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Voxel building turrets
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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Sat Dec 23, 2006 12:38 am    Post subject:  Voxel building turrets Reply with quote  Mark this post and the followings unread

Right, I'm not sure if it's the fact that it's half past twelve or if i'm just an idiot but I can't get them to work.

I can only get a turret to appear if I rape the NALASR/LASER and overwrite the laser.vxl. As soon as I put the turret on a different building (I want it on my Turret, which is overwriting GAPRIS) or put an Image= tag on a building then it disappears.
LASER and FLAKTUR aren't defined anywhere, or am I missing them somehow.

My head hurts, i'm going to bed..

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Sat Dec 23, 2006 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Um... Image= is for the building... BUILDING.

Turrets use...

Turret=yes
TurretAnim=(your voxel here)

Also this is needed or it will assume a turret to be a SHP.

TurretAnimIsVoxel=true

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Sat Dec 23, 2006 1:26 am    Post subject: Reply with quote  Mark this post and the followings unread

That's exactly what I have:
Image=GGGTUR (Art Entry for .shp base)
Turret=yes
TurretAnimIsVoxel=true
TurretAnim=GTURT (Name of voxel)

gturt.vxl file is present in mix, shp base works, but no turret ingame.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Dec 23, 2006 2:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Daz wrote:
That's exactly what I have:
Image=GGGTUR (Art Entry for .shp base)
Turret=yes
TurretAnimIsVoxel=true
TurretAnim=GTURT (Name of voxel)

gturt.vxl file is present in mix, shp base works, but no turret ingame.


..

Don't use Image=xxxx.

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Daz
Energy Commando


Joined: 26 Apr 2003

PostPosted: Sat Dec 23, 2006 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Still isn't working.
If I give a turret to ATESLA it doesn't work, if I give it to NAFLAK or NALASR then it does work...
I imagine NASAM and GTGCAN work aswell.
Will just have to swap from overriding the prism to overriding the Grand Cannon.

Edit: Done some more working into it, turns out the problem was NewTheater=no in the art entry.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Dec 24, 2006 2:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure about this, but you know how some units default to certain things? The sentry gun/flak cannon has a turret, but the other buildings do. This may sound carazy, but copy/paste the entire sentry gun entry to whatever you want to change. Then modify the stats to fit ur pleasing, and see if it works. This may sound completly idiotic, but a while ago I remember that some units I would add would start in multiplayer even though I didn't add "allowedtostartinmultipler=yes". I then found out this only happened when I copy/pasted from the grizzly tank or conscript. I know it sounds dum but give it a try.

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