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Tiberian Sun: Dawn of the Legions.
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Fri Jul 07, 2006 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

fans? where? *tumbleweed rolls by* haha

i completely agree with banshee, this isnt a mod, but a pile of the worst voxels i've ever seen, sorry. (nah, not the worst in general, but worst in a mod)

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Fri Jul 07, 2006 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oh well...I'll display Nod's ground forces. We're only about 45% complete. Some firing animations and a few other things are bugged.



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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sat Jul 08, 2006 8:05 am    Post subject: Reply with quote  Mark this post and the followings unread

im going to replace the ion trooper with a new unit and add alex06 and RAGosho are now apart of TS : dawn of legions ...welcome a board

im changing heavy arty and a few others im not happy with and the mega tank will be the first to change

thanks to RLY_big_TANK ....his voxels they will take the place of the other ones he is now credited.

well done modders im not going to give upive worked two years on this mod and im not going to give up thanks guys for your support

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Jul 08, 2006 8:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Jul 08, 2006 1:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

RAGosho, which type of weapon would you like? Bullets, fast ROF, Lasers, Med ROF or Rocket weaponry, slow ROF?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jul 08, 2006 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hate is a very strong word. Dislike is a better word. I fail to see a possible appropriate ballance in this mod. Also, the units are being set too much randomly, which makes me feel there is also a failure in a proper planning of this mod. Of course, I can be mistaken about it. But, so far, I don't see a reason to create a subforum for it.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Jul 08, 2006 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm...thanks for the piece of advice Banshee. Dubzac and me are now planning on which things that are the most important.

Dubzac and I are thinking of including a Harrier II that's is made for Anti-Infantry only. Don't be shocked and critisize yet, I'm thinking up a side story of the Harrier II.

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ChielScape
General


Joined: 07 Mar 2006
Location: In ur BIOS, Steeln ur Megahurtz!

PostPosted: Sat Jul 08, 2006 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

doesnt this mod follow the storyline of Kicktorch then?

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sat Jul 08, 2006 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Destiny, first I'll have to choose a voxel or shp for my unit. Then I'll tell you, OK?

BTW, you really should follow Major_Gilbear's Guide. It'll ease you a lot.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sun Jul 09, 2006 12:43 am    Post subject: Reply with quote  Mark this post and the followings unread

problem is we need balance in the mod ive found holes in gdi and nod tech stucture and i plan to add more unit to help fix the weaknees in the defence side

desriptions will become avaible soon on all units every unit has a role depending on what happening at the time

---just some units abiltys are based on operation kick torch--

one of my goals was to add units exspecialy to counter others (IE: ION tank vs Laser tank) each are eqaul but are opposite

the megatank was around to counter mammoth tanks.


the list goes on and on ............... these are not random units but built for roles most units in the orgainal tiberain sun lacked.

---------------morle of the story----------------
think of this mod like counter stirke .... if the enemy makes a unit you must make its counter.....if you fail then you die.

build ques will be extended to help you fight the enemy........this is a fast pased mod.........build fast and think ...that is your weapon your only weapon

so use it well....major dubzac out !!!

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun Jul 09, 2006 1:18 am    Post subject: The Harrier II's side story and 2 lessons. Reply with quote  Mark this post and the followings unread

Umm...here's my side story for Harrier IIs in the future:
---------------------------
*San Franciso AFB*
Lead Pilot: Okay guys! Prepare to chrono to Eglin AFB!
Pilots: Yes Sir!
*The chronosphere activates, but the sabotaged Time Machine activates as well(The saboteur activated it), then a phenomenon happens. A Chrono Time-Shift chrono-ed the 9 Nine Harriers go forward in time, when they enter, the pilots sees extraordinary things. Golden-colored Large and small robots on 2 legs fighting, shooting shells and bullets. A tank fires a blue beam that goes through a row of Red Tanks. Unknown aircraft flies past the battlefield and destroying Red things. A hovering tank fires missiles. Suddenly, a blue beam struck the battlefield and knocked out a few Red Tanks. The pilots checked the date, month and year on their HUDs. It showed: 15/7/2024 (Correct me if I'm wrong about the year)
-----------------------------
To be continued...

It needs improving I think.



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Today's lesson 1: How to fry a Harpy.
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A disobedient Harpy gets fried by Mr. Ion Tank.
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 Description:
How to fight a Mammoth MK.II properly.
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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Sun Jul 09, 2006 2:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nod's knights strom squadron "harrassment brigade"

the eight rockets of doom will fall on you Gdi fear the "harrassment brigade" Laughing

RAGosho wrote:
Well, since you accepted my offer, I suggest you go and tell all your team members to register at my forums. And when you're done, sned me a PM and I'll make your sub-forum. But I also expect at least a post in the Introductions by each member before, just so that we know each other.
See ya
~RAGosho


horray we have a home all members to wish to see more progress go to chick here to enter our new home here

thanks RAGosho Very Happy

altougth i'll still be posting in Pmm with updates on progess,,,its nice to know where going to be hosted....im going to work real hard on this mod tomake it good and fix voxel colours and infantry

like banshee said he wants to know what each unit can do so i'll be working on that too

im also working on cameos and bugs that ive found an renaming units
hopefully i can give a copy of my mod destiny so you can see the updates then you'll see see more fantastic mod pics...i wish you guys could play the game its so cool..but its still a alpha so no chance of playing it yet untill most of the bugs are fixed



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knights strom sqaudron escorting a nod bomber to the target
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assaination.png
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:lol: kill the gdi scum
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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Mon Jul 10, 2006 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn it Dub, you forgot someone. xD

Stealthy little prick my guy is, AKS-74 with BS-1 Grenade Launcher (40mm), C4, targetting laser on that AKS...I'll take a Boris image from RA2 if you will, thanks.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Jul 10, 2006 9:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm...Dubzac, the Assaulter's weapon and the Titan's weapon. Give him C4=yes and we're all set. He'll be a commando, 2000 credits and BuiltLimit=1. How's progress on the AV-08B II?

