglePower=no
its SW related ...but okay its your forum. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
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