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Issues with Railgun Grenade
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bbslayer
Civilian


Joined: 26 Dec 2006
Location: USA

PostPosted: Tue Dec 26, 2006 9:45 pm    Post subject:  Issues with Railgun Grenade
Subject description: Problems ingame need help PLEASE!!!
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Ok I'm trying to make a weapon that fires a grenade projectile then when it hits it fires multiple railgun shots in a scatter effect like how the prism tank fires at a target and then multiple beams fire off it. Can someone please help me??? I would hate for this not to work because I already made a cameo for it.

Some of the problems I've been having is that when i make the shrapnel weapon my railgun i get internal errors, I know theres nothing wrong with the railgun itsself because I gave it to one of my infantry and it fires just fine.

Then I tried as a test changing the comet's (Prism Beam Weapon) shrapnel weapon the cometfragment by getting rid of the laser part and adding the railgun but ingame the railgun does not appear there are no errors but all i see is explosions firing off the prism beam.

Would SOMEONE PLEASE HELP!!!

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Tue Dec 26, 2006 10:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

1- You need a dummy unit to 'hold' any shrapnel weapons if you plan to use them. Hence why your first attempt gave you an IE.

2- A single railgun would lag the game, do you have any idea what a number of them would do? Even on the best systems, the Ra2 engine has enough rendering options deactivated that it causes a major hiccup for a relativley unexciting grapihcal effect.

3- I think railguns, with all their partical effects may actually need a firing unit (not just a firing shrapnel burst) so they can correctly draw. I think I had similar issue with the IFV repair 'sparks'.

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bbslayer
Civilian


Joined: 26 Dec 2006
Location: USA

PostPosted: Wed Dec 27, 2006 1:21 am    Post subject: Reply with quote  Mark this post and the followings unread

So your saying its not possible? and by the way I really don't know why everyone says railguns cause lag because on my computer i can have about 5 fireing and i don't notice any difference, but just asking is this weapon possible or not? or could you provide an alternative or a suggestion please. and can you please explain exactly what you mean by dummy unit?

EDIT: Ok I no longer have the internal error I used a dummy unit but I don't see the railgun when the projectile explodes the only work arounds I can think of is to make a shp animation of the railgun firing or to somehow make the weapon spawn a dummy unit whose death weapon would use this effect does anyone know of any railgun animations or have any suggestions or alternatives to this weapon please?

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Last edited by bbslayer on Wed Dec 27, 2006 1:58 am; edited 1 time in total

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Wed Dec 27, 2006 1:55 am    Post subject: Reply with quote  Mark this post and the followings unread

bbslayer wrote:
and by the way I really don't know why everyone says railguns cause lag because on my computer i can have about 5 fireing and i don't notice any difference


Lag isn't actually the issue. Lag is more like a FPS problem where you move forward but get 'bumped' back or to the side because of server/clients mismatches and poor syncs. In Ra2, online, units just get unresponsive and the game crawls at an unbearable pace.

The railguns though cause a general slowdown, especially many at once. 5, maybe you're fine with, but if you have 5 shards, imagine 5 units firing them at once. 25 rendered railguns with particles. the software hits a limitation, regardless of hardware... but I already said that.

bbslayer wrote:
and can you please explain exactly what you mean by dummy unit?


find 'WEEDGUY' in the Rules.ini, look at his weapons. Figure it out.

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bbslayer
Civilian


Joined: 26 Dec 2006
Location: USA

PostPosted: Wed Dec 27, 2006 6:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok I no longer have the internal error I used a dummy unit but I don't see the railgun when the projectile explodes, but i do see the bright "effect" made by the railguns the only work around I can think of is to make a shp animation of the railgun firing. I hate to ask too many things but would this be possible to create a railgun like this that you can shoot through targets with an animated shp railgun?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Dec 27, 2006 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Theres one lying around on the forums somewhere...

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bbslayer
Civilian


Joined: 26 Dec 2006
Location: USA

PostPosted: Wed Dec 27, 2006 10:28 pm    Post subject:  OK??? Now What??? Reply with quote  Mark this post and the followings unread

Ok I've tried everything and nothing works except for 1 successful attempt I've had...

First I tried using a shp railgun using a tutorial from deezire, I tired it and it didn't work as a shrapnel weapon it still refuses to appear I don't know if I did something wrong or not...

Then I had this idea create an image for a projectile and give it a trailer to give the appearence of a railgun and it worked!!! I could see it ingame but now I have another problem unlike the cometfragment of the prism tank the railshots fire off randomly rarely hitting anything and they appear as though they are being lobbed through the air and they don't do ambient damage!?!

So here is the ini and a picture can anyone help me to have them fire normally not being lobbed and to get the railgun effect to work(shooting threw multiple enemies) because that part doesn't work either. And Sorry if I'm asking to much I just really don't want to let this idea go.

[GrenadeRailgun]
AmbientDamage=100
IsRailgun=true
Damage=1
ROF=120
Range=3
Projectile=RailGrenade
Speed=100
Warhead=RailShot
Report=Railuse5
Bright=yes
Anim=RGRN-ALL

[RailGrenade]
Image=RAILGRN
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=no

[RailShot]
Spread=30
;Verses=200%,175%,160%,100%,25%
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100%,100%,100%
Rocker=no
ProneDamage=100%
InfDeath=5



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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Dec 28, 2006 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

AmbientDamage= only works with sonic weapons e.g. dolphin or the railgun or particle effects.

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Dracaveli12
Medic


Joined: 05 Jun 2006

PostPosted: Fri Dec 29, 2006 11:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

IsSonic=Yes will give it ambeint damage, but that will create more problems

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bbslayer
Civilian


Joined: 26 Dec 2006
Location: USA

PostPosted: Sun Dec 31, 2006 6:55 pm    Post subject:  Finally Finished Reply with quote  Mark this post and the followings unread

Ok Finally finished it its as good as its going to get. I just went with the idea of using a projectile with a special trailer image for the weapon. I tried to simulate a railgun effect by setting the range of the shrapnel weapon to 2 and then setting the cellspread in the warhead to 2. Well I don't really think theres anyother way to make this weapon, so what do you think?

And also the screenshots aren't the best its not easy to get a screen of the weapon animations for how fast they play. One other thing so you don't get confused I took the screenshots at 2 different times I just tried to use the best pictures.



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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Dec 31, 2006 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cameo doesn't relect the actualy unit, which is bad imho.

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bbslayer
Civilian


Joined: 26 Dec 2006
Location: USA

PostPosted: Sun Dec 31, 2006 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well at the time I made it I didn't have a shp that seemed to fit with the unit so I just made a cameo of the weapon it has

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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Sun Dec 31, 2006 11:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should put this up for download.

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bbslayer
Civilian


Joined: 26 Dec 2006
Location: USA

PostPosted: Mon Jan 01, 2007 3:50 am    Post subject:  Here is the download Reply with quote  Mark this post and the followings unread

Well this is the final version although the weapon may be a little unbalanced but part of the reason for that is because the grenade shoots 3 railshots that do 75 damage and for warhead does 100% for everything, but if you don't like that you can change it.



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