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[TS] TD Scrin Wreckage
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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun Feb 25, 2007 11:05 am    Post subject:  [TS] TD Scrin Wreckage
Subject description: I wanted to try the OS Builder
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Heres the TD Scrin wreckage converted for your use in Tiberian Sun #Tongue

This is my first time using OS SHP Builder and I would just like to credit Banshee and Stcuk on making such a great and easy to use program (how things have changed since i first started modding lol)

Well done Very Happy

P.S. The screenshot did take me longer to make than the converted scrin wreckage #Tongue

Edit:
This is what it looks like in TD
http://i17.photobucket.com/albums/b97/MPRebellion/picturetotransfer.jpg

This is the thread that gave me the idea:
http://forums.cncnz.com/viewtopic.php?t=5938&postdays=0&postorder=asc&start=0



TD_Scrin.jpg
 Description:
ooh yea!
 Filesize:  37.81 KB
 Viewed:  32901 Time(s)

TD_Scrin.jpg



scriny.tem
 Description:
Looks very nice ingame actually

Download
 Filename:  scriny.tem
 Filesize:  352 Bytes
 Downloaded:  650 Time(s)


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blubb
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Joined: 31 Jul 2005

PostPosted: Sun Feb 25, 2007 11:52 am    Post subject: Reply with quote  Mark this post and the followings unread

its nice...but VERY small,but still nice

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun Feb 25, 2007 11:56 am    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
its nice...but VERY small,but still nice

Proof, the scrin must be around half a 30 centermeters in height! #Tongue

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blubb
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Joined: 31 Jul 2005

PostPosted: Sun Feb 25, 2007 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

judging by the TD infantry, humans must be dwarves! #Tongue (and buildings must be lego...)

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Feb 25, 2007 12:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

eh...Smiff, only one question: how did you build Ion Cannon in one of the first GDI missions? you cheater! lol

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Sun Feb 25, 2007 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Scrin? Confused
Its just a crashed Orca, not an srin ship...


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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Feb 25, 2007 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Right. I'm afraid you're very, very wrong, Chriz.

See, the Scrin craft was also in the Nintendo 64 version of C&C1. And I got that emulated. Now, look at this nice little comparison:



Orca crash? I don't think so.

Last edited by Nyerguds on Wed Jul 08, 2020 12:04 pm; edited 1 time in total

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Sun Feb 25, 2007 12:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know, but C&C 64 wasnt made by Westwood, but by Looking Glass - I guess they also didnt know what it exactly was and just thought it was a alien ship...

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SMIFFGIG
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Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Sun Feb 25, 2007 1:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Chriz wrote:
I know, but C&C 64 wasnt made by Westwood, but by Looking Glass - I guess they also didnt know what it exactly was and just thought it was a alien ship...

Kind of a coincidence though isnt it, im sure they had some kind of guidance from WW

Also look at what Nyerguds spotted in the C&C95 PDF manual:

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Sun Feb 25, 2007 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it's a spaceship, implented as a kind of private joke but I absolutely sure there were nothing about scrins going on at taht time in WW

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Oshog
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Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Sun Feb 25, 2007 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Woah, congrats! Maybe you could make it a bit bigger, just so it fits better with the rest of TS?

Last edited by Oshog on Wed Feb 28, 2007 1:54 pm; edited 1 time in total

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sun Feb 25, 2007 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe it's NOD's heli only avalible when you capture GDI MCV in multi-player

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Tyler Adams
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Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Tue Feb 27, 2007 11:49 am    Post subject: Reply with quote  Mark this post and the followings unread

gufu wrote:
Maybe it's NOD's heli only avalible when you capture GDI MCV in multi-player


... That is the Apache, and it look NOTHING like that...

also, it's singleplayer, f00.

Smile

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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Feb 27, 2007 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah, i remember that little thing. TD was cool and I must play again some time.

Who said WW didn't have the games all planned out?

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Tue Feb 27, 2007 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

they couldn't have forseen the success of TD.

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Allied General
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Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Feb 27, 2007 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

El D34dlyto wrote:
Woah, congrats! Mayve youi could make it a bit bigger, just so it fits better?


size is fine considering exisiting wreckage and tiny td buildings

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Feb 27, 2007 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

bonzy_buddy wrote:
they couldn't have forseen the success of TD.


