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NOD Obelisk Ship
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Bos187
Disk Thrower


Joined: 25 Jan 2007
Location: Maastricht, The Netherlands

PostPosted: Fri Jan 26, 2007 9:25 am    Post subject:  NOD Obelisk Ship
Subject description: A naval ship with an obelisk on it
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Don't forget to credit me! Wink
also don't forget to comment me, this is the first voxel i have ever made (except for a silly cube #Tongue )

It's a TS voxel of course



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Gaffel
AA Infantry


Joined: 27 Mar 2006

PostPosted: Fri Jan 26, 2007 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Add alot of details

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Bos187
Disk Thrower


Joined: 25 Jan 2007
Location: Maastricht, The Netherlands

PostPosted: Fri Jan 26, 2007 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, i know >.< more detail. Anything else wich needs more work?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Fri Jan 26, 2007 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like Tron... No really!

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Lee
Jumpjet Infantry


Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Fri Jan 26, 2007 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Id love to see an in-game screenie of this Very Happy

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Elerium-155
Commander


Joined: 07 Mar 2005

PostPosted: Fri Jan 26, 2007 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are we in the era of Battlezone and Tron? #Tongue

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Fri Jan 26, 2007 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sir...we are in the 80s.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Fri Jan 26, 2007 10:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's simple, maby even a bit to simple?
Cool seeing people play around with remap #Tongue

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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Sat Jan 27, 2007 1:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Post an ingame pic.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Jan 27, 2007 3:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Make a TRON MOD!

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THE Protagonist
Commander


Joined: 19 Apr 2006
Location: The Etto

PostPosted: Sat Jan 27, 2007 4:53 am    Post subject: Reply with quote  Mark this post and the followings unread

i think its great for a fist foxel but yeah, needs more detail

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat Jan 27, 2007 6:17 am    Post subject: Reply with quote  Mark this post and the followings unread

A lot of useless above comments ^.

The voxel needs much more detail, it looks as if it is limited to 2 colours atm, try giving the voxel a texture and work from there, give the initial model some more detail as well, atm it looks really basic and not very interesting.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Jan 27, 2007 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

3 colors including remap

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NiGhtPiSH
Cyborg Soldier


Joined: 19 Aug 2006
Location: Sofia, Bulgaria, Yellow Zone

PostPosted: Sat Jan 27, 2007 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

For a first timer nice. Hope you improve your skills soon and show us real stuff!

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Raptor8
Grenadier


Joined: 11 Nov 2005
Location: Buffalo NY, a yellow zone w00t!

PostPosted: Sun Jan 28, 2007 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

sweet, need a ingame pic though.

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Mon Jan 29, 2007 2:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I think remaps need to be a bit better placed than just on all the edges... The voxel as stated, needs a texture... but the most glaring issue I see is that it's not Nod's style at all.

That is to say most Nod vehicles and buildings, especially in TS, are rounded, detailed and sleek. This doesn't strike me as any of those.

Good for a very first voxel though.

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Zodiac
Gauss Rifle Trooper


Joined: 02 Feb 2006
Location: Svaynaq *Uses ROT13* The answer is: Finland!

PostPosted: Mon Jan 29, 2007 5:52 pm    Post subject: Re: NOD Obelisk Ship Reply with quote  Mark this post and the followings unread

Bos187 wrote:
[img]Don't forget to credit me! Wink


I'd preferably forget this voxel than crediting it.

Add normals , will look better.
Add details looks even better.
And add a turret , maybe also barrel , then it might as best as it gets.

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Mon Jan 29, 2007 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is actually a good concept, but I suggest you plan it out, with sketchs..look at other references the drednaught, and other..even the impressive CnC3 Nod battleship. I think adding some submarine elements would add to the Nod personality.

However for a first voxel exercise its not bad, but like everyone said its far from finished!

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tds101
Disk Thrower


Joined: 08 May 2006
Location: lancaster PA

PostPosted: Wed Jan 31, 2007 2:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

i gess thats ok for your first voxel but you should spend more time on it think about what it would look like if you can visualize the image in your head thats what i do i'll show you my first vxl this was before i knew how to normal



Mammoth apc.PNG
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Mammoth apc.PNG



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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Wed Jan 31, 2007 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol. That would actually look a lot less bad if it wasn't next to the incredibly detailed Battle Fortress.

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tds101
Disk Thrower


Joined: 08 May 2006
Location: lancaster PA

PostPosted: Thu Feb 01, 2007 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

LIKE I SAID that was my first vxl #1 numero uno i did not have the skills i do now

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Thu Feb 01, 2007 12:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

The magic of normals, I used 2 years to "find" the normals #Tongue Now I love the normals.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Feb 01, 2007 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

And I still can't even notice the normals... #Tongue

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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Feb 01, 2007 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Normals? What are these...Normals you speak of, stranger?! Blasphmey!

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