Posted: Tue Feb 06, 2007 4:23 pm Post subject:
another screenie
1.)I want to know what you think of the new dry brush-grass I made. Do the new grass give some sort of wasteland ambiance?
2.)Also, what do you think of the unit corpses? can you differentiate which are natural unit corpses (those that I coded in to appear when units get destroyed) and which are the props (those that I coded in as 'buildings')
here's an example: a Xiang Seng Li force using IVI SPAFV-24b 'Achron' Mk2 and IVI SPAFV-13 'Mandirigma' battle tanks intercept a Neo Dai Viet convoy of IVI restored vehicles (a restored/modified SPAFV-M1A2 Mk.2, MRP-M2 Mk.2, and some Humvees)
the Xiang Seng Li lost 3 IVI SPAFV-24bs and the Neo Dai Viets lost the whole convoy....
is that so? the space between the grass is dark because I tried to put shadows between them. If you think that that's not helping in creating a grassy effect, well... I guess I have to think of another way to create them.....
as for the corpses... good. Since you can't tell the buildings and the real unit-death-spawned corpses apart, then I've achieved what I wanted to
all right, on to other things... what about these new rocks?
Question; if you're new eye candy bits are buildings couldn't you add fun new functionality like cactuses that prick nearby infantry or totem poles that detect stealth or something? _________________
@ Gosho, I'll make some more for the public community.
SMIFFGIG wrote:
quite nice
although those rocks need a proper shadow, they look too out of place
the grass is a nice change, but it needs to be made less square
they look pretty good, did you make them or are they ripped from another game ?
It's hard to make the shadows... but I'll try to do better next time
yeah, I know what you mean about the grass... I was hoping no one would notice that they do look very square-ish
these new things you see are all 100% mine, created in paint, touched up in SHP builder.
whenever I take graphics from other games, I always say so . Not that I plan to adapt other games' graphics anymore.... now that I've learned how to model basic 3d stuff like buildings.
@ Rattuskid, You can tell which the buildings are by looking at whether the 'corpse' displays a barrel shadow. Unit death spawned corpses don't have barrel shadows
anyway, thanks for the ideas! I'll make the cacti and the totem poles soon. fortunately, I wont be using the totem poles and cacti in my mod because my mod's themed in far east and south east Asia (cacti and totems are characteristic of native american people am I right?)... which means that I'll make them especially for public use. QUICK_EDIT
The new additions are very nice, and I like them however I think they look a little to out of place, like they don't really belong to the terrain, I think if you get shadows done and try an alter this you will have some very interesting looking additions.
what's exactly wrong with the shadows? are they in the wrong angle/light source?
atm, when comparing what I've made against WW's rocks, the difference that I can see is that WW's rocks are rougher looking and in a seemingly lighter hue...
do you think that the new stuff don't belong all that much in TS terrain? QUICK_EDIT
The shadows just don't look like other TS shadows at the moment, the rocks in the bottom right of the screen fit perfectly ingame no problems, the ones above, sort of top center look a bit as thought they stand out, I think if you made them a bit more like the colour of the bottom right rocks everything would be perfect. _________________ QUICK_EDIT
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