Aye but they could still have an entire story plotted. I would if I were them, better than realising the game is really popular then not knowing what to do next.

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bonzy_buddy
Shrapnel Sniper


Joined: 31 Oct 2006

PostPosted: Tue Feb 27, 2007 10:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

in four years I think it's not that hard to write a story like TS's one.

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Smilen
Light Infantry


Joined: 30 May 2005

PostPosted: Tue Feb 27, 2007 10:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

First, if I remember correctly, on the Sega Saturn version of TD, the tooltip that appeared over that piece of wreckage when your cursor was held over it read 'Alien wreckage' or 'Crashed UFO', cant remember which. Is it found on the final Sarijevo map by the way?

And secondly, Im sure I remember reading an interview with one of the founding memebers of Westwood, not long after he had moved to Petro, in which he was saying the original Tiberian Universe storyline was created for the most part, minus the fine detail in its entirety at the inception of TD. Interestingly enough, it also somehow managed to bring the Red Alert timeline into the fray and explain things all in a most lovely manner.

So there ya go.

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wardeathfun
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Joined: 01 Feb 2007
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PostPosted: Wed Feb 28, 2007 12:40 am    Post subject: Reply with quote  Mark this post and the followings unread

its just a little easter egg. its not a scrin ship and scrin has been used in several games in ini rules and so fourth. scrin never exsited and in cnc 3 the third side isnt scrin but some other alien race. either way i wouldnt use the n64 for an exampe since its nothing ment to be but to make westwood get there pockets fatter.

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SMIFFGIG
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Joined: 03 Mar 2003
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PostPosted: Wed Feb 28, 2007 10:38 am    Post subject: Reply with quote  Mark this post and the followings unread

wardeathfun wrote:
its just a little easter egg. its not a scrin ship and scrin has been used in several games in ini rules and so fourth. scrin never exsited and in cnc 3 the third side isnt scrin but some other alien race. either way i wouldnt use the n64 for an exampe since its nothing ment to be but to make westwood get there pockets fatter.


I take it you didnt read the post directly above

Also you say CnC3 has aliens, but... they are different aliens too the ones in TS.. yeah ok

wardeathfun wrote:
scrin has been used in several games in ini rules and so fourth.

seriously what are you talking about. what other games have used scrin in the "ini rules"

wardeathfun wrote:
its just a little easter egg. its not a scrin ship

But its an alien ship... the aliens where then known as "Scrin" in TS hence it is a scrin alien ship.... oh unless its different aliens which would mean in your theory every C&C game in the tiberian universe had a different set of aliens visiting earth in it!


Smilen's post is correct incase you didnt get my point

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Rattuskid
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Joined: 01 Sep 2003
Location: Jersey,new

PostPosted: Thu Mar 01, 2007 3:40 am    Post subject: Reply with quote  Mark this post and the followings unread

The only thing sadder than fanboys arguing is fanboys arguing and ignoreing the awesome asset in front of them.

Just give it up. People will call it a scrin ship in mods or a crashed orca or whatever they please. Hell, someone is bound to try to make it a nod laser or something.

Who cares? Enjoy it.

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Nyerguds
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Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Thu Mar 01, 2007 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Smilen wrote:
First, if I remember correctly, on the Sega Saturn version of TD, the tooltip that appeared over that piece of wreckage when your cursor was held over it read 'Alien wreckage' or 'Crashed UFO', cant remember which. Is it found on the final Sarijevo map by the way?

Do you happen to know any program to emulate that? I got a CD image of a Sega Saturn GDI CD, but I can't play it Sad
I could still look the string though... #Tongue

(Fun fact... they use normal VQA format on the Sega Saturn version. Even for the intro animation (based on the DOS C&C installation) and the map selection animations. In C&C, all those are composed of WSA animations without sound)

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Smilen
Light Infantry


Joined: 30 May 2005

PostPosted: Thu Mar 01, 2007 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread


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Darentei
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Joined: 12 Jul 2006

PostPosted: Thu Mar 01, 2007 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Reply to above, the aliens in CnC 3 is indeed Scrin, just very different.

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Nyerguds
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PostPosted: Fri Mar 02, 2007 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I tried satourne. Ça ne tourne pas -_-

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djohe
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Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Mon Mar 05, 2007 7:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I have a Sega Saturn and Command and Conquer for it. Actualy that was the first game I bought for it becaus I thought it was the same game as C&C Redalert for PC back then (stupid me but it was a good buy anyway).

