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3rd side problems
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OVERKILL
Cyborg Engineer


Joined: 21 Feb 2007

PostPosted: Wed Feb 21, 2007 5:53 pm    Post subject:  3rd side problems Reply with quote  Mark this post and the followings unread

ok i used sun edit 2k and i clone a side and i never changed i just wanted to see if it work ya know so anyway i did it and ran the game with the new changes but when it get to the loading screen before the game play it crashes every time whut the deal? i normaly edit the rules.in myself but i jsut wanted to find soemthing that would help out with some time which i dont really have much of i have been modding since red alert first came inot view lol and its fun but i really want to get serious with tiberian sun for some odd reason i just do lol so can some one phelp out hear


can someone show me the propper way of adding a third side?

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Wed Feb 21, 2007 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

@K crashes the game whenb you add the 3rd side - open rules.ini with notepad - and only THEN add 3rd side...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Feb 21, 2007 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread


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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Thu Feb 22, 2007 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

get prepared to be told half a billion time that THOU SHOULD NOT USE SE2K because that's very bad, nearly a sin, and so on ...
I think it's practical for testing stuff and making basic codes. For your 'real' project, use notepad, it's the only way to be sure that's everything is straight (even if you copy/paste parts of the code you created with SE2K).

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Feb 22, 2007 2:19 am    Post subject: Reply with quote  Mark this post and the followings unread


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OVERKILL
Cyborg Engineer


Joined: 21 Feb 2007

PostPosted: Thu Feb 22, 2007 3:19 pm    Post subject: hmmm? Reply with quote  Mark this post and the followings unread

can i ask a question ? say if i were to clone a whole new side ok would the fact of the problems with the mcv's be an issue?

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ColdSorrow
Vehicle Drone


Joined: 29 Jan 2007

PostPosted: Fri Feb 23, 2007 3:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes you need to have 2 MCV's start. Also, why does everybody hate SE2K, I've used it quite often and made amazing things such as: napalm bombs, Airstrikes, Switched turrets, Meteor strike beacons, a messed up unit that literaly destroyed the ground as it moved, a pyrimad that tanks could garrisen, and many more things.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Fri Feb 23, 2007 3:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats not amazing at all and SE2K messes up your game, we have been through this, everyone has, about every few weeks someone comes saying how they use SE2K and the same argument resurfaces contantly, lets just shut up about SE2K, a large majority of people in the community, mostly very respected members do not like it or use it, and no professional mods use it.

Please no one post back telling us how your SE2K expirience is awesome or how you think its a good place to start we have been there X-illion times.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Feb 23, 2007 5:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Morpher, don't waste your time talking about SE2K. I've already placed that in the FAQ to avoid this constant discussion. Anyone can access the FAQ by clicking in the link from my post above.

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OVERKILL
Cyborg Engineer


Joined: 21 Feb 2007

PostPosted: Fri Feb 23, 2007 1:33 pm    Post subject: liste lol i dont need sunedit 2k i never even asked bout it Reply with quote  Mark this post and the followings unread

i mena sunedit 2k you can use to do lil things with and most of the time it just crashes but thats not my reason for posting this ok but i followed the steps on everything and when i play the changes i doesnt crash but i build the construction yard and then i cant build anything? another thing that happens is that i get the image on the building list but i cant build it and i tryied playing GDI to see waht happens no crash but i get on the building list that i can build the new sides buildings lol ill post next one up with the pics lol k

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OVERKILL
Cyborg Engineer


Joined: 21 Feb 2007

PostPosted: Fri Feb 23, 2007 2:22 pm    Post subject: here lol Reply with quote  Mark this post and the followings unread

now its all screwy iam just gonna redew it lol



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OVERKILL
Cyborg Engineer


Joined: 21 Feb 2007

PostPosted: Fri Feb 23, 2007 3:40 pm    Post subject: this is the ini files i have for my new side Reply with quote  Mark this post and the followings unread

; *** House (players) List ***
; Each side has some basic controls on how they behave (when
; controlled by the computer. Here is the list of available
; house types.
[Houses]
0=GDI
1=Nod
2=DarkClan
3=Neutral
4=Special

; ******* Side Type List *******
; The combantants can be grouped according to side. This
; lists the sides and their respective member houses.
[Sides]
GDI=GDI
Nod=Nod
DarkClan=DarkClan
Civilian=Neutral
Mutant=Special

; ******* Infantry Type List *******
25=DeathGuard

; ******* Building Type List *******
250=DarkClanCNST
251=DarkClanWEAP
252=DarkClanPOWR
253=DarkClanTECH
254=DarkClanRADR
255=DarkClanBRAK

; ******* Vehicle Type List *******
51=DarkClanMCV
52=NAMCV

; ******* Country Statistics *******
[DarkClan]
Name=DarkClan
Suffix=DarkClan
Prefix=D
Color=DarkBlue
Multiplay=yes

; ******* Unit Statistics *******
; Mobile Construction Vehicle
[DarkClanMCV]
Name=Mobile Construction Vehicle
Image=MCV
Prerequisite=FACTORY,TECH
Strength=1000
Category=Support
Armor=heavy
DeploysInto=DarkClanCNST
TechLevel=10
Sight=6
Speed=3
Owner=DarkClan
CrateGoodie=yes
Cost=2500
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15

