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Fighter (Blender)
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Kiith-Sa
Rocket Cyborg


Joined: 26 Oct 2004

PostPosted: Thu Jan 04, 2007 3:28 pm    Post subject:  Fighter (Blender) Reply with quote  Mark this post and the followings unread

This is my first Blender model.
It's exported to few formats, but best to view/use it in Blender.





Fighter.rar
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PostPosted: Thu Jan 04, 2007 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

It would be better and you would get more downloads if... you posted an in game shot Wink

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Thu Jan 04, 2007 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

this is pretty good, especially for something made with blender.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Thu Jan 04, 2007 6:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pretty stylish, although it could use more general sharpness of the form. I think.

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Thu Jan 04, 2007 9:13 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Thu Jan 04, 2007 9:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

can blender take gmax or w3d and convert it to 3ds?

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Thu Jan 04, 2007 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Thu Jan 04, 2007 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
shut up, just shut up.
http://www.blender3d.org/cms/typo3temp/pics/2a4f78df0c.jpg
will you shut up in the future about things you don't understand ?

You're forgetting, Chielscape is pretty much against everything that is open-source, considering it inferior to closed-source (despite never using the open-source equivalent).

Anyway, for the fighter. It's a rather nice concept but I feel it's a bit silly that you have both straight, jagged edges and smooth curves on it. Would you not expect the style to be either one or the other and not a mix of both? Also, it doesn't appear to have too large a cockpit unless the fighter is rather big (or unmanned).

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Fri Jan 05, 2007 2:10 am    Post subject: Reply with quote  Mark this post and the followings unread


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Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

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Kiith-Sa
Rocket Cyborg


Joined: 26 Oct 2004

PostPosted: Fri Jan 05, 2007 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the comments. I didn't try to stick to any style, I just got a cube, tried to learn Blender, and was getting ideas. I didn't even plan for a fighter. I'm not any work everyday modeller, I just model a thing once in a time. I didn't think about if it's unmanned or not. If you think is more logical, then make it unmanned, or just controlled by hyperintelligent mice #Tongue
There are few thing I want to change, (remove some of the edgy stuff), but only on very small parts of the model, so it won't change the basic feel much. If the model would be made as high-poly, the wings would have smooth edges.

Judeau, what you showed, is FAR to max of what Blender can do. I've seen many totally photorealistic images made in it.
LONG LIVE OPEN SOURCE!!! #Tongue

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