One funny thing about the Sega Saturn version is that it has a Password screen instead of save/load game.

One more fun thing is that all music scores on it is in CD format so you can play them on your CD player (IT OWNS!). It also has vocals for some of the music like for "Act on Instinct" (its actually the one that is hidden on the PC version) and "Looks like trouble" (sounds much better)(not same as the one that is hidden on PC version, this one if fixed up)

Another thing is the Cheat Codes the Saturn version has:
1 shot Ion Cannon
1 shot Nuclear Bomb
1 shot Airstrike
5000$ Cash
Build everything (no tech level restriction)
enable bio research lab + visceroid
Orca's get armed with obelisk of light laser (still 5 ammo)
reveal map
http://www.gamewinners.com/SAT/CommandAndConquer.htm

I also like the sidebar much better on the Saturn version: there are like 5 scroll lists that scroll horizontal onstead of the 2 that scroll vertically on PC version. The top one buildings, next one infantry third one vehicles, fourth one aircrafts, 5th one is super weapons. (It has the MS-DOS icons).
There is also the option to hide the sidebar like in the MS-DOS version for PC.

The prolly most funny thing is that the Sega Saturn has a language setting that affects some games. Set the Sega Saturn to Japanese and all units in C&C will talk japanese and the same for german, french, spanish and italian settings.

back ontopic: I dont get any text displayed on the crashed ufo on GDI mission 3 near starting pos in lower left corner

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SMIFFGIG
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Joined: 03 Mar 2003
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PostPosted: Mon Mar 05, 2007 2:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

just reminded me of one of the cheat codes for the PSX version of Red Alert where you could change the ore into civilians (yep ore into civilians!)

They would play the civie death sounds as they where being harvested.. it was pretty strange

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Mar 05, 2007 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

The sega saturn version sounds EXACTLY like the PS1 version of Command & Conquer I used to have (broke the damn CD be stepping on it aargh!). It had all the same features you just listed, djohe.

I can even remember how to get some off the special missions and effects. GOZILLA brought you the japanese voices, CINEMA allowed you to see all the cutscenes, and then there was the one I can't remember for the mission where you need to kill "your former employees" Very Happy

@SMIFFGIG: yeah I remember that cheat, I never used it, though...

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Allied General
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Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Mon Mar 05, 2007 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

that would be PATSUX where you get 12 commandoes and laser orcas

(sounds different cheat wise saturn in terms of unlock everything to build and the fact visceroids NEVER appear in PS1 version which happened to have horrible MS DOS sidebars ..)

There was also of course COVERTOPS, the "special" PS1 only missions.

Finally Red Alert also had a ore to beer cheat, with the cheat telling you that don't drink, play cnc instead message.

Finally red on PS1 was like a horrible pink =|

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Alex06
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Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Tue Mar 06, 2007 3:40 am    Post subject: Reply with quote  Mark this post and the followings unread

It's not an Alien wreckage, just an aircraft wreckage. There was a beta version of this wreckage that looked like a downed WW2 plane next to a WW2 bridge. This makes me think that TD wasn't orginally planned to happen in '95 and it leads me to think Chriz is actually right. That spaceship thingy was an inside joke between some Westwood employees, nothing really more to it.

Although Westwood did have plans early in '93 to have Aliens in the game. (There's a concept art for an Alien probe that dates to way back in '95, I think)

Last edited by Alex06 on Tue Mar 06, 2007 9:35 pm; edited 1 time in total

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Mar 06, 2007 4:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Show them...

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Alex06
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Joined: 21 Sep 2003
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PostPosted: Tue Mar 06, 2007 9:20 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Tue Mar 06, 2007 10:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:
It's not an Alien wreckage, just an aircraft wreckage. There was a beta version of this wreckage that looked like a downed WW2 plane next to a WW2 bridge. This makes me think that TD wasn't orginally planned to happen in '95 and it leads me to think Chriz is actually right. That spaceship thingy was an inside joke between some Westwood employees, nothing really more to it.

´
If your refering to the old TD screenshot: its not an "WW2 plane", its an A-10 #Tongue

But I agree, I dont think that the "special thanks" part necessarily refers to something ingame. Or did anyone find a "gravition top" and "The Bright Red" ingame? Wink

At the end, no one can prove what it is. Looks a lot like an Orca, but its called "Alien" in some games versions (but i dont think that was the initial idear behind it, even if WW later decided to changed it).

