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Battleship
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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Tue Jan 02, 2007 4:30 pm    Post subject:  Battleship
Subject description: Of Some Sort...
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Very basic battleship that i might voxelise or something after itgs finished, but i need someone to texture it, if you can download it and then upload after, also commentz please. as you can see it is basic. so dnt bother commenting on that lol.




battleship max 3ds.zip
 Description:
A ZIP file containing the battleship Scene (.Max) and compiled mesh (.3ds)

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 Filename:  battleship max 3ds.zip
 Filesize:  304.52 KB
 Downloaded:  129 Time(s)


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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Tue Jan 02, 2007 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

good concept

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Tue Jan 02, 2007 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont really like it looks like a sub-bb hybrid Sad

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Tue Jan 02, 2007 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

And that's bad? I like it. It's called originality.

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Tue Jan 02, 2007 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dont like being original i prefer to be as realistic as possible.

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Tue Jan 02, 2007 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Which is in a sense, boring. Without originality, most realistic designs wouldn't exist possibly and games would become bog-standard boring. All of the Red Alert 2 armies were based on originality concepts intertwined with conspiracies and technologies of the 1970's-80's era, which is what makes it a good game, because it's a break from the original.

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Tue Jan 02, 2007 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

well actually you are wrong the v3 is based of the frog-7b which is a 1950's era soviet technology. The kirov is based of a 1950's observation ballon etc... I admire innovations but something that seems highly unrealistic like a small pistol that can blow up a whole world is just dum.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Jan 02, 2007 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hint* observation baloon

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Tue Jan 02, 2007 10:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its spelled many ways and im not sure which one is american and which one is english so i just spell it like i do.

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Tue Jan 02, 2007 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeh i understand where your coming from with the unrealisticness of it, since if you look at it the back end i think would sink the whole ship lol, but as said i went for something original. i still have to add some side railing because obviously you would fall off haha. But ill update and get back to ya.

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Tue Jan 02, 2007 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep cant wait for that update. Btw you want me to texture it when i have some time but first how many poly's is it ?

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Wed Jan 03, 2007 12:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Here is the updated version i optimised it down to 9465 which is still very high, the update has railings adding to the realism, think it works well too.


comments

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Jan 03, 2007 10:45 am    Post subject: Reply with quote  Mark this post and the followings unread

This should be in 3D models section.

Very good concept soader. Don't listen to Yotta, make it as original as you want.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Jan 03, 2007 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

What is all this Anti-Yotta movement going on? fine, I don't care if you don't like this human being, but at least let him express his opinion. And it's a very good Battleship concept, soader.

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Wed Jan 03, 2007 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeh thanks for the comments, wether good or bad, they help improve Smile i still have a few things to finish but soon it should be done

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Kiith-Sa
Rocket Cyborg


Joined: 26 Oct 2004

PostPosted: Wed Jan 03, 2007 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pretty good... You could remove the stairs, they don't fit.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Wed Jan 03, 2007 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why do all of you think this is a concept? This 3D model can easily be turned into a voxel with a few clicks. Just because it isn't textured doesn't mean it's a concept. Texturing can be done after it's voxelized or before, whichever he chooses.

Originality for the win!

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Jan 03, 2007 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

*Said the man, making a Mario war game #Tongue*

Original stuff is always better. That's why we play C&C games.

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Wed Jan 03, 2007 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey, have you seen a Mario RTS before ours? No! We're original, the majority of the stuff we make doesn't even exist in Mario games. Take the EBN's buildings for example. Those were created from nothing but ideas and have little to no background with any Mario game. [/rant]

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Jan 03, 2007 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

what's the thing in the back of the boat? It's like three things on another thing. It looks like it could hold some v3 or dreadnot missiles.

I only have one comment on realism:an actual tank cost something close to a million dollars and planes alot more. So have fun waiting for those to build, if you can afford the buildings...

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Jan 03, 2007 7:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

@ Icy - Very Happy
Dude, your mod is the definition of originality. Why do you rant?

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Wed Jan 03, 2007 11:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeh thats a missle rack ive still to finish adding the missiles
EDIT: Added the missiles



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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Jan 04, 2007 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it! The design is original, but not (very) unrealistik! The amount of detail is good.
Good work.

But the mssiles are cool, but if it's for RA2(YR) you may want to turn is around 90 degrees. Missiles cann't fire backwards in RA2(YR) you know Wink

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IcySon55
Commander


Joined: 19 Nov 2003
Location: Overworld

PostPosted: Thu Jan 04, 2007 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gosho wrote:
@ Icy - Very Happy
Dude, your mod is the definition of originality. Why do you rant?


I got the impression that this:
Gosho wrote:
*Said the man, making a Mario war game #Tongue*

somehow meant the mod was not original. Miscommunication FTW? #Tongue

Soader, your model has two turrets on it. Just remember that units cannot have 2 moving turrets. You can however have a secondary weapon that fires from the second turret, the turret just won't turn towards it's targets.

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soader
Rocket Infantry


Joined: 28 Sep 2005

PostPosted: Thu Jan 04, 2007 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

If i do voxelise it, then ill maybe just keep the back missiles disabled, im guna keep working on it till its ship shape lol

Heres an update with a few extras, new railings, props, binoculars at the back etc.


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jan 05, 2007 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Gosho wrote:
This should be in 3D models section.

Very good concept soader. Don't listen to Yotta, make it as original as you want.


Not yet. 3D models forum only accept finished and downloadable 3D models, which is not the case here.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Jan 05, 2007 8:19 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought there was a download in there. My bad - it's not the model itself.

IcySon55 wrote:
Gosho wrote:
@ Icy - Very Happy
Dude, your mod is the definition of originality. Why do you rant?


I got the impression that this:
Gosho wrote:
*Said the man, making a Mario war game #Tongue*

somehow meant the mod was not original. Miscommunication FTW? #Tongue


Yeah, sorry about that. There are a lot of things about TACTIKS I don't like and probably won't play it, but I can't even begin to argue on originality or graphical competence. It's nearly flawless on these two terms.

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