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Migs With Tactical Nuke Missiles (Fuel Airbomb topic)
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Wolf Dane
Cyborg Soldier


Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Thu Jul 07, 2005 10:30 am    Post subject:  Migs With Tactical Nuke Missiles (Fuel Airbomb topic) Reply with quote  Mark this post and the followings unread

is is possible to possibly make a fuel airbomb for RA2 and YR? i seemed to remeber that there is a parabomb superweapon would it be possible to alter that then use that as a fuel aribomb template?

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Last edited by Wolf Dane on Thu Nov 10, 2005 10:30 am; edited 2 times in total

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Thu Jul 07, 2005 11:34 am    Post subject: Reply with quote  Mark this post and the followings unread

DeeZire had a parabomb superweapon in his mod, although I don't know if there's a better way. If it had a deathweapon with a large cellspread and a suitable animation, you could emulate the fuel air bomb.

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Wolf Dane
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Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Thu Jul 07, 2005 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

how would i go about doing that? im realativly a vry average modder and im still learning the tricks of the trade but its an idea me and thorn came up with what we would like to see in a ra game

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Jul 07, 2005 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

rocker=yes would make units bounce around, the bounciness depends on weight values

If you made a normal bomb e.g. like a kirov bomb then you attach directrocker properties (go to downloads ra2 deezire and download the editing guide) direct rocking allows u to flip units like the MOAB upgrade in generals.

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Wolf Dane
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Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Thu Jul 07, 2005 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cheers General much appriciated my friend and u to clazzy will try it out later on hehehehehe

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Jul 08, 2005 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm...I have just coded in a fuel air bomb for my mod...
I found the GTPOWEXP animation makes for a good animation, if you use a cluster weapon for the FAB...
;Black Eagle Bomber(EDF special unit)
[Maverick2]
Damage=500
ROF=10
Range=9
Projectile=AirBombProj ;AirToGroundMissile
Speed=70
Warhead=FABWH
Report=BlackEagleAttack
Burst=1;2

[AirBombProj]
Arm=2
Acceleration=25
Ranged=yes
ShrapnelWeapon=FuelCluster
ShrapnelCount=8
AA=no
AG=yes
Image=MISLSAM
ROT=70
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

;called by AirBombProj
[FuelCluster]
Projectile=Invisible
Damage=600
Warhead=SSMRLSHEAT ;MRLS HEAT, high spread, anti-tank
Anim=TWLT070

;Fuel Air Bomb Explosion
;Initial Explosion-Cluster explosions do most of the damage
[FABWH]
CellSpread=3.0
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,95%,90%,100%,100%,100%,45%,105%,25%,100%,100% ;Last one is ship armor...used to be Missile armor.
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=gtpowexp
ProneDamage=70%     ; Presumes air burst

;Long Range Anti Tank Weapon
[SSMRLSHEAT]
CellSpread=3
PercentAtMax=.2
Wall=yes
Wood=yes
Verses=20%,15%,10%,100%,100%,100%,10%,60%,4%,100%,50%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Sparky=no
ProneDamage=70%     ; Presumes air burst

Yes, it does lots of damage.
Please note that this for a PC/TC. These stats are way too high for RA2...

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Wolf Dane
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Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Sat Jul 09, 2005 8:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Absolutely brilliant their m8, safe as will have a mooch at that l8r.....Hehhehehehehe u solved anouther thing for me as well what i was going to use as a bomber.... i was going to use the gargo plane  from which standard paradrops are done from.........

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sun Jul 10, 2005 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remember to have a unit like the XCOMET placeholder for the FuelCluster weapon... Or it will crash when it attacks units or infantry...
Also, add an entry for MISLSAM.

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YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Wolf Dane
Cyborg Soldier


Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Mon Jul 11, 2005 8:17 am    Post subject: Reply with quote  Mark this post and the followings unread

cheers eva what do u suggest for MISLSAM? u said in your previous post that its stats are to powerful for RA2 does that mean it wont work on standard RA2 without YR?

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thorn
Soldier


Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Mon Jul 11, 2005 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

he means it's too powerful to give to just one side...


u have to make all things equal, u see?

