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another screenie
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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Tue Feb 06, 2007 4:23 pm    Post subject:  another screenie Reply with quote  Mark this post and the followings unread

1.)I want to know what you think of the new dry brush-grass I made. Do the new grass give some sort of wasteland ambiance?

2.)Also, what do you think of the unit corpses? can you differentiate which are natural unit corpses (those that I coded in to appear when units get destroyed) and which are the props (those that I coded in as 'buildings')

here's an example: a Xiang Seng Li force using IVI SPAFV-24b 'Achron' Mk2 and IVI SPAFV-13 'Mandirigma' battle tanks intercept a Neo Dai Viet convoy of IVI restored vehicles (a restored/modified SPAFV-M1A2 Mk.2, MRP-M2 Mk.2, and some Humvees)

the Xiang Seng Li lost 3 IVI SPAFV-24bs and the Neo Dai Viets lost the whole convoy....



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Feb 06, 2007 4:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

1) Still reminds me of the piffpiff animations...and the ground below them is too dark. Make some space between the grass.

2) Umn...no...I get really confused with them...

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Tue Feb 06, 2007 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

is that so? the space between the grass is dark because I tried to put shadows between them. If you think that that's not helping in creating a grassy effect, well... I guess I have to think of another way to create them..... Neutral

as for the corpses... good. Since you can't tell the buildings and the real unit-death-spawned corpses apart, then I've achieved what I wanted to Smile

all right, on to other things... what about these new rocks?



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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Tue Feb 06, 2007 4:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I really should stop droooling at your work. No, I have no idea what so ever what is what. Everything is so...nice Smile

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Feb 06, 2007 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

quite nice
although those rocks need a proper shadow, they look too out of place

the grass is a nice change, but it needs to be made less square

they look pretty good, did you make them or are they ripped from another game ?

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Wed Feb 07, 2007 12:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Question; if you're new eye candy bits are buildings couldn't you add fun new functionality like cactuses that prick nearby infantry or totem poles that detect stealth or something?

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Wed Feb 07, 2007 2:28 am    Post subject: Reply with quote  Mark this post and the followings unread

@ Gosho, I'll make some more for the public community. Cool


SMIFFGIG wrote:
quite nice
although those rocks need a proper shadow, they look too out of place

the grass is a nice change, but it needs to be made less square

they look pretty good, did you make them or are they ripped from another game ?


It's hard to make the shadows... but I'll try to do better next time Smile

yeah, I know what you mean about the grass... I was hoping no one would notice that they do look very square-ish Very Happy

Idea Idea these new things you see are all 100% mine, created in paint, touched up in SHP builder. Idea Idea

whenever I take graphics from other games, I always say so Confused . Not that I plan to adapt other games' graphics anymore.... now that I've learned how to model basic 3d stuff like buildings. Wink


@ Rattuskid, You can tell which the buildings are by looking at whether the 'corpse' displays a barrel shadow. Unit death spawned corpses don't have barrel shadows Wink

anyway, thanks for the ideas! I'll make the cacti and the totem poles soon. fortunately, I wont be using the totem poles and cacti in my mod because my mod's themed in far east and south east Asia (cacti and totems are characteristic of native american people am I right?)... which means that I'll make them especially for public use. Wink

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Rattuskid
Sergeant


Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Wed Feb 07, 2007 3:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Those were just examples, not requests. Work on what you want to, Isserel. We'll drool over it regardless.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Feb 07, 2007 5:17 am    Post subject: Reply with quote  Mark this post and the followings unread

The new additions are very nice, and I like them however I think they look a little to out of place, like they don't really belong to the terrain, I think if you get shadows done and try an alter this you will have some very interesting looking additions.

Good Luck.

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IVI
Commander


Joined: 25 Jun 2006
Location: Feilubin

PostPosted: Wed Feb 07, 2007 6:56 am    Post subject: Reply with quote  Mark this post and the followings unread

what's exactly wrong with the shadows? are they in the wrong angle/light source?

atm, when comparing what I've made against WW's rocks, the difference that I can see is that WW's rocks are rougher looking and in a seemingly lighter hue...

do you think that the new stuff don't belong all that much in TS terrain? Sad

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Wed Feb 07, 2007 11:39 am    Post subject: Reply with quote  Mark this post and the followings unread

The shadows just don't look like other TS shadows at the moment, the rocks in the bottom right of the screen fit perfectly ingame no problems, the ones above, sort of top center look a bit as thought they stand out, I think if you made them a bit more like the colour of the bottom right rocks everything would be perfect.

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