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Mon Jul 10, 2006 12:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

very good 'ill canged most of the infantry cameos useing jah's and gangstars cameos and a few of my own ive change all the current cameos and im strating on vehicles now.

Assaulter's = Assault infantry ...changed the name because it sounds like a crimainal not a infantry unit

yes yes Von Kriplespac your jason will be made don't pantic first howeveer i have units to fix and make lots of cameos to do for my new units ...

i'll be posting a GDI Assault infantry, Nod Assault infantry cameo's ..for public download Also

jah and gangstar are now in the credits

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Jul 10, 2006 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay, I'll change mine as well. Hey the GDI and Nod's Assault Infantry needs a better AT weapon. I'm making the Harrier II's weapon. I'll post the Assault Infantry later. (They use the same SHP right Dubzac?) Time for some story-posting! (Of course about the Assault Infantry!)

Here's the story for it Laughing :
The GDI Light Infantry was a good AI (Anti-Infantry) Infantry. But he had worser results compared to Machines. Commander Denmon* decided to train infantry that is can handle both Infantry and Machinery. He called them: Assault Infantry. (Mine's GDI Assaulter) The Assault Infantry was to work with Light Infantry in groups. The Assault Infantry is a Light Infantry but has better training and weapons. But it has slightly less Rate Of Fire than the Light Infantry. These Assault Infantry aren't very expensive, though they have a weakness of Bullets like others. In large groups they can be a very powerful threat, even against the Mammoth Mk.II and the Ion Tank. They are Tiberium-Proof.

*= I think it's Denmon 0728.



Assault Infantry.png
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Assault Infantry ready for action!
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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Tue Jul 11, 2006 8:17 am    Post subject: Reply with quote  Mark this post and the followings unread

one thing i want at the moment is a good story so i can put it on my sub fourus destiny can you take care of that ?

im too busy with cameos at the moment..but i'll give the assult infantry a rockect and raise the price a little like you said destiny ..i'll make warheads and weapon stats for the new rocket

ive tested most of the cameos im still having trouble with the GDI APC cameo it woun't show up ...and another problem has come up i have no gdi engineer cameo ???????? i don't know what to do ?

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Tue Jul 11, 2006 9:40 am    Post subject: Reply with quote  Mark this post and the followings unread

No problem sir! I'll take care of it!

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Von Kriplespac
General


Joined: 01 Sep 2004
Location: Somewhere

PostPosted: Tue Jul 11, 2006 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dubzac58 wrote:

yes yes Von Kriplespac your jason will be made don't pantic first howeveer i have units to fix and make lots of cameos to do for my new units ...


I didn't give you permission just yet to use Trevlinsky yet. Very Happy

I have a contract for ye to sign, but only till you sign it shall you be able to use him in the mod. Very Happy

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed Jul 12, 2006 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread

von why do you want to spoil the suprise...anyway im not doing to show your charater ...hell i haven finshed build the shp in any case let alone the cameo ....anywho von you need to give me a full body image of the charater first i was going to tell you that but you took off before i could send it.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Wed Jul 12, 2006 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice, I like the new infantry.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed Jul 12, 2006 10:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it's Denmon 0728 makes the best shp infantry around i appve of every thing he does tis totaly cool IMO

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Wed Jul 12, 2006 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dubzac58 wrote:
I think it's Denmon 0728 makes the best shp infantry around i appve of every thing he does tis totaly cool IMO

You can post that again. He rocks!

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Jul 13, 2006 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

This mod is going to have a lot of units... Like all those air units for Nod, I mean, you would never need to use each individual one at once at all. The same applies to the other units imo.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Thu Jul 13, 2006 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

You're partially correct. But every aircraft has it's role. Nod Bombers are to bomb, Knights are escorts against AA Ground units, Banshees and Harpies are to attack tanks and infantry and the All-round F-22 Raptor.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Wed Jul 19, 2006 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread

im posting 4 srceens at nahaira forums where we are hosted

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Mon Feb 05, 2007 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

i took morphers advice and lowered the amount of units

but its still pretty cool AI tweaks.

-a little note about the mod its a half conversion not full as others have claimed im sticking to gdi and nod ..all i did really was add bsl to the mix

this is the current 1.76c screen which is not out yet but will be soon i hope.

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Mon Feb 05, 2007 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't use .jpgs man, they make the screenshot look awful.

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Mr. Pokey
Energy Commando


Joined: 29 May 2005
Location: England

PostPosted: Mon Feb 05, 2007 3:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great walls and component towers there.

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Dubzac
Commander


Joined: 21 May 2004
Location: New Zealand

PostPosted: Tue Feb 06, 2007 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

mr pokey that will be fixed .. thanks for pointing that out.

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