; Mobile Construction Vehicle
[NAMCV]
Name=Mobile Construction Vehicle
Prerequisite=FACTORY,TECH
Strength=1000
Category=Support
Armor=heavy
DeploysInto=GACNST
TechLevel=10
Sight=6
Speed=3
Owner=Nod
CrateGoodie=yes
Cost=2500
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15

; ******* building types *******
; clone of construction yard
[DarkClanCNST]
Name=AAA Construction Yard
Image=GACNST
ConstructionYard=yes
Strength=1000
Armor=heavy
TechLevel=-1
Adjacent=2
Factory=BuildingType
UndeploysInto=DarkClanMCV
Sight=6
Owner=DarkClan,Civilian
Cost=2500
Points=80
Power=0
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=10
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no

; Clone of GDI weapons factory
[DarkClanWEAP]
Name=AAA War Factory
Image=GAWEAP
WeaponsFactory=yes
Prerequisite=PROC,DarkClanBRAK
Factory=UnitType
DeployTime=.044
Strength=1000
Armor=heavy
TechLevel=2
Sight=4
Adjacent=2
Owner=DarkClan,Civilian
Cost=2000
Points=80
Power=-30
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408, 880, 435
AIBuildThis=yes

; gdi power plant
[DarkClanPOWR]
Name=GDI Power Plant
Strength=750
Armor=wood
TechLevel=1
Adjacent=2
Sight=4
Owner=DarkClan
Cost=300
Points=40
Power=100
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Upgrades=2
MaxDebris=6
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no

; clone of advanced tech center
[DarkClanTECH]
Name=AAA Tech Center
Image=GATECH
Prerequisite=DarkClanWEAP,DarkClanRADR
Strength=500
Armor=wood
TechLevel=6
Adjacent=2
Sight=6
Owner=DarkClan,Civilian
Cost=1500
Points=85
Power=-200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1500, 1055, 815
AIBuildThis=yes
TogglePower=no

;clone of NOD Radar Facility
[DarkClanRADR]
Name=AAA Radar
Image=NARADR
Prerequisite=PROC
Strength=1000
Radar=yes
Armor=wood
TechLevel=3
Adjacent=2
Sight=10
Owner=DarkClan,Civilian
Cost=1000
Points=60
Power=-40
Powered=true
Capturable=true
Sensors=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=220, 390, 150
AIBuildThis=yes

; clone of GDI Barracks
[DarkClanBRAK]
Name=AAA Barracks
Image=GAPILE
Prerequisite=POWER
Strength=800
Armor=wood
Factory=InfantryType
Adjacent=2
TechLevel=1
Sight=5
Owner=DarkClan,Civilian
Cost=300
Points=30
Power=-20
Crewed=yes
Capturable=true
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=4
ThreatPosed=0 ; This value MUST be 0 for all building addons
ExitCoord = -64,64,0
GDIBarracks=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=215, 395, 200
AIBuildThis=yes

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Feb 23, 2007 4:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Which tech level are you playing at?

Your new faction MCV is tech level 10, as far as I could see. If you start a game on any tech level lower than 10, your MCV won't appear, in the same way GDI can't start with Hover MLRS on tech level 1.

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OVERKILL
Cyborg Engineer


Joined: 21 Feb 2007

PostPosted: Fri Feb 23, 2007 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

iam playing tech lv 10 see the thing is no matter what i do to the new sides mcv it just wont build any new building i just dont get it what i have is correct and it should build the new sides building but it doesnt ? iam starting to think this mcv is a problem cause the game will start like in the pic below but i wont build anytyhing i thought it was the new sides building but they dont wanna build which mean its either the prereq. of the new sides buildings or its cause the MCV's and construction yards are hardcoded to not allow a duplex version of it?

Last edited by OVERKILL on Fri Feb 23, 2007 8:23 pm; edited 1 time in total

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OVERKILL
Cyborg Engineer


Joined: 21 Feb 2007

PostPosted: Fri Feb 23, 2007 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

this is as far as i got i just changed the builkding type from

DarkClanPOWR (is now DarkClanPWR)

and to the power plant i added civilian as another owner



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Allen
Pyro Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Fri Feb 23, 2007 5:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

You may have to add Prerequisite=DarkClanCNST to your cloned power plant. Prerequisite=DarkClanPOWR to your cloned Barracks and so. You may even need to clone a new PROC. I dont know since I didn't do a lot with a 3rd side, but I did have a host problems when I tryed so I gave it up.

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OVERKILL
Cyborg Engineer


Joined: 21 Feb 2007

PostPosted: Fri Feb 23, 2007 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

its really not that hard i mean its fun to mess with the game and make it to your likeing but its even better when you have modders come out with new sides cause it gives other modders new ideas adn so forth

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OVERKILL
Cyborg Engineer


Joined: 21 Feb 2007

PostPosted: Fri Feb 23, 2007 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

another reason why i think its not working if you look at my construction yead it called AAA Construction Yard in the game it should say that but it doesnt

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Judeau
Commander


Joined: 28 Feb 2004

PostPosted: Wed Feb 28, 2007 5:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

OVERKILL wrote:
another reason why i think its not working if you look at my construction yead it called AAA Construction Yard in the game it should say that but it doesnt


attach your rules.ini

i'll check what's wrong

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Micro TS
Portable, no campaign, movies or music, just the engine and needed resources for skirmish and lan.

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