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[WiP] TS Unit Remakes
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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Fri Jan 05, 2007 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

new Nod reckon and attack bike



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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Jan 05, 2007 12:53 am    Post subject: Reply with quote  Mark this post and the followings unread

again, its sad that fans make better voxels hen the company that made the damn company that made the game. Neutral Any chance to see a release of these units?

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Fri Jan 05, 2007 1:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

i release them if all of them are finished (or you can send me a PM if you need them earlier Wink )

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Jan 05, 2007 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you ever remake the RA2 units gimme a buzz. #Tongue I can wait for these guys.

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ChielScape
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Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Jan 05, 2007 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

best recon bike ive seen so far (cant remember the TO one #Tongue )

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sat Jan 06, 2007 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Meh, the TO one is different now.
What about my TSR one? I liked that one..

This is very good though, although there isn't enough colour difference between the chassis and window for my liking though.

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mice16
Pyro Sniper


Joined: 26 Jul 2005

PostPosted: Sat Jan 06, 2007 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Desu wrote:
again, its sad that fans make better voxels hen the company that made the damn company that made the game. Neutral Any chance to see a release of these units?


They had a due date, and had to make all of the voxels/tmps/hvas/shps/fmvs/auds in the game. Confused

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Jan 06, 2007 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

mice16 wrote:
They had a due date, and had to make all of the voxels/tmps/hvas/shps/fmvs/auds in the game. Confused


*indicates the beta Orca*

That sucker had a cockpit, the crock of shit ingame doesn't. They actually went BACK to a CRAPPIER voxel. Plus, grey actually looks quite nice on GDI units, soo.. Confused

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Jan 06, 2007 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

the Devils Tounge is the worst thing in human history. They had a fine version(UTNK), and they use the shitty shoebox(SUBTANK). WHY!?

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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Jan 06, 2007 8:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not true. The Devils' Tongue is cool too, it just needs more power like it's predecessor.

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Clarkson
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Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Sat Jan 06, 2007 9:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not true? Look at the voxel, it blows dude. FTNK looks better then it...

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Mon Jan 08, 2007 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I changed the colors to make the details more visible and finished the buggy.

The red parts on both units are suppostedto be Nod symbols, but they didnt turn out like i want. Maybe I will make them remapable, should look a bit better...



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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Sat Jan 13, 2007 11:57 am    Post subject: Reply with quote  Mark this post and the followings unread

Nod Devils Tongue

Not sure if i should extend the side flamethrower and change the top side of the tank (look quite boring)

btw, i am thinking about changing the weapon to a RotD style flamethrower Twisted Evil Very Happy



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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sat Jan 13, 2007 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks brilliant, nicely detailed. Love to see it ingame though Wink

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Sat Jan 13, 2007 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

like wise

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Sat Jan 13, 2007 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

the top will be changed (to look like in the cinematics) and the chute could be a bit longer, but the basic design is finished Smile



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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Sat Jan 13, 2007 9:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

That is beautiful..

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006
Location: Bodegraven, The Netherlands

PostPosted: Sat Jan 13, 2007 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, look at that Surprised . Way better than the original one Wink

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Jan 13, 2007 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

woah... I agree. That's awesome.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jan 13, 2007 11:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

the devils tongue really looks great! If you could now make the two digging cylinder things in the front as voxel sections that rotate while driving it would be the best. *yeah the rolling grinder of fire*

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Last edited by Lin Kuei Ominae on Sat Jan 13, 2007 11:44 pm; edited 1 time in total

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Jan 13, 2007 11:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Let it squash the gates!

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blubb
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Joined: 31 Jul 2005

PostPosted: Sun Jan 14, 2007 2:55 am    Post subject: Reply with quote  Mark this post and the followings unread

woo, thats finally one design i rly love from you , and thank you letting me use it in TS² XD btw...i edited it because....the colour sheme seemed to be RA2 sovietish in temperate terrain, it got its classic grey sheme back but the shape is the same, awesome, thanks Smile

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NiGhtPiSH
Cyborg Soldier


Joined: 19 Aug 2006
Location: Sofia, Bulgaria, Yellow Zone

PostPosted: Sun Jan 14, 2007 8:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Chriz du hast das Teufelzunge wunderbar gemacht! OMG it just rocks!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jan 14, 2007 10:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Blubb, the brown color is dirt.

Awesome work, Chriz!

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sun Jan 14, 2007 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Nod vehicles look kinda small...:/

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sun Jan 14, 2007 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

too much dirt yuri #Tongue

oho die deutsche community hier wächst und gedeiht ^^

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Sun Jan 14, 2007 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:
The Nod vehicles look kinda small...:/


Basicly they have the same size as in normal TS Confused



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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Mon Jan 15, 2007 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

nice

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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Mon Jan 15, 2007 2:29 am    Post subject: Reply with quote  Mark this post and the followings unread

No, nice spam. Confused

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon Jan 15, 2007 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
too much dirt yuri #Tongue

oho die deutsche community hier wächst und gedeiht ^^


joa...so siehts wohl aus #Tongue

@chriz:
really nice stuff #Tongue

würd vielleicht noch etwas an den walzen basteln, daß die zähne klarer zu sehen sind

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blubb
General


Joined: 31 Jul 2005

PostPosted: Mon Jan 15, 2007 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

raminator wrote:
blubb wrote:
too much dirt yuri #Tongue

oho die deutsche community hier wächst und gedeiht ^^


joa...so siehts wohl aus #Tongue

@chriz:
really nice stuff #Tongue

würd vielleicht noch etwas an den walzen basteln, daß die zähne klarer zu sehen sind



oh my gawd
nochmehr krauts Very Happy
die walzen sind meinermeinung nach detaillierter als vorher...aber chriz, hör auf mit den farben zu faken und zeig nen temperate gameshot #Tongue
iwie stimmt nämlich was nicht mit deinen farben imo...

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Mon Jan 15, 2007 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very Nice Devil's Tongue. I love it!

And back to english guys.. or I get clean up duty.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jan 15, 2007 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

About the Devil's Tongue, I think the chute should be closed, they dont need to kick the dirt out if they are not diggin', do they?

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blubb
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Joined: 31 Jul 2005

PostPosted: Mon Jan 15, 2007 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

what i'f they drive over infantry or cars? #Tongue or as seen in FMV's through gates, even if its not possible ingame, i think the chute should be open....that makes the grind look factor more macabre Very Happy

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Fri Jan 19, 2007 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
the devils tongue really looks great! If you could now make the two digging cylinder things in the front as voxel sections that rotate while driving it would be the best.


i can try it, but i have no experience witth hva animations Very Happy



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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Jan 19, 2007 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice.

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Fri Jan 19, 2007 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks good chriz

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Jan 20, 2007 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Chriz wrote:
i can try it, but i have no experience witth hva animations Very Happy


I can try that, if ya'll send me the vxl with seperated digger thingys..

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sat Jan 20, 2007 8:45 am    Post subject: Reply with quote  Mark this post and the followings unread

ha ha i all ready have a dievils tounge with rotating dig'er na na #Tongue

that devils tounge looks ok.
but what other people have said is kinda ture if you want a perfect unit
you need that rotateing diger thingy.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Sat Jan 20, 2007 2:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

and the normalproblems you get rotating those diggers...

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