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shadowfx78
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Joined: 01 Jul 2003

PostPosted: Mon Jul 11, 2005 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

um no he means its far to unbalancing for unmodded RA2/YR.  It would be good if you have something else to balance it effectively like a slow strong plane or a relatively weak fast plane.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Jul 11, 2005 7:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, you are going to want something more along the lines of
[Maverick2]
Damage=200 ;500 is was too high for original game ;lower this to around 100 to 200.
ROF=10
Range=6; 9 is to high
Projectile=AirBombProj ;AirToGroundMissile
Speed=50
Warhead=FABWH
Report=BlackEagleAttack
Burst=1;2

;called by AirBombProj
[FuelCluster]
Projectile=Invisible
Damage=100 ;100 is good
Warhead=SSMRLSHEAT ;MRLS HEAT, high spread, anti-tank
Anim=TWLT070 ;smaller animation?

Basically, lower the damage the cluster does each, along with the original missile
Change the SSMRLSHEAT around to your likings...
Those stats, well, 1 FAB would kill an entire 20 tank grizzly rush or even a large apoc assault.. You see, the average strength of a tank in the mod i use this for is 600, so it is scaled for my mod...

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Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Beowulf
Laser Commando


Joined: 12 May 2003
Location: Furry Heaven

PostPosted: Mon Jul 11, 2005 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

pd's patch will be including airstrikes. #Tongue

Wait until then.

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Wolf Dane
Cyborg Soldier


Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Tue Jul 12, 2005 9:11 am    Post subject: Reply with quote  Mark this post and the followings unread

ahhh i c ic well i did have a good laugh when an fuel airbomb like killed 40 rhino tanks in one blast.....

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thorn
Soldier


Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Tue Jul 12, 2005 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

but still no where near as good as that nuke Razz Razz

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Tue Jul 12, 2005 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I beg to differ...
The nuke does 1000 damage... The original FAB of mine did 500 for the initial explosion... Plus it has 8 600 damage cluster explosions.... Heheheh, do the math...

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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thorn
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Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Tue Jul 12, 2005 12:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, you do the math. nuke clustered 20 times 1000x20=20,000

500+(6x800) = 5,300

20,000,  or 5,300... which one is bigger lol

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Wolf Dane
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Joined: 18 Jun 2005
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PostPosted: Thu Jul 14, 2005 8:12 am    Post subject: Reply with quote  Mark this post and the followings unread

again it seems like some of my old begineers modifications will not be kept secret anymore, actually thorn if u remeber i doubled the damage and clustered the nuke so its actually 40,000 not 20,000 damage............. *twisted* what can i say im a sucker for the nuke and my migs....... O.o 'drools' nuclear equipped migs mmmmm........... 'Drools'

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thorn
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Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Thu Jul 14, 2005 1:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

... Generals

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Thu Jul 14, 2005 6:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was getting the impression you meant a normal RA2 nuke.

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Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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thorn
Soldier


Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Fri Jul 15, 2005 8:08 am    Post subject: Reply with quote  Mark this post and the followings unread

lol, sorry dudde, in that respect, yes you are right.   but it was a normal nuke, till i got drunk...  Confused

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Wolf Dane
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Joined: 18 Jun 2005
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PostPosted: Fri Jul 15, 2005 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

@Eva: well my compatriot should have pointed it out eva sorry about that but as usual we were pissed and cant remeber half the things we did untill we get drunk again......

@thorn: well those migs may have been in generals zero hour but im so tempted to put them in YR for the soviets......... im sorry im obsessed with migs and tactical nuclear missle's so much infantry killings and tank killings......Yes?

@ Everyone: And yes my favourite general on Zero hour is the nuke general! Twisted Evil nuclear tanks,Tactical Nuke warheads, Nuke Missiles, Nuke Cannons....... Mmmmmmmmmm Nuke Technology *Drools*.................. #evil  Twisted Evil  Shocked  Very Happy

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thorn
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Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Fri Jul 15, 2005 9:20 am    Post subject: Reply with quote  Mark this post and the followings unread

YR won;t support them... the easist thing to do is take the ones from Boris, and equip a nuclear Warhead

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Wolf Dane
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Joined: 18 Jun 2005
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PostPosted: Mon Jul 25, 2005 8:11 am    Post subject: Reply with quote  Mark this post and the followings unread

yes thats what i was on about, The migs were already on the game all i need to do now is make a tactical nuke missile to make them the nuke migs..... Bring on ze Migs......

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thorn
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Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Tue Jul 26, 2005 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

yes.......

excellent......

Twisted Evil

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thorn
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PostPosted: Tue Aug 09, 2005 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

and so have u got them nuke yet?

