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convoy
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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Sat Dec 23, 2006 7:41 pm    Post subject:  convoy Reply with quote  Mark this post and the followings unread

I got board last night and decided to work on some convoy units im not sure if ill release them but i thought id show them to you.



they are:

Nod missile transport
Nod misc parts transport
Nod empty transport
Nod Harvester
Nod crate transport (covered)
GDI Heavy Transport 1
GDI Heavy Transport 2
GDI Harvester

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Dec 23, 2006 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice voxels. Any chance you'll do any work for RA2?

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Sat Dec 23, 2006 8:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe

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Anderwin
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Joined: 16 May 2005

PostPosted: Sun Dec 24, 2006 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice. Tiberium sun need more vxl for dls Wink.

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sun Dec 24, 2006 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nah. RA2 does. Most RA2 voxels..erm, assets in general are CP or below WW quality. You only have to play one of the old mods or browse YrArg to see that most the assets suck. Its weird how TS has so many better assets then the RA2 community.

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Sun Dec 24, 2006 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

then maybe ill make some ra2 ones >_>

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blubb
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Joined: 31 Jul 2005

PostPosted: Sun Dec 24, 2006 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

better go for tiberian sun, we need such good voels, RA 2 don't need, they have enough #Tongue

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Sun Dec 24, 2006 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

if you insist, any suggestions to add to the set?

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Mon Dec 25, 2006 2:01 am    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
better go for tiberian sun, we need such good voels, RA 2 don't need, they have enough #Tongue
TS has enough decent voxels. Seriously, look at YrArg's assets..90% of them are fail. Neutral

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