It just dont look like the TS Scin Ship (ok, the TS ship was build by Nod, but there should be some similarities between both ships). Its also way to small to travel long distances in space....

Some one should ask the Petroglyph guys #Tongue

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Last edited by Stygs on Tue Mar 06, 2007 11:01 pm; edited 1 time in total

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Mar 06, 2007 10:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol...

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4StarGeneral
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Joined: 14 Sep 2006
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PostPosted: Wed Mar 07, 2007 1:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Dude, I gotta make that probe thing into infantry! TFA!
Nice craft though, although I don't have TD so I can't mod it...aww.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Mar 07, 2007 3:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
that would be PATSUX where you get 12 commandoes and laser orcas

(sounds different cheat wise saturn in terms of unlock everything to build and the fact visceroids NEVER appear in PS1 version which happened to have horrible MS DOS sidebars ..)

There was also of course COVERTOPS, the "special" PS1 only missions.

Finally Red Alert also had a ore to beer cheat, with the cheat telling you that don't drink, play cnc instead message.

Finally red on PS1 was like a horrible pink =|


uhh...the COVERTOPS code gave you the Covert Operation missions. The special missions were there without any passwords set or anything.

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Nyerguds
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PostPosted: Thu Apr 05, 2007 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
Dude, I gotta make that probe thing into infantry! TFA!
Nice craft though, although I don't have TD so I can't mod it...aww.

wouldn't help though. XCC can't read that specific file. It overflows on the 102 black tiles the Westwood graphics guys pasted on the end of it for some reason.

The old convertors of Mix Manager and RAMIX can convert it just fine though.

As for the pic alex06 posted... here's the entire gallery:
http://cncsaga.com/conflittiberium/galerie-nick-desomov.html

It pretty much proves they planned Tiberian Sun FIRST, but in the end decided to make a prequel before that, prolly because of technological limitations they couldn't overcome yet.

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Team Black
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PostPosted: Sun Jul 29, 2007 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

BUMP!!

This question has just been officially answered by Adam Isgreen!

Ishmael wrote:
Your personal idea is likely cooler than the reality.

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Sun Jul 29, 2007 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like I was right #Tongue

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Clarkson
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PostPosted: Sun Jul 29, 2007 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hahaha. Aliens dont exist.

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SMIFFGIG
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PostPosted: Sun Jul 29, 2007 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I read that the other day actually
what a let down Sad

#Tongue

chriz you where right, along with many others

It was the CNC64 artwork that convinced me, obviously not very reliable tho

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Wed Dec 19, 2007 1:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry about topic revival but I have not tried this until now with my computer (<-- new)
Nyerguds wrote:
Do you happen to know any program to emulate that? I got a CD image of a Sega Saturn GDI CD, but I can't play it Sad
I could still look the string though... #Tongue

Nyerguds wrote:
I tried satourne. Ça ne tourne pas -_-

Dont know french but the "Satourne" Emulator dont work for me either.
There is one other Sega Saturn emulator that works quite good for me.
Its name is SSF. The version that works best for me is "Ver0.08 alpha R1" located here: http://www7a.biglobe.ne.jp/%7Ephantasy/ssf/files/index.html

If you want to know why Im using that old version its becaus newer versions dont work with "Sonic 3D" for me Laughing

I did a quick test and the C&C for Saturn work with that version (note I have the actual bought CD's, I have not tried with ISO's).

SSF dont require that you download a Sega Saturn Bios but it has very high hardware requirements like AthlonX2 or Pentium4 3GHz or Core2Duo.
Note that it also requires that your CPU has the SSE2 instruction extension. Here is the FAQ for it: http://ssftribute.emuunlim.com/faq.php
This means that you should not use this emulator on computers like Pentium3 or AthlonXP as they dont have SSE2.