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Wolf Dane
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PostPosted: Wed Aug 10, 2005 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

the nuke is still in the early stages and im not even willing to put it into the beta i sent you thorn mainly 'cus im not sure if the mininukes will even work

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thorn
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Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Thu Aug 11, 2005 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

do you mind if i try? #Tongue

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Wolf Dane
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Joined: 18 Jun 2005
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PostPosted: Fri Aug 12, 2005 8:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok Go for it, i should really rename the topic for the should i? change it from fuel airbomb to Nuke migs!

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat Aug 13, 2005 8:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

meh just give the soviets an airfield with nuke migs.

Also nuke migs r sh*te against stinger sides, 4 migs with napalm upgrade can slaughter it but not tactical migs

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thorn
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Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Sun Aug 14, 2005 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:


Also nuke migs r sh*te against stinger sides, 4 migs with napalm upgrade can slaughter it but not tactical migs


um.. that's in generals, not YR....

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Allied General
General


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PostPosted: Sun Aug 14, 2005 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah i know i'm just stating that tactical nuke migs aren't all cracked up to big.

Why don't u change the mig warhead impact anim to NUKEANIM or MININUKE?

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Wolf Dane
Cyborg Soldier


Joined: 18 Jun 2005
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PostPosted: Mon Aug 15, 2005 8:17 am    Post subject: Reply with quote  Mark this post and the followings unread

cheers general you have once again saved my bacon, if ur wondering why im after nuke migs after a fashion its do with something me and thorn are currently workin on

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shadowfx78
Cyborg Firebomber


Joined: 01 Jul 2003

PostPosted: Mon Aug 15, 2005 8:27 am    Post subject: Reply with quote  Mark this post and the followings unread

geez i could have told you that to begin with.

i have a MOAB in my mod and it uses airburst logic  Razz  Razz  Twisted Evil  Twisted Evil

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Wolf Dane
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Joined: 18 Jun 2005
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PostPosted: Mon Aug 15, 2005 8:58 am    Post subject: Reply with quote  Mark this post and the followings unread

The scent of sarcasim is strong inthe force, oh no wait u were bein sarcastic

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thorn
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Joined: 22 Jun 2005
Location: United Kingdom

PostPosted: Mon Aug 15, 2005 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

shadowfx78 wrote:
geez i could have told you that to begin with.

i have a MOAB in my mod and it uses airburst logic  Razz  Razz  Twisted Evil  Twisted Evil


oooo.... nice  Cool

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Wolf Dane
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Joined: 18 Jun 2005
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PostPosted: Wed Aug 17, 2005 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

sweet as man, ive been tryin to get a fully working fuel airbomb but i still cant manage it F@$*^"! hell can anyone help me out here?

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Aug 26, 2005 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Rolling Eyes



agr airstrike.PNG
 Description:
OMG
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agr airstrike.PNG



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Wolf Dane
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Joined: 18 Jun 2005
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PostPosted: Mon Sep 05, 2005 8:28 am    Post subject: Reply with quote  Mark this post and the followings unread

nice one allied general seems i still have a long way to go in modding

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Wolf Dane
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Joined: 18 Jun 2005
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PostPosted: Thu Feb 15, 2007 11:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Well once again im back just got back from my stint in nomans land and im back to my modding genius! well im still trying to get things worked out with my Generals conversion to YR but things are not running well, but im putting my call out for my old team to reform if they can find time to help......

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Dupl3xxx
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Joined: 22 Aug 2006
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PostPosted: Thu Feb 15, 2007 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Allied General
What voxel is that? it looks sweet! #Tongue

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Clarkson
General


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PostPosted: Thu Feb 15, 2007 12:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tu-160 Blackjack. Damn its hot, too.


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Wolf Dane
Cyborg Soldier


Joined: 18 Jun 2005
Location: In battle against the heartless

PostPosted: Thu Feb 15, 2007 2:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah it is a damn good looking voxel

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Oshog
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Joined: 02 Sep 2005
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PostPosted: Thu Feb 15, 2007 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I do believe Dupl3xxx is asking about the voxel itself Rolling Eyes

Last edited by Oshog on Fri Feb 16, 2007 6:24 pm; edited 1 time in total

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Raptor8
Grenadier


Joined: 11 Nov 2005
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PostPosted: Thu Feb 15, 2007 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tu-160 Blackjack, is that a chinese fighter-bomber.

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Allied General
General


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PostPosted: Fri Feb 16, 2007 5:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

well since picture says taken by Russian Air Force (the photo) and we have google, probably not ...

In the agr airstrike pic, this used the Rock Patch airstrike plane logic, dropping a single nuclear bomb device.

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