Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Apr 20, 2024 10:09 am
All times are UTC + 0
The Doom mod
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 2 of 2 [75 Posts] Mark the topic unread ::  View previous topic :: View next topic
Goto page: Previous 1, 2

Does this look like it can be a good mod?
yes
72%
 72%  [ 13 ]
no
27%
 27%  [ 5 ]
Total Votes : 18

Author Message
Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Dec 03, 2006 7:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol, yea it happens, not all wars are good vs evil.


IVI AFV-Factory. That would be sweet to have you on the team. I am helping with some .shppage on this beast. particulary the demons, and things of that nature. #Tongue

While I want to use custom .shps, there are some old stuff I had from my old mod. Shadow of Darkness.

_________________
Delirium..

Back to top
View user's profile Send private message
ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sun Dec 03, 2006 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

UAC only thinks about money. theyre kinda like EA... with nice toys.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Send e-mail Skype Account
Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Dec 03, 2006 10:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol, what do you want for X-mas....EA

<little>mmmm....an Inter Dimensional portal to..um.....<evilvoice> HELL!


Some ideas rest of the theaters going to be used for. Well while D3 took place on mars/hell. the rest of the doom games took place in quite a varity of places. The main was are the obvious ones. ;P


Urban
an apocalyptic setting.Old buildings, some new, but everything has this wartorn feel. heavy use of industrial buildings. closterphobic, dark. smoggy and polluted.

UrbanNew. Similar to above, but on Mars, nice rich red soil, some high tech buildings but aged.

Temperate- Thick heavy jungles, vines, toxic pools.Dark muddy swampy.

Desert-. desert ruins. of abandoned ghost towns, mines, with some extra egyptian ruins.

Artic- well...Glaciers, snow, creepy winter woods. cabins and frosty cities?
maybe replace it with something else...

Lunar-Hell maps- Lakes of boiling Blood , Lava,fossilized ruins. demonic architecture. bone trees. etc Twisted Evil

_________________
Delirium..

Back to top
View user's profile Send private message
EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Dec 03, 2006 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh, you guys are doing some good planning. Smile

Looking forward to this. I am sorry I cannot help, but when you got 2 other mods (and a small mod for RA2, not Stalemate), you got your priorities split.

If you guys want, I can supply SFX and possibly cameos.

_________________
YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Havoc
Commander


Joined: 04 Jan 2005
Location: Toronto, Canada

PostPosted: Sun Dec 03, 2006 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

And maybe we could use the movies from D3 (I wonder how they got in my Videos folder #Tongue).

Back to top
View user's profile Send private message
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Dec 03, 2006 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, alot of people like what were planning. Right now I'm kinda making demons .SHPs and stuff like that. There's alot of units and buildings that are gonna be made, plus on top of that theres the possibility of two campaigns and new enviorments. The best way to get all this done is to have a small team divying up the work. A couple people have said that they could help out which is grea! If you want to pitch in with any shps. voxels, cameos, etc, send me a message on what you think you can do. It would be greatly appreciated. My method of SHP. making is to draw stick figures and then fill em' in, so it's time consuming (I was told making a 3d model would be easier, but I don't have any programs to do that Sad ). If you want to see a quick little job look at Akult's topic "Delerium wars" I have a chainsaw guy there. (He'll be redone) You know what, if you have a creepy vioce we can use that!

I'm kinda new at this, so could someone tell me how I get a little picture under my name?

Back to top
View user's profile Send private message
Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Dec 03, 2006 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I want screenshots!

Back to top
View user's profile Send private message Send e-mail
gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Dec 04, 2006 10:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think he has any

_________________
DUNK!

Back to top
View user's profile Send private message Skype Account
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Dec 07, 2006 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm working on some building .SHPs (what does SHP stand for anyways?) for the UAC. IF you're hoping for screen shots you may have to wait awhile. 1) most of the stuff I have is experimental and 2) I don't have a site and I don't think you can directly post screenies from your comp.

Anyways I have a little idea for a competition. Get the coolest screen shots from Doom 1,2,3 or final. I'll take the best of them and use them as the background screen in the main screens. I'll be judging by the following:
1)coolness
2)originality (I don't want a thousand picts of the same demon)
3)If you can work in the words Doom, command and Conquer, etc. You can put your screen name if it is small and in the bottom left hand corner.

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Fri Dec 08, 2006 6:16 am    Post subject: Reply with quote  Mark this post and the followings unread

....no but you can upload them on other sites, imageshack, putfile. etc. for free.

....Its a nice idea, but anyone can rip sprites out and come up with whatever they wanted...rather than that...

...Anyone willing to design the main title screen?. is a more honest and blunt way of putting it! Very Happy

In the mean time, keep tight. I got thumbnail sketches for some of the demonic structures and units....but its too soon for anything atm!.

_________________
Delirium..

Back to top
View user's profile Send private message
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Dec 14, 2006 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

I've been working on making stuff, just to let you all know this project is alive and it's gonna rock. Anyways I'm using Banshee's .SHP maker as of right now. While it is a good program, and it really helps me with my concept work, it is a bit time consuming for the finish product. Does anyone know a good program to use that's free (something to help with the lighting and shadows)?

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Thu Dec 14, 2006 8:46 am    Post subject: here's a WIP Reply with quote  Mark this post and the followings unread

ok, here's the concept... I imagine in the mod that the DOOM demon sides' units cost 10 $ each so that they can hoard practically hundreds of demons to charge the UAC marines' bases.

This model is still a Work In Progress, so tell me what you think about it and what I should improve on it.

It's basically a multi-AC platform that sports two quad barrelled 20mm rotary Auto Cannons that propel 20mm depleted uranium shells at 3000 rounds per minute each.

