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I Need Help!!!!!
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ZEFFER13
Vehicle Driver


Joined: 04 Dec 2006
Location: Chicago

PostPosted: Mon Dec 04, 2006 3:05 am    Post subject:  I Need Help!!!!!
Subject description: I'm new and need help on making a mod map. (I think)
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I'm totaly confused. Question I keep playing other people on maps that have lika infinant power if you build one power plant and like 100000 credits per minute if you capture an oil derrick.

I want to make my own map like this but I cant seem to figure out how to do this type of stuff.

How can I make these "mods" to my map???

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Mon Dec 04, 2006 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

look into your rules.ini and find the entry for the powerplant. change its power to power=5000. I'll bet that's all the power you'll need. as for the cash influx, I forgot.... sorry, I haven't modded RA2 in months and I forgot the entry Embarassed

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Dec 04, 2006 9:37 am    Post subject: Reply with quote  Mark this post and the followings unread

For the cash, look at the Oil Derrick in the rules.ini file.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Mon Dec 04, 2006 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would avoid making maps like this..for obvious reasons

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ZEFFER13
Vehicle Driver


Joined: 04 Dec 2006
Location: Chicago

PostPosted: Mon Dec 04, 2006 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well im still lost.

I go to edit and open INI Editor. after that im lost. Please explain it step by step via im new.

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ZEFFER13
Vehicle Driver


Joined: 04 Dec 2006
Location: Chicago

PostPosted: Sun Dec 10, 2006 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Well. I get that now. Thanks.

Now im looking for the codes to fast building. Does any1 know it.

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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Sun Dec 10, 2006 4:51 am    Post subject: Reply with quote  Mark this post and the followings unread

No, no, no.

Download the XCC utilities and open up XCC Mixer. Search around the RA2 part and extract the rules.ini. Search for [CAOILD] I think it is and change the parts for the cash flow to:

Code:
ProduceCashStartup=10000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=10000 ; Frame delay between Amounts


And for the power, copy and paste this code:

Code:
[GAPOWR]
UIName=Name:GAPOWR
Name=Allied Power Plant
BuildCat=Power
Prerequisite=GACNST
Strength=750
Armor=wood
TechLevel=1
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=800
Points=40
Power=5000
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=6
MinDebris=4
ThreatPosed=0   ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes ; A spy can do something to this, works like captureable
DieSound=PowerPlantDie
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Drainable=yes
PoweredSpecial=yes

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ZEFFER13
Vehicle Driver


Joined: 04 Dec 2006
Location: Chicago

PostPosted: Sun Dec 10, 2006 2:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well i got the codes and all that to enter in rules.ini. buti need the section name for the fast build mod.

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ZEFFER13
Vehicle Driver


Joined: 04 Dec 2006
Location: Chicago

PostPosted: Mon Jan 01, 2007 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok. Nobody is posting so im posting again. I have a map with the fast build on it but I dont know what section the fast build is. If somebody could post just the section that fast build is under i would greatly apretiate it.

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Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Mon Jan 01, 2007 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its under General. Just do Ctrl + F and search for: "; income and production"

There will be a list of stuff like:

Code:
;BailCount=28            ; number of 'bails' carried by a harvester
BuildSpeed=.7           ; general build speed [time (in minutes) to produce a 1000 credit cost item]
BuildupTime=.06         ; average minutes that building build-up animation runs
GrowthRate=5            ; minutes between ore (Tiberium) growth
TiberiumGrows=yes       ; Does ore grow denser over time?
TiberiumSpreads=yes     ; Does ore spread into adjacent areas?
SeparateAircraft=yes    ; Is first helicopter to be purchased separately from helipad?
SurvivorRate=.4         ; fraction of building cost to be converted to survivors when sold ;gs This is no longer used, as the sell price of the building gives more control
AlliedSurvivorDivisor=500     ; gs divide the sell cost of a building by this to get number of survivors
SovietSurvivorDivisor=250 ; gs this split is needed since no longer have a common infantry
ThirdSurvivorDivisor=750
PlacementDelay=.05      ; delay before retrying produced object deploy if temporary blockage detected
WeedCapacity=56         ; Amount of weed that needs to be harvested by a house in order to build the chem missile


You see BuildSpeed=? Just change that to like 0 or 1. Also, as long as its under [General], you can add: "GameSpeed=0"

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