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Voxel Section Editor III 1.3 has been released!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jan 31, 2007 8:24 pm    Post subject:  Voxel Section Editor III 1.3 has been released!
Subject description: Smooth and well normalized, just like it should be.
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Ladies and gentlemen, I'm proud to announce that.....that...... that..... the model below look cool! Oh come, on! Take a look! Of course, I wasn't the one who made it. Full credits to WeeRaby 2k and you'll find this voxel, called Mad Dog, at YR Argentina! But, wait... did I say voxel?!?!?!?





You know? Voxel... these 3D matrixes, full of coloured blocks.... where Westwood also added lighting normals to give a fake feeling that it has curves.. but what you see in this picture is a bunch of cubes. Isn't it magically cute?

Unlike these 3ds models that are converted to voxels with good looking normals, the values for the normals from this voxel were totally generated by the new Voxel Section Editor III 1.3. So, it takes all these cubes, do some 'alakazham' and it finds the best reflection angles to make them look the most realistic as possible without any previous knowledge of what kind of shape was used to make it.

Yea, kids... this is the power of the new Smoothed Cubed Auto-Normals included in this new version of the Voxel Section Editor, which is a program that allows you to create and edit voxels (the file format used by TS and RA2 for vehicles, aircrafts and some turrets). This version also renders any monster, errr... I mean, voxel, much faster than any previous versionns of the program (see picture below). It includes several bug fixes and random features.






Voxel Section Editor III 1.3 ChangeLog:
- revisions by Banshee
- Added: Ability to optimize your voxel/new section for land or air unit. The difference is the bounds calculation. When Land is selection, the minimum height is 0, while Air uses the old system.
- Added: Mirror -> Mirror Right to Left finally works.
- Updated: There is only one auto normalizer now: Smoothed Cubed AutoNormals, that brings almost perfect normals, better than the old Cubed AutoNormals. Cubed AutoNormals and 6-Faced Autonormals are gone.
- Updated: Voxels should be rendered about 20x faster, like in OS:VV 1.6 or better. However, this requires a bit more RAM memory.
- Updated: Program loads faster and acts faster. The code was also improved to waste less memory. Custom schemes also load considerably faster.
- Updated: Dropper is now the default tool from the program, instead of pencil. This prevents users from accidentally painting the voxels when creating new files or opening existing voxels.
- Bug Fix: The program will now load sections with no used voxels instead of giving range check error.
- Bug Fix: Failed to set data for 'Path' message won't appear anymore if you do not have administrative powers on your operational system.
- Bug Fix: When creating new voxels or on the resize operation, the x, y and z you determine will be the x, y and z from your voxel. The order is no longer messed up.
- Bug Fix: Normals are now copied correctly when copy is used with Spectrum -> Normals.





Support for this tool is available at the phenominally fantastically totally uber awesomely popular Voxel Section Editor III forum (guest posting allowed).

You can download it HERE. If you own a fan site, you can place this program on your site for download. If you wanna modify it, go ahead. But on both cases, make sure that Will, Plasmadroid, Koen, Stucuk and I are credited for our efforts. And, have fun voxelling!

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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Wed Jan 31, 2007 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

yaay Smile
I try to make a voxels with the new normals system.
Will it be buggy if i use Smoothed Cubed AutoNormals on a old voxel with uses the 2 old?

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Muldrake
Supreme Commander


Joined: 19 Sep 2003
Location: England

PostPosted: Wed Jan 31, 2007 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Brilliant, Banshee!
Thanks for still working on this, and for fixing a few nagging issues I had with the older versions.

Love ya, Banshee!

_________________
If there is a problem on the forums, PM me.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Wed Jan 31, 2007 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is awesome! Great job, Banshee! Very Happy

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jan 31, 2007 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Gaffel: No.

@Muldrake and DonutArnold: Thanks for the support, guys Smile.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jan 31, 2007 11:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey guys, I hope you don't insult me, but... I'm gonna release the version 1.31 with an even better normalizer! As far as I saw the results, it managed to get more smoothed than Westwood normals. I'm far too much impressed by it!

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