I was thinking that the marines could use this to shred waves of zombies and small demons. It could hurt the heavier demons too but to add balance, the heavier demons should be able to destroy these in a couple of quick swipes.

so, what do you think>?



perforator alpha.png
 Description:
 Filesize:  38.89 KB
 Viewed:  6984 Time(s)

perforator alpha.png



PERFORATOR_001.jpg
 Description:
 Filesize:  56.17 KB
 Viewed:  6985 Time(s)

PERFORATOR_001.jpg



PERFORATOR_000.jpg
 Description:
 Filesize:  55.9 KB
 Viewed:  6985 Time(s)

PERFORATOR_000.jpg



Back to top
View user's profile Send private message
Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Dec 14, 2006 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work. Smile

I like the fact you thought of the weapon system, reminds me of the gattling tank..but this concept definately fits the battle.

Did you model the chassis after Saboath?
http://www.nextdimension.org/other/doom3/sabaoth.jpg

I really loved that green scheme and design you had in your latest light tank. Maybe a shade darker forest green? Like the sentry drone in doom 3.

http://doom.neoseeker.com/image.php?image=sentry_bot33612.jpg

http://www.nextdimension.org/other/doom3/sentrybot.jpg


While some of UAC lighter units will be based on the articulated Sentry Drone...Such as these

Combat Drone-
Auto-Shield*name pending.
A mechanized bunker, that can deploy to protect infantry from biological and supernatural warfare.
Repair Bot. #Tongue

The UAC are like the Allies in RA1, they have a number of units performing a vast array of functions. While these units lack in brute strenght, they make up for in number and ability.


Heres a clearer view of the war on Earth.

A large percentage of urban populations suffer from zombie infestations. These area ring around a central point of origin. The region surrounding these are labled Advanced Decompostion zones.

It is within this zone a far more intelligent version of zombie operates. These operatives are highly militaristic in manner.Utilizing weapons, factories and even vehicles. They pollute the land, dumping sludge, and billowing large plumps of toxic smoke and gas. Make offensive operations nearly impossible.
A number of them seem to be guarding so called Toxin Refineries, bunkers and even war factories. augmenting flesh and machine.

rumors spread of infested skyscrapers that house large fruiting bodies made out of what appears to be living flesh.----These massive tumors seem to be a nesting grounds of arachnic like swarms, to far more advance mutantions, spreading Pestilance across the land.

_________________
Delirium..

Back to top
View user's profile Send private message
Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Dec 14, 2006 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

blarg double post >.<

_________________
Delirium..

Last edited by Ickus on Thu Dec 14, 2006 12:54 pm; edited 2 times in total

Back to top
View user's profile Send private message
IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Thu Dec 14, 2006 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I thought out the perforator tank from scratch... to me the chassis seems a bit small, I'll remedy that..

And I didn't know what color to choose but now I'll have an idea Smile

I'll work on it Wink

Back to top
View user's profile Send private message
Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Wed Dec 20, 2006 12:31 pm    Post subject: Piggy WIP Reply with quote  Mark this post and the followings unread

Just showing off the pig harvester. The Infernal Beast of Burden.

The back end needs work, but just getting a visual how the damn thing will look like...well i effed up the camera angle, and the shadows are temp. which will change later on.

so any suggestions?


---Pretty much pinkies were harvested for their juicy meat, leathery skin and dim witted, i mean for their unwaivering loyalty. Making them Hell's best friend. Their great sense of smell, thick hide and beefy muscles got them the job of sniffing out earth truffles and rolling in toxic sludge for the team.



PIGGY.png
 Description:
 Filesize:  104.63 KB
 Viewed:  6894 Time(s)

PIGGY.png



_________________
Delirium..

Back to top
View user's profile Send private message
Anderwin
General


Joined: 16 May 2005

PostPosted: Wed Dec 20, 2006 12:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

kickass Very Happy

_________________
Can you hide from me Wink?

Back to top
View user's profile Send private message Visit poster's website Skype Account
ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Wed Dec 20, 2006 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

damn right it kicks ass

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message Send e-mail Skype Account
gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Dec 20, 2006 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

So... what is harvestable material eh?

_________________
DUNK!

Back to top
View user's profile Send private message Skype Account
Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Wed Dec 20, 2006 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
So... what is harvestable material eh?


I was just going to ask, but you said it before me Wink

It's an interesting concept, but I never played Doom, so I'm not very interested

_________________


_->TF:ADW mod player<-_
Red Dragon

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Dec 21, 2006 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Still - souls would make an interesting material...

_________________
DUNK!

Back to top
View user's profile Send private message Skype Account
Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Dec 21, 2006 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks for the compliments, folks.Wink

debris,corpses and that sort. oh and he can maul infantry into soulfood.

_________________
Delirium..

Back to top
View user's profile Send private message
gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Dec 21, 2006 3:25 am    Post subject: Reply with quote  Mark this post and the followings unread

So... he'll grab lost souls(normal lost souls - the human ones - not demon ones!) and put them inside the tank eh?
Maybe by long tongue or something it catches them... or sucks them in as vacume cleaner?

_________________
DUNK!

Back to top
View user's profile Send private message Skype Account
Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Thu Dec 21, 2006 4:11 am    Post subject: Reply with quote  Mark this post and the followings unread

errrgh..noo Neutral but yesh...he"eats" them. and i forgot to mention, he will have tusks...

_________________
Delirium..

Back to top
View user's profile Send private message
gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Dec 21, 2006 9:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

woot?
description!

_________________
DUNK!

Back to top
View user's profile Send private message Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 2 of 2 [75 Posts] Goto page: Previous 1, 2
Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2054s ][ Queries: 19 (0.0209s) ][ Debug on ]