They also recommend GF6600GT / Radeon9800 with 128Mb but I dont understand why becaus I ran a diagnostic on my GF6800 while SSF was running and it was not stressed at all and SSF only used 4Mb video memory out of 128Mb when running a 3D level Laughing

http://www.zonesega.com might be usefull too (french page but easy to navigate) Laughing

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wardeathfun
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Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Dec 19, 2007 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

well since this topic is bumped i realized there was somone quoteing my message.

well, i must say.... that i did read the post... (and yet, i was incorrect, lol. evil ea)
and you ask "what ini files have scrin listed" well..... press Ctrl+F and type scrin and find out, i could say all but hey! i only mod ra2.

and that is a scrin ship, a similar easter egg was planned for Red alert 2 (some people even said IT was in the game, i think its the level where tanya destroys beacon and saves the citizens and you only have so much time)....


i need to play that level! but anyways.... its in the game. and in many other files i was lurking through in red alert 2. infact, i found out that many units in Yuris revenge where planned to be in the original ra2 such as SLAV ,INIT, and many others.

so it is safe to say i was wrong, and probily still wrong. but whatever, for all i know... because im up so early i am probiuly going to be shocked i typed this so do not bother flaming me for i wont know what you are talking about.to this day i still think people hacked my account and made a random topic (like that one time i made a "Merry Xmas" topic before halloween.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Thu Dec 20, 2007 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

"Ça tourne" means "it spins" or "it runs" It's a pun.
"Ça ne tourne pas" is the negation of the above statement. As in, it doesn't work :p

Anyway I'm still kinda fuzzy on how to get it working. It doesn't seem to do anything if I just start it and insert the CD, and the readme is in, ehm, japanese.
It seems I still need to set a Saturn and STV (???) BIOS to use, and if I conform the options iut gives the error message "SSF??????????."
I can only assume the question makes were originally japanese characters, but even with my eastern fonts installed, it doesn't display.

[edit]

Now it says "Disk unsuitable for this system"... do you know exactly which settings you've used?
This thing I'm looking at looks more like a CD player than a console BIOS tbh...

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djohe
Cyborg Informer


Joined: 07 May 2006
Location: Sweden, Gothenburg

PostPosted: Thu Dec 20, 2007 1:37 am    Post subject: Reply with quote  Mark this post and the followings unread

I did not use any settings at all. It worked right out of the ZIP file after I extracted it and put my Saturn CD of Sonic3D or Command and Conquer in my DVD-Drive (no ISO's, I bought them with my Sega Saturn hardware)

what I did in order
1. downloaded SSF_008_alpha_R1.zip
2. extract the zip
3. put/loaded the Sonic3D SaturnCD into my DVD-Drive (Benq DW1640 DVDBurner)
4. Started SSF.exe
5. Set the controls and disabled scanlines while it was running in the Options menu (there you can also set what CD/DVD drive to use if you got several)
6. Played the game (the C&C Videos and Sonic3D videos worked with no problem at all)

I did not need any Saturn BIOS, it worked without any for me (the BIOS line/ST-V lines are blank in the options menu in SSF for me).
You may need to check your area code on the C&C Discs (i got PAL version as I live in Sweden)

And if you want a BIOS these are the ones ive found: http://www.zonesega.com/emulateurs/Bios%20saturn.zip (I never tried them becaus I did not need one)
EDIT: Just tried the US Bios and it looks like the saturn interface like when no disc is loaded/is loaded.
(when you eject the disc you return to the saturn interface and if you reload the disc your able to use the Saturn as a CD-Audio player with some pitch settings and echo settings and some A-B repeat settings.) The BIOS is also the one that controls what language setting the game will be in as I meantioned earlier (<--- works great on C&C for Saturn Laughing )(Japanese/Spannish/French/English/German)

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Jul 06, 2020 11:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I make my 13 year bump on this topic to fulfill a lifelong mystery.

If the original crew ever wanted to retcon it into a Scrin crash, this was their chance.
Never in my life did I expect to see this one resolved.



Even so, I'd love to have heard the conversation as they were deciding among themselves what it should actually look like

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Jul 07, 2020 3:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Fake!

It's a prototype Scrin ship!

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Jul 07, 2020 6:34 am    Post subject: Reply with quote  Mark this post and the followings unread

There is a remastered tile which is a generic truck

However the original tile in RA1, I could have sworn was a wrecked allied medium tank, but in 'gold' colour (which is the colour allies were during development/beta)

Unfortunately I haven't got access to the gfx to show/compare, so hopefully you know what I'm talking about

I could of course be totally wrong

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Askhati
Jumpjet Infantry


Joined: 22 Dec 2009

PostPosted: Tue Jul 07, 2020 7:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Am I the only one who sees (in the remastered art, top left crash) the front section of a Orca Transport...?

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