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ADF-01 Falken[TS]
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omnipotent highness krlll
Cyborg Engineer


Joined: 15 Oct 2006

PostPosted: Sun Feb 25, 2007 2:07 am    Post subject:  ADF-01 Falken[TS]
Subject description: ace combat
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-tr8er8-
Rocket Cyborg


Joined: 16 Sep 2006
Location: USA

PostPosted: Sun Feb 25, 2007 2:11 am    Post subject:   Reply with quote  Mark this post and the followings unread

Confused

Nub.

Needs some more details, it is too big, and too dark. Needs some remap too.

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omnipotent highness krlll
Cyborg Engineer


Joined: 15 Oct 2006

PostPosted: Sun Feb 25, 2007 2:12 am    Post subject: Reply with quote  Mark this post and the followings unread

sorry not changing remap. thats one thing that is good.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Sun Feb 25, 2007 2:21 am    Post subject: Reply with quote  Mark this post and the followings unread

just download the cube normalizer, and or download the new voxel editor III, it has a normalizer built into it, all you have to do is go to tools, then auto normalize, and it normals it so you dont have too i actually like the way it looks, just not good for TS, maybe RA2

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omnipotent highness krlll
Cyborg Engineer


Joined: 15 Oct 2006

PostPosted: Sun Feb 25, 2007 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah i allready tried that. but on this voxel it looks horible when i auto normal it.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Sun Feb 25, 2007 2:30 am    Post subject: Reply with quote  Mark this post and the followings unread

well then i cant much help you in that department Sad but nice job on the voxel anyway Wink

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omnipotent highness krlll
Cyborg Engineer


Joined: 15 Oct 2006

PostPosted: Sun Feb 25, 2007 2:34 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks. i think it would have ben better for ra2 but im just too lazy to change it and fix it. don't really know what to fix and don't really care to. i just loved the jet and one day i just thought id voxel it.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Feb 25, 2007 3:03 am    Post subject: Reply with quote  Mark this post and the followings unread

I've tested your voxel with the VXLSE III normalizer. I tried some settings and everything worked well with it.

The colour scheme you've used doesn't make the normals much visible in game.

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Dupl3xxx
Commander


Joined: 22 Aug 2006
Location: somewhere south of the north pole

PostPosted: Sun Feb 25, 2007 8:06 am    Post subject: Reply with quote  Mark this post and the followings unread

DON'T DO ANYTHING! it's freaking perfect! so what if it's dark, I can't imgin that voxel in gray! The only thing is the withe dodts at front, cann't see what they are :roll

I cann't agree with you, from me it gets 10/10
SPOTLIGHT

Edit: I have now given it proper RA2-normals (thanks to Banshee for his AN 7) and I'll post a ss soon, to prove that it is PERFECT! Laughing

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Elite_Pirate
Grenadier


Joined: 03 Feb 2007
Location: Sweden, Stockholm

PostPosted: Sun Feb 25, 2007 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't do anything to the remaps, they are fine. But the whole shape of the voxel is kinda... /\/\ <-- like that. Gotta make it a lil more straight. But part from that, its will do, 6/10.

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omnipotent highness krlll
Cyborg Engineer


Joined: 15 Oct 2006

PostPosted: Mon Feb 26, 2007 2:06 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks guys for the comments. and thanks for normalizing it considering im sure both of you are better at using VXLSE than i am. as for the dots, yeah they didnt come out right. and as for the shape, thats how the jet looks. look here these are the pics i used as reference. i guess i forgot to say that its from the ace combat series. http://homepage2.nifty.com/sparrow2/build19-adf1.htm

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Red Dragon
Cyborg Commando


Joined: 23 Feb 2006

PostPosted: Mon Feb 26, 2007 7:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, I like the concept, but it's too big.

I like the darkness Smile

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Sat Mar 24, 2007 12:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I think it will be perfect for a chinese/russian spy plane in my mod, can i use it?

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat Mar 24, 2007 1:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes... thats why its up for public download

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m666
Cyborg Commando


Joined: 09 Apr 2005
Location: South Carolina

PostPosted: Sat Mar 24, 2007 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Er...nothing against the large model, but it is not spotlight material. It has much work to be done on it before it's spotlight worthy, and you seem to have no interest in working on it anymore.

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omnipotent highness krlll
Cyborg Engineer


Joined: 15 Oct 2006

PostPosted: Sat Mar 24, 2007 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

i could fix it up i just dont know what to fix, sorry.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Tue Mar 27, 2007 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Theres no need to fix anything, it looks good as is.

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bestzhanght
Civilian


Joined: 06 Aug 2006

PostPosted: Mon Feb 23, 2009 6:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it

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Orion X
Soldier


Joined: 05 Feb 2009

PostPosted: Mon Feb 23, 2009 11:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

*facepalm*

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Wed Feb 25, 2009 8:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Orion X wrote:
*facepalm*

x2

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Blueguard
Cyborg Specialist


Joined: 22 Aug 2007

PostPosted: Wed Feb 25, 2009 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orion X wrote:
*facepalm*

3x

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Wed Feb 25, 2009 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Copy that...
4x
EDIT: @Aro: Well, it's true, I haven't realized that, but I can't delete this post now... Question

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Last edited by partyzanPaulZy on Thu Feb 26, 2009 12:09 am; edited 2 times in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Feb 25, 2009 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

If I were Banshee, I'd beat you all with a plank of wood with a nail sticking out of it.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Feb 25, 2009 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Get dutchy to get you a fallout 3 picture of a super mutant with a nailboard so you can do a poster of that. #Tongue

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