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T-62 M [RA2]
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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Sat Jan 13, 2007 6:57 pm    Post subject:  T-62 M [RA2] Reply with quote  Mark this post and the followings unread

I saw this tank somewhere, and thought it would be a good voxel to make so I made it. The download includes the .ini, voxels, and .hva's.



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RLY_BiG_Tank
Missile Trooper


Joined: 10 Jun 2006
Location: Really Secret Laboratory

PostPosted: Sat Jan 13, 2007 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

VERY crude normals

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Sat Jan 13, 2007 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

not to bad
not great but not bad

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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Sat Jan 13, 2007 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is the real tank:


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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sat Jan 13, 2007 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

not bad..... just fix that turret it looks like of pile of grass....

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sat Jan 13, 2007 11:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

The gun seems to be way too high on the turret, compared to the real tank.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Mon Jan 15, 2007 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you change color, at least keep a backup of that color. It's good ww2 color just needs a remap somewheres.

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Tue Jan 16, 2007 12:42 am    Post subject: Reply with quote  Mark this post and the followings unread

The normals and the barrel, yes they need fixing, I agree. It's a very well-done tank.

Off-Topic: What happened to Uni? He should have been first post to go nuts.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Jan 18, 2007 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

A nice voxel, but redo the normals? I like that it includes hva,vxl and ini! #Tongue

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Thu Jan 18, 2007 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your Vxls are improving man, great design Wink just work on the norms some.

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confactor
Soldier


Joined: 07 May 2005

PostPosted: Fri Jan 19, 2007 1:11 am    Post subject: Reply with quote  Mark this post and the followings unread

its grreeaatt!

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Jan 19, 2007 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Back to topic?
It is a voxel thread, not a "who is the forum idiot" thread >(

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Fri Jan 19, 2007 1:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

This tank's got the basic shape of what it's supposed to be but I'll be frank with you: It needs more work.

I'm not saying that it's bottom-of-the-barrel at all, it's actually got the potential to become really nice but I can see lots of room for improvement there... many people have already pointed it out. But since you already got the basic shape and figure, I believe that touching up the voxel will be easy for you Smile .

Things I think you should work on this tank: Idea
1.) the texture: either make it a solid brown with gradual camouflage here and there. (but don't forget to delineate the turret and various parts). or make it completely touched up with camo (but dont make it too 'grainy'. id est, within a camouflage blotch, dont use shades that are too disparate.. this gives the grainy effect you see)

2.) the barrel: I don't think it's attached at the right place... too high up the turret head.

3.) the details: you can just draw in the details with the line tool or draw tool, or you can add some more voxel parts and color those.

In a nutshell, it's an ok tank but it could certainly be a lot better. Smile

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Universal
Stealth Laser Trooper


Joined: 17 Jan 2006
Location: Germany

PostPosted: Fri Jan 19, 2007 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh IVI AFV's on the target there.

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Fri Jan 19, 2007 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice tank. Could use some work, but nice. Barrel is HVA'd too high, but.. nice, nevertheless.

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sat Jan 20, 2007 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Topic rinsed and dried. Don't make me waste my time again, keep your crap to the crap forums

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Thu Jan 25, 2007 1:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, it appears you have a few holes in your voxel.
(the chassis is not closed all the way)

If you have just a one pixel hole in the voxel, maybe on the underside, it will cause those bizarre normals(if you are using the new autonormals)(this is just what I have observed)

It is a good start.

@Uni-
This is about the voxel, not a BF2 bashing thread. BF2 is so ridiculous that it could be said to be an alternate timeline, so who cares!? A game is about fun and BF2 is about shooting people and vehicles, not being hyper-realistic.

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Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Fri Jan 26, 2007 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok. Is there any more suggestions and stuff I should do